public void ShowJudgeUI(Note.Status status) { ResetJudgeUI(); switch (status) { case Note.Status.Perfect: judgeUI = "300g"; statenum[0] += 1; break; case Note.Status.Great: judgeUI = "300"; statenum[1] += 1; break; case Note.Status.Good: judgeUI = "200"; statenum[2] += 1; break; case Note.Status.Bad: judgeUI = "50"; statenum[3] += 1; break; case Note.Status.Miss: case Note.Status.Free: statenum[4] += 1; judgeUI = "0"; break; } }
void ShowJudgeUI(Note.Status status) { ResetJudgeUI(); switch (status) { case Note.Status.PGreat: judgeUI = "300g"; break; case Note.Status.Great: judgeUI = "300"; break; case Note.Status.Good: judgeUI = "200"; break; case Note.Status.Bad: judgeUI = "50"; break; case Note.Status.Miss: judgeUI = "0"; break; } }