public IEnumerable <Sample> GetData() { if (!available) { yield break; } foreach (var handle in handles) { string name; NVAPI.NvAPI_GPU_GetFullName(handle, out name); NvGPUThermalSettings settings = GetThermalSettings(handle); for (int i = 0; i < settings.Count; i++) { NvSensor sensor = settings.Sensor[i]; switch (sensor.Target) { case NvThermalTarget.BOARD: name = "GPU Board"; break; case NvThermalTarget.GPU: name = "GPU Core"; break; case NvThermalTarget.MEMORY: name = "GPU Memory"; break; case NvThermalTarget.POWER_SUPPLY: name = "GPU Power Supply"; break; case NvThermalTarget.UNKNOWN: name = "GPU Unknown"; break; default: name = "GPU"; break; } yield return(Sample.Temperature(name, sensor.CurrentTemp, true)); } int value; if (NVAPI.NvAPI_GPU_GetTachReading != null && NVAPI.NvAPI_GPU_GetTachReading(handle, out value) == NvStatus.OK) { yield return(Sample.FanSpeed("GPU Fan", value, true)); } } }
public void Update() { uint[] values = GetClocks(); if (values != null) { _memoryClock = 0.001f * values[8]; if (values[30] != 0) { _coreClock = 0.0005f * values[30]; _shaderClock = 0.001f * values[30]; } else { _coreClock = 0.001f * values[0]; _shaderClock = 0.001f * values[14]; } } /* * Console.Write("core:" + _coreClock.ToString()); * Console.Write("mem:" + _memoryClock.ToString()); * Console.Write("shader:" + _shaderClock.ToString()); * Console.WriteLine(); */ NvMemoryInfo memoryInfo = new NvMemoryInfo(); memoryInfo.Version = NVAPI.GPU_MEMORY_INFO_VER; memoryInfo.Values = new uint[NVAPI.MAX_MEMORY_VALUES_PER_GPU]; if (NVAPI.NvAPI_GPU_GetMemoryInfo != null && _displayHandle.HasValue && NVAPI.NvAPI_GPU_GetMemoryInfo(_displayHandle.Value, ref memoryInfo) == NvStatus.OK) { TotalMem = memoryInfo.Values[0]; TotalMemMb = TotalMem / 1024; FreeMem = memoryInfo.Values[4]; FreeMemMb = FreeMem / 1024; UsedMem = Math.Max(TotalMem - FreeMem, 0); UsedMemMb = UsedMem / 1024; LoadMemPct = 100.0f * UsedMem / TotalMem; } NvPStates states = new NvPStates(); states.Version = NVAPI.GPU_PSTATES_VER; states.PStates = new NvPState[NVAPI.MAX_PSTATES_PER_GPU]; if (NVAPI.NvAPI_GPU_GetPStates != null && NVAPI.NvAPI_GPU_GetPStates(_handle, ref states) == NvStatus.OK) { /* * 0: Core * 1: MemoryController * 2: VideoEngine */ for (int i = 0; i < 3; i++) { if (states.PStates[i].Present) { LoadPct = states.PStates[i].Percentage; break; //Console.WriteLine(states.PStates[i].Percentage); } } } NvGPUThermalSettings thermalSettings = GetThermalSettings(); for (int i = 0; i < thermalSettings.Count; i++) { NvSensor sensor = thermalSettings.Sensor[i]; if (sensor.Target == NvThermalTarget.GPU) { Temperature = sensor.CurrentTemp; //Console.WriteLine(temp); break; } } }