public override void WriteData(ESPWriter writer)
 {
     if (EditorID != null)
     {
         EditorID.WriteBinary(writer);
     }
     if (ObjectBounds != null)
     {
         ObjectBounds.WriteBinary(writer);
     }
     if (Model != null)
     {
         Model.WriteBinary(writer);
     }
     if (NodeIndex != null)
     {
         NodeIndex.WriteBinary(writer);
     }
     if (Sound != null)
     {
         Sound.WriteBinary(writer);
     }
     if (Data != null)
     {
         Data.WriteBinary(writer);
     }
 }