public void TestMethod(NodeEvents.Node24 e) { if (e.m_isEnabled) { PlayerShoot(); } }
private void HandleNodeEvent24(NodeEvents.Node24 Event) { if (Event.m_isEnabled) { FX.Instance.PlayPostProcessEffect(glitchPPFX); } }
public void SpawnEnemies(NodeEvents.Node24 e) { if (e.m_isEnabled) { m_counter++; Debug.Log(m_counter + " DROP THE BASS"); Spawner.Instance.SpawnRandomEnemies(3); } }
public void UpdateMachineGun(NodeEvents.Node24 e) { WeaponManager.Instance.UpdateWeapon <NodeEvents.Node24>(e.m_isEnabled); }