Esempio n. 1
0
        private void UpdateLocal()
        {
            _serverTime += Time.unscaledDeltaTime;

            if (_state == State.NotLoaded)
            {
                return;
            }

            if (_state == State.FastForwarding)
            {
                var diff = _serverTime - Time.timeSinceLevelLoad;
                Time.timeScale = Mathf.Lerp(MinFastForwardSpeed, MaxFastForwardSpeed, Mathf.Abs(diff) / MaxFastForwardDiff);
            }
            else
            {
                Time.timeScale = _timeScale;
            }

            bool isDoneFastForwarding = _state == State.FastForwarding && Time.timeSinceLevelLoad >= _serverTime;
            bool isDonePausing        = _state == State.Pausing && Time.timeSinceLevelLoad < _serverTime;

            if (isDoneFastForwarding || isDonePausing)
            {
                ResetTimeScale();
            }

            if (!_isInputEnabled && OWInput.GetInputMode() != InputMode.None)
            {
                DisableInput();
            }
        }
 public void SwitchTo3rdPerson()
 {
     if (!IsSetUp)
     {
         DebugLog.ToConsole("Warning - Camera not set up!", MessageType.Warning);
         OWInput.ChangeInputMode(InputMode.None);
         Mode = CameraMode.ThirdPerson;
         return;
     }
     if (Mode == CameraMode.ThirdPerson)
     {
         DebugLog.ToConsole("Warning - Already in 3rd person!", MessageType.Warning);
         return;
     }
     if (OWInput.GetInputMode() != InputMode.Character)
     {
         DebugLog.ToConsole("Warning - Cannot change to 3rd person while not in Character inputmode!", MessageType.Warning);
         return;
     }
     OWInput.ChangeInputMode(InputMode.None);
     QSBEventManager.FireEvent("SwitchActiveCamera", _owCamera);
     Locator.GetPlayerCamera().mainCamera.enabled = false;
     if (_cameraObj.GetComponent <PostProcessingBehaviour>() == null)
     {
         var postProcessing = _cameraObj.AddComponent <PostProcessingBehaviour>();
         postProcessing.profile = Locator.GetPlayerCamera().gameObject.GetComponent <PostProcessingBehaviour>().profile;
     }
     _camera.enabled = true;
     Mode            = CameraMode.ThirdPerson;
 }
Esempio n. 3
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            static void PatchTurning(PlayerCharacterController __instance)
            {
                if (OWInput.GetInputMode() != InputMode.Character)
                {
                    return;
                }

                var playerCam = __instance.GetValue <OWCamera>("_playerCam");
                var transform = __instance.GetValue <Transform>("_transform");

                Quaternion fromTo = Quaternion.FromToRotation(transform.forward, Vector3.ProjectOnPlane(playerCam.transform.forward, transform.up));

                var magnitudeUp      = 1 - Vector3.ProjectOnPlane(playerCam.transform.up, transform.up).magnitude;
                var magnitudeForward = 1 - Vector3.ProjectOnPlane(playerCam.transform.up, transform.right).magnitude;
                var magnitude        = magnitudeUp + magnitudeForward;

                if (magnitude < 0.3f)
                {
                    return;
                }

                var targetRotation  = fromTo * transform.rotation;
                var inverseRotation = Quaternion.Inverse(fromTo) * _playArea.rotation;

                var maxDegreesDelta = magnitude * 3f;

                _playArea.rotation = Quaternion.RotateTowards(_playArea.rotation, inverseRotation, maxDegreesDelta);
                transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, maxDegreesDelta);
            }
Esempio n. 4
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 public void UpdateStateObjects()
 {
     if (OWInput.GetInputMode() == InputMode.None)
     {
         return;
     }
     FlashLight?.UpdateState(FlagsHelper.IsSet(State, State.Flashlight));
     Translator?.ChangeEquipState(FlagsHelper.IsSet(State, State.Translator));
     ProbeLauncher?.ChangeEquipState(FlagsHelper.IsSet(State, State.ProbeLauncher));
     Signalscope?.ChangeEquipState(FlagsHelper.IsSet(State, State.Signalscope));
     PlayerRegistry.GetSyncObject <AnimationSync>(NetId)?.SetSuitState(FlagsHelper.IsSet(State, State.Suit));
 }
Esempio n. 5
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 public void UpdateStateObjects()
 {
     if (OWInput.GetInputMode() == InputMode.None)
     {
         return;
     }
     FlashLight?.UpdateState(FlagsHelper.IsSet(State, State.Flashlight));
     Translator?.ChangeEquipState(FlagsHelper.IsSet(State, State.Translator));
     ProbeLauncher?.ChangeEquipState(FlagsHelper.IsSet(State, State.ProbeLauncher));
     Signalscope?.ChangeEquipState(FlagsHelper.IsSet(State, State.Signalscope));
     QSBCore.UnityEvents.RunWhen(() => QSBPlayerManager.GetSyncObject <AnimationSync>(PlayerId) != null,
                                 () => QSBPlayerManager.GetSyncObject <AnimationSync>(PlayerId).SetSuitState(FlagsHelper.IsSet(State, State.Suit)));
 }
Esempio n. 6
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                private static void PatchTurning(OWCamera ____playerCam, Transform ____transform)
                {
                    var runSpeedX            = _playerAnimator.GetFloat("RunSpeedX");
                    var runSpeedY            = _playerAnimator.GetFloat("RunSpeedY");
                    var isStopped            = runSpeedX + runSpeedY == 0;
                    var isControllerOriented = !isStopped && NomaiVR.Config.controllerOrientedMovement;

                    if ((OWInput.GetInputMode() != InputMode.Character))
                    {
                        return;
                    }

                    var rotationSource = isControllerOriented ? LaserPointer.Behaviour.LeftHandLaser : ____playerCam.transform;

                    var fromTo = Quaternion.FromToRotation(____transform.forward, Vector3.ProjectOnPlane(rotationSource.transform.forward, ____transform.up));

                    var magnitude = 0f;

                    if (!isControllerOriented)
                    {
                        var magnitudeUp      = 1 - Vector3.ProjectOnPlane(rotationSource.transform.up, ____transform.up).magnitude;
                        var magnitudeForward = 1 - Vector3.ProjectOnPlane(rotationSource.transform.up, ____transform.right).magnitude;
                        magnitude = magnitudeUp + magnitudeForward;

                        if (magnitude < 0.3f)
                        {
                            return;
                        }
                    }

                    var targetRotation  = fromTo * ____transform.rotation;
                    var inverseRotation = Quaternion.Inverse(fromTo) * _playArea.rotation;

                    if (isControllerOriented)
                    {
                        _playArea.rotation     = inverseRotation;
                        ____transform.rotation = targetRotation;
                    }
                    else
                    {
                        var maxDegreesDelta = magnitude * 3f;
                        _playArea.rotation     = Quaternion.RotateTowards(_playArea.rotation, inverseRotation, maxDegreesDelta);
                        ____transform.rotation = Quaternion.RotateTowards(____transform.rotation, targetRotation, maxDegreesDelta);
                    }
                }
Esempio n. 7
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        public void UpdateObjectsFromStates()
        {
            if (OWInput.GetInputMode() == InputMode.None)
            {
                // ? why is this here lmao
                return;
            }

            if (CameraBody == null)
            {
                return;
            }

            FlashLight?.UpdateState(FlashlightActive);
            Translator?.ChangeEquipState(TranslatorEquipped);
            ProbeLauncher?.ChangeEquipState(ProbeLauncherEquipped);
            Signalscope?.ChangeEquipState(SignalscopeEquipped);
            AnimationSync.SetSuitState(SuitedUp);
        }
        private void UpdateLocal()
        {
            _serverTime += Time.unscaledDeltaTime;

            if (_state == State.NotLoaded)
            {
                return;
            }

            if (_state == State.FastForwarding)
            {
                var diff = _serverTime - Time.timeSinceLevelLoad;
                Time.timeScale = Mathf.Lerp(MinFastForwardSpeed, MaxFastForwardSpeed, Mathf.Abs(diff) / MaxFastForwardDiff);

                if (QSBSceneManager.CurrentScene == OWScene.SolarSystem && _isFirstFastForward)
                {
                    var spawnPoint = Locator.GetPlayerBody().GetComponent <PlayerSpawner>().GetInitialSpawnPoint().transform;
                    Locator.GetPlayerTransform().position = spawnPoint.position;
                    Locator.GetPlayerTransform().rotation = spawnPoint.rotation;
                    Physics.SyncTransforms();
                }
            }
            else
            {
                Time.timeScale = _timeScale;
            }

            var isDoneFastForwarding = _state == State.FastForwarding && Time.timeSinceLevelLoad >= _serverTime;
            var isDonePausing        = _state == State.Pausing && Time.timeSinceLevelLoad < _serverTime;

            if (isDoneFastForwarding || isDonePausing)
            {
                ResetTimeScale();
            }

            if (!_isInputEnabled && OWInput.GetInputMode() != InputMode.None)
            {
                DisableInput();
            }
        }
        private void Update()
        {
            if (_currentDialogueBox != null && OWInput.GetInputMode() == InputMode.Dialogue)
            {
                if (OWInput.IsNewlyPressed(InputLibrary.interact) || OWInput.IsNewlyPressed(InputLibrary.cancel) || OWInput.IsNewlyPressed(InputLibrary.enter) || OWInput.IsNewlyPressed(InputLibrary.enter2))
                {
                    if (!_currentDialogueBox.AreTextEffectsComplete())
                    {
                        _currentDialogueBox.FinishAllTextEffects();
                        return;
                    }

                    if (_currentDialogueBox.TimeCompletelyRevealed() < 0.1f)
                    {
                        return;
                    }

                    var selectedOption = _currentDialogueBox.GetSelectedOption();
                    if (!InputDialogueOption(selectedOption))
                    {
                        EndConversation();
                        return;
                    }
                }
                else
                {
                    if (OWInput.IsNewlyPressed(InputLibrary.down) || OWInput.IsNewlyPressed(InputLibrary.down2))
                    {
                        _currentDialogueBox.OnDownPressed();
                        return;
                    }

                    if (OWInput.IsNewlyPressed(InputLibrary.up) || OWInput.IsNewlyPressed(InputLibrary.up2))
                    {
                        _currentDialogueBox.OnUpPressed();
                    }
                }
            }
        }
Esempio n. 10
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        void Update()
        {
            if (OWInput.GetInputMode() == InputMode.None)
            {
                this._degreesY = OWInput.GetValue(InputLibrary.look, InputMode.All).y * 2f;
                this._degreesX = OWInput.GetValue(InputLibrary.look, InputMode.All).x * 2f;

                MainClass._camera.transform.Rotate(Vector3.up, _degreesX);
                MainClass._camera.transform.Rotate(Vector3.right, -_degreesY);

                if (Input.GetKey(KeyCode.LeftShift))
                {
                    if (MainClass._moveSpeed == 7f)
                    {
                        MainClass._moveSpeed = 14f;
                    }

                    if (MainClass._moveSpeed == 1000f)
                    {
                        MainClass._moveSpeed = 2000;
                    }
                }
                else
                {
                    if (MainClass._moveSpeed == 14f)
                    {
                        MainClass._moveSpeed = 7f;
                    }

                    if (MainClass._moveSpeed == 2000f)
                    {
                        MainClass._moveSpeed = 1000;
                    }
                }

                if (Input.GetKey(KeyCode.W))
                {
                    MainClass._freeCam.transform.position += MainClass._freeCam.transform.forward * 0.02f * MainClass._moveSpeed;
                }

                if (Input.GetKey(KeyCode.S))
                {
                    MainClass._freeCam.transform.position -= MainClass._freeCam.transform.forward * 0.02f * MainClass._moveSpeed;
                }

                if (Input.GetKey(KeyCode.A))
                {
                    MainClass._freeCam.transform.position -= MainClass._freeCam.transform.right * 0.02f * MainClass._moveSpeed;
                }

                if (Input.GetKey(KeyCode.D))
                {
                    MainClass._freeCam.transform.position += MainClass._freeCam.transform.right * 0.02f * MainClass._moveSpeed;
                }

                if (Input.GetKey(KeyCode.Q))
                {
                    MainClass._freeCam.transform.Rotate(Vector3.forward, 1);
                }

                if (Input.GetKey(KeyCode.E))
                {
                    MainClass._freeCam.transform.Rotate(Vector3.forward, -1);
                }
            }
        }
Esempio n. 11
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        private void OnGUI()
        {
            if (_playerController == null || _playerForceDetector == null)
            {
                this._playerForceDetector = Locator.GetPlayerForceDetector();
                this._playerController    = Locator.GetPlayerController();
                if (_playerController == null || _playerForceDetector == null)
                {
                    return;
                }
            }
            float num = 400f;

            if (GUIMode.IsHiddenMode() || PlayerState.UsingShipComputer())
            {
                return;
            }
            if (inputHUD == 1)
            {
                GUI.Label(new Rect(10f + num, 10f, 200f, 20f), "Time Scale: " + Mathf.Round(Time.timeScale * 100f) / 100f);
                GUI.Label(new Rect(10f + num, 25f, 200f, 20f), string.Concat(new object[]
                {
                    "Time Remaining: ",
                    Mathf.Floor(TimeLoop.GetSecondsRemaining() / 60f),
                    ":",
                    Mathf.Round(TimeLoop.GetSecondsRemaining() % 60f * 100f / 100f)
                }));
                GUI.Label(new Rect(10f + num, 40f, 200f, 20f), "Loop Count: " + TimeLoop.GetLoopCount());
                GUI.Label(new Rect(10f + num, 55f, 90f, 40f), "PauseFlags: ");
                GUI.Label(new Rect(100f + num, 55f, 50f, 40f), "MENU\n" + ((!OWTime.IsPaused(OWTime.PauseType.Menu)) ? "FALSE" : "TRUE "));
                GUI.Label(new Rect(150f + num, 55f, 50f, 40f), "LOAD\n" + ((!OWTime.IsPaused(OWTime.PauseType.Loading)) ? "FALSE" : "TRUE "));
                GUI.Label(new Rect(200f + num, 55f, 50f, 40f), "READ\n" + ((!OWTime.IsPaused(OWTime.PauseType.Reading)) ? "FALSE" : "TRUE "));
                GUI.Label(new Rect(250f + num, 55f, 50f, 40f), "SLP\n" + ((!OWTime.IsPaused(OWTime.PauseType.Sleeping)) ? "FALSE" : "TRUE "));
                GUI.Label(new Rect(300f + num, 55f, 50f, 40f), "INIT\n" + ((!OWTime.IsPaused(OWTime.PauseType.Initializing)) ? "FALSE" : "TRUE "));
                GUI.Label(new Rect(350f + num, 55f, 50f, 40f), "STRM\n" + ((!OWTime.IsPaused(OWTime.PauseType.Streaming)) ? "FALSE" : "TRUE "));
                GUI.Label(new Rect(400f + num, 55f, 50f, 40f), "SYS\n" + ((!OWTime.IsPaused(OWTime.PauseType.System)) ? "FALSE" : "TRUE "));
                GUI.Label(new Rect(10f + num, 85f, 200f, 20f), "Input Mode: " + OWInput.GetInputMode().ToString());
                this._inputModeArray = OWInput.GetInputModeStack();
                GUI.Label(new Rect(10f + num, 100f, 200f, 20f), "Input Mode Stack: ");
                int num2 = 150;
                int num3 = 0;
                while (num3 < this._inputModeArray.Length && this._inputModeArray[num3] != InputMode.None)
                {
                    GUI.Label(new Rect((float)num2 + num, 100f, 200f, 20f), this._inputModeArray[num3].ToString());
                    num2 += 75;
                    num3++;
                }
                GUI.Label(new Rect(10f + num, 115f, 300f, 20f), "Net Force Accel: " + Mathf.Round(this._playerForceDetector.GetForceAcceleration().magnitude * 100f) / 100f);
                GUI.Label(new Rect(210f + num, 115f, 300f, 20f), "G-Force: " + Mathf.Round(this._gForce * 100f) / 100f);
                GUI.Label(new Rect(10f + num, 130f, 200f, 20f), "Load Time: " + LoadTimeTracker.GetLatestLoadTime());
                if (DynamicResolutionManager.isEnabled)
                {
                    GUI.Label(new Rect(10f + num, 145f, 200f, 20f), "Resolution Scale: " + DynamicResolutionManager.currentResolutionScale);
                }
                GUI.Label(new Rect(10f + num, 160f, 200f, 20f), "Player Speed: " + (Locator.GetCenterOfTheUniverse().GetOffsetVelocity() + Locator.GetPlayerBody().GetVelocity()).magnitude.ToString());
                GUI.Label(new Rect(210f + num, 160f, 200f, 20f), "Player Accel: " + Locator.GetPlayerBody().GetAcceleration().magnitude.ToString());
                if (Locator.GetPlayerSuit().GetComponent <JetpackThrusterModel>())
                {
                    GUI.Label(new Rect(10f + num, 175f, 200f, 20f), string.Concat(new object[]
                    {
                        "Jetpack Max Accel: ",
                        Locator.GetPlayerSuit().GetComponent <JetpackThrusterModel>().GetMaxTranslationalThrust().ToString(),
                        "/",
                        Locator.GetPlayerSuit().GetComponent <JetpackThrusterModel>().GetBoostMaxThrust().ToString()
                    }));
                }
                if (Locator.GetShipBody().GetComponent <ShipThrusterModel>())
                {
                    GUI.Label(new Rect(210f + num, 175f, 200f, 20f), "Ship Max Accel: " + Locator.GetShipBody().GetComponent <ShipThrusterModel>().GetMaxTranslationalThrust().ToString());
                }
                GUI.Label(new Rect(10f + num, 190f, 400f, 20f), string.Concat(new object[]
                {
                    "Inspector layer: ",
                    rayMask,
                    " ",
                    LayerMask.LayerToName(rayMask)
                }));
                if (GetWarpOWRigidbody())
                {
                    GUI.Label(new Rect(10f + num, 205f, 400f, 20f), string.Concat(new string[]
                    {
                        "Warp Body: ",
                        GetWarpOWRigidbody().gameObject.name,
                        " layer: ",
                        GetWarpOWRigidbody().gameObject.layer.ToString(),
                        " ",
                        LayerMask.LayerToName(GetWarpOWRigidbody().gameObject.layer)
                    }));
                }
                if (hit.collider)
                {
                    GUI.Label(new Rect(10f + num, 220f, 400f, 20f), string.Concat(new string[]
                    {
                        "Latest hit layer: ",
                        hit.collider.gameObject.layer.ToString(),
                        " ",
                        LayerMask.LayerToName(hit.collider.gameObject.layer)
                    }));
                    GUI.Label(new Rect(10f + num, 235f, 600f, 20f), "Name: " + hit.collider.gameObject.name + " Distance: " + (hit.point - Locator.GetPlayerBody().transform.position).magnitude.ToString());
                }

                /*if (PadEZ.PadManager.GetActiveController()!=null)
                 *              {
                 *                      GUI.Label(new Rect(10f + num, 250f, 600f, 20f), PadEZ.PadManager.GetActiveController().GetIndex().ToString() + " " + PadEZ.PadManager.GetActiveController().GetPadType().ToString() +" "+ UnityEngine.Input.GetJoystickNames()[PadEZ.PadManager.GetActiveController().GetIndex()]);
                 *              }*/
            }
            if (inputHUD == 2)
            {
                GUI.Label(new Rect(10f, 10f, 300f, 2500f), ReadInputManager.ReadCommandInputs(false));
            }
            if (inputHUD == 3)
            {
                GUI.Label(new Rect(0f, 0f, 300f, 2500f), ReadInputManager.ReadCommandInputs(false));
                GUI.Label(new Rect(300f, 0f, 300f, 2500f), ReadInputManager.ReadCommandInputs(true));
            }
            if (inputHUD == 4)
            {
                GUI.Label(new Rect(0f, 0f, 500f, 2500f), ReadInputManager.ReadInputAxes());
                GUI.Label(new Rect(500f, 0f, 500f, 2500f), ReadInputManager.ReadRawInputManagerButtons());
            }
        }
Esempio n. 12
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        void Update()
        {
            if (inputEnabled)
            {
                if (Input.GetKeyDown(KeyCode.UpArrow))
                {
                    SetupCamera();
                }

                if (Input.GetKeyDown(KeyCode.LeftArrow))
                {
                    if (Locator.GetPlayerSuit().IsWearingHelmet())
                    {
                        Locator.GetPlayerSuit().RemoveHelmet();
                    }
                    else
                    {
                        Locator.GetPlayerSuit().PutOnHelmet();
                    }
                }

                if (Input.GetKeyDown(KeyCode.KeypadDivide))
                {
                    Time.timeScale = 0f;
                }

                if (Input.GetKeyDown(KeyCode.KeypadMultiply))
                {
                    Time.timeScale = 0.5f;
                }

                if (Input.GetKeyDown(KeyCode.KeypadMinus))
                {
                    Time.timeScale = 1f;
                }

                if (Input.GetKeyDown(KeyCode.Keypad0))
                {
                    _freeCam.transform.parent = Locator.GetPlayerTransform();
                }

                if (Input.GetKeyDown(KeyCode.Keypad1))
                {
                    _freeCam.transform.parent = Locator.GetSunTransform();
                }

                if (Input.GetKeyDown(KeyCode.Keypad2))
                {
                    _freeCam.transform.parent = Locator.GetAstroObject(AstroObject.Name.Comet).gameObject.transform;
                }

                if (Input.GetKeyDown(KeyCode.Keypad3))
                {
                    _freeCam.transform.parent = Locator.GetAstroObject(AstroObject.Name.CaveTwin).gameObject.transform;
                }

                if (Input.GetKeyDown(KeyCode.Keypad4))
                {
                    _freeCam.transform.parent = Locator.GetAstroObject(AstroObject.Name.TowerTwin).gameObject.transform;
                }

                if (Input.GetKeyDown(KeyCode.Keypad5))
                {
                    _freeCam.transform.parent = Locator.GetAstroObject(AstroObject.Name.TimberHearth).gameObject.transform;
                }

                if (Input.GetKeyDown(KeyCode.Keypad6))
                {
                    _freeCam.transform.parent = Locator.GetAstroObject(AstroObject.Name.BrittleHollow).gameObject.transform;
                }

                if (Input.GetKeyDown(KeyCode.Keypad7))
                {
                    _freeCam.transform.parent = Locator.GetAstroObject(AstroObject.Name.GiantsDeep).gameObject.transform;
                }

                if (Input.GetKeyDown(KeyCode.Keypad8))
                {
                    _freeCam.transform.parent = Locator.GetAstroObject(AstroObject.Name.DarkBramble).gameObject.transform;
                }

                if (Input.GetKeyDown(KeyCode.Keypad9))
                {
                    _freeCam.transform.position = Locator.GetPlayerTransform().position;
                }

                if (Input.GetKeyDown(KeyCode.KeypadPlus))
                {
                    _moveSpeed = 7f;
                }

                if (Input.GetKeyDown(KeyCode.KeypadEnter))
                {
                    _moveSpeed = 1000f;
                }

                if (Input.GetKeyDown(KeyCode.KeypadPeriod))
                {
                    if (mode)
                    {
                        mode = false;
                        if (_storedMode == InputMode.None)
                        {
                            _storedMode = InputMode.Character;
                        }
                        OWInput.ChangeInputMode(_storedMode);
                        GlobalMessenger <OWCamera> .FireEvent("SwitchActiveCamera", Locator.GetPlayerCamera());

                        _camera.enabled = false;
                        Locator.GetActiveCamera().mainCamera.enabled = true;
                    }
                    else
                    {
                        mode        = true;
                        _storedMode = OWInput.GetInputMode();
                        OWInput.ChangeInputMode(InputMode.None);
                        GlobalMessenger <OWCamera> .FireEvent("SwitchActiveCamera", _OWCamera);

                        Locator.GetActiveCamera().mainCamera.enabled = false;
                        _camera.enabled = true;
                    }
                }
            }
        }