private void AssessFearLevel() { // Check the mic volume float volume = micInput.loudness; print(volume); // Is it enough to be scared? if (volume >= _braveryThreshold) { EnterHide(hideFor: _braveryCooldownTarget); RunAway(fromthewitch: false); // Add to the witch noise mechanic. // Make sure the values are in line with the noise made from moving objects. _noiseScript.AddToNoise(volume * 10); } }
public void updateNoiseBar(float noise) { _noiseScript.AddToNoise(noise); }