private void SetHealth(int newHealth) { if (newHealth < 0) { newHealth = 0; } if (newHealth.ToString().Length > 1) { var ten = int.Parse(newHealth.ToString()[0].ToString()); var single = int.Parse(newHealth.ToString()[1].ToString()); var tensSprite = TensController.Sprites[ten]; var singlesSprite = SinglesController.Sprites[single]; TensController.GetComponent <SpriteRenderer>().sprite = tensSprite; SinglesController.GetComponent <SpriteRenderer>().sprite = singlesSprite; } else { var tensSprite = TensController.Sprites[0]; var singlesSprite = SinglesController.Sprites[newHealth]; TensController.GetComponent <SpriteRenderer>().sprite = tensSprite; SinglesController.GetComponent <SpriteRenderer>().sprite = singlesSprite; } }