Beispiel #1
0
        public IEnumerable <Sample> GetData()
        {
            if (!available)
            {
                yield break;
            }

            foreach (var handle in handles)
            {
                string name;
                NVAPI.NvAPI_GPU_GetFullName(handle, out name);

                NvGPUThermalSettings settings = GetThermalSettings(handle);

                for (int i = 0; i < settings.Count; i++)
                {
                    NvSensor sensor = settings.Sensor[i];
                    switch (sensor.Target)
                    {
                    case NvThermalTarget.BOARD:
                        name = "GPU Board";
                        break;

                    case NvThermalTarget.GPU:
                        name = "GPU Core";
                        break;

                    case NvThermalTarget.MEMORY:
                        name = "GPU Memory";
                        break;

                    case NvThermalTarget.POWER_SUPPLY:
                        name = "GPU Power Supply";
                        break;

                    case NvThermalTarget.UNKNOWN:
                        name = "GPU Unknown";
                        break;

                    default:
                        name = "GPU";
                        break;
                    }

                    yield return(Sample.Temperature(name, sensor.CurrentTemp, true));
                }

                int value;
                if (NVAPI.NvAPI_GPU_GetTachReading != null &&
                    NVAPI.NvAPI_GPU_GetTachReading(handle, out value) == NvStatus.OK)
                {
                    yield return(Sample.FanSpeed("GPU Fan", value, true));
                }
            }
        }
Beispiel #2
0
        public void Update()
        {
            uint[] values = GetClocks();
            if (values != null)
            {
                _memoryClock = 0.001f * values[8];
                if (values[30] != 0)
                {
                    _coreClock   = 0.0005f * values[30];
                    _shaderClock = 0.001f * values[30];
                }
                else
                {
                    _coreClock   = 0.001f * values[0];
                    _shaderClock = 0.001f * values[14];
                }
            }

            /*
             * Console.Write("core:" + _coreClock.ToString());
             * Console.Write("mem:" + _memoryClock.ToString());
             * Console.Write("shader:" + _shaderClock.ToString());
             * Console.WriteLine();
             */


            NvMemoryInfo memoryInfo = new NvMemoryInfo();

            memoryInfo.Version = NVAPI.GPU_MEMORY_INFO_VER;
            memoryInfo.Values  = new uint[NVAPI.MAX_MEMORY_VALUES_PER_GPU];
            if (NVAPI.NvAPI_GPU_GetMemoryInfo != null && _displayHandle.HasValue &&
                NVAPI.NvAPI_GPU_GetMemoryInfo(_displayHandle.Value, ref memoryInfo) ==
                NvStatus.OK)
            {
                TotalMem   = memoryInfo.Values[0];
                TotalMemMb = TotalMem / 1024;
                FreeMem    = memoryInfo.Values[4];
                FreeMemMb  = FreeMem / 1024;
                UsedMem    = Math.Max(TotalMem - FreeMem, 0);
                UsedMemMb  = UsedMem / 1024;
                LoadMemPct = 100.0f * UsedMem / TotalMem;
            }


            NvPStates states = new NvPStates();

            states.Version = NVAPI.GPU_PSTATES_VER;
            states.PStates = new NvPState[NVAPI.MAX_PSTATES_PER_GPU];
            if (NVAPI.NvAPI_GPU_GetPStates != null && NVAPI.NvAPI_GPU_GetPStates(_handle, ref states) == NvStatus.OK)
            {
                /*
                 * 0: Core
                 * 1: MemoryController
                 * 2: VideoEngine
                 */
                for (int i = 0; i < 3; i++)
                {
                    if (states.PStates[i].Present)
                    {
                        LoadPct = states.PStates[i].Percentage;
                        break;
                        //Console.WriteLine(states.PStates[i].Percentage);
                    }
                }
            }

            NvGPUThermalSettings thermalSettings = GetThermalSettings();

            for (int i = 0; i < thermalSettings.Count; i++)
            {
                NvSensor sensor = thermalSettings.Sensor[i];
                if (sensor.Target == NvThermalTarget.GPU)
                {
                    Temperature = sensor.CurrentTemp;
                    //Console.WriteLine(temp);
                    break;
                }
            }
        }