public override void WriteData(ESPWriter writer) { if (EditorID != null) { EditorID.WriteBinary(writer); } if (ObjectBounds != null) { ObjectBounds.WriteBinary(writer); } if (Model != null) { Model.WriteBinary(writer); } if (NodeIndex != null) { NodeIndex.WriteBinary(writer); } if (Sound != null) { Sound.WriteBinary(writer); } if (Data != null) { Data.WriteBinary(writer); } }