public void TestMethod(NodeEvents.Node24 e)
 {
     if (e.m_isEnabled)
     {
         PlayerShoot();
     }
 }
 private void HandleNodeEvent24(NodeEvents.Node24 Event)
 {
     if (Event.m_isEnabled)
     {
         FX.Instance.PlayPostProcessEffect(glitchPPFX);
     }
 }
Beispiel #3
0
 public void SpawnEnemies(NodeEvents.Node24 e)
 {
     if (e.m_isEnabled)
     {
         m_counter++;
         Debug.Log(m_counter + " DROP THE BASS");
         Spawner.Instance.SpawnRandomEnemies(3);
     }
 }
Beispiel #4
0
 public void UpdateMachineGun(NodeEvents.Node24 e)
 {
     WeaponManager.Instance.UpdateWeapon <NodeEvents.Node24>(e.m_isEnabled);
 }