public void notifyNpcDie(Unit die, Unit killer) { var nd = new NpcDie(die, killer); _game.PacketHandlerManager.broadcastPacket(nd, Channel.CHL_S2C); }
public void NotifyNpcDie(IAttackableUnit die, IAttackableUnit killer) { var nd = new NpcDie(die, killer); _packetHandlerManager.BroadcastPacket(nd, Channel.CHL_S2C); }
public static void notifyNpcDie(Unit die, Unit killer) { var nd = new NpcDie(die, killer); PacketHandlerManager.getInstace().broadcastPacket(nd, Channel.CHL_S2C); }