Esempio n. 1
0
        public void SaveLoad()
        {
            NodeEditorHost.Initialize("SaveLoad", 1500, 800, new Configuration()
            {
                ConsoleLoggingEnabled = true, IsResizable = true
            });

            var spriteID   = NodeEditorModel.AddNode <SpriteNode>();
            var textID     = NodeEditorModel.AddNode <TextNode>();
            var arcID      = NodeEditorModel.AddNode <ArcNode>();
            var circleID   = NodeEditorModel.AddNode <CircleNode>();
            var lineID     = NodeEditorModel.AddNode <LineNode>();
            var rectID     = NodeEditorModel.AddNode <RectangleNode>();
            var triangleID = NodeEditorModel.AddNode <TriangleNode>();

            if (Engine.DoEvents())
            {
                NodeEditorHost.Update();
            }

            var circle = NodeEditorModel.FindInstance(circleID) as CircleNode;

            NodeEditorModel.StartEditFields(circle);
            NodeEditorModel.NotifyEditFields(circle);
            circle.Radius   = 100;
            circle.Position = new Vector2F(500, 500);
            circle.Color    = new Color(255, 0, 100, 255);
            NodeEditorModel.EndEditFields(circle);
            while (Engine.DoEvents())
            {
                NodeEditorHost.Update();
            }
            NodeEditorModel.Save("TestData/Editor/SaveLoadTest");
            var before = NodeEditorModel.NodeTree;

            NodeEditorHost.Terminate();

            NodeEditorHost.Initialize("SaveLoad", 1500, 800, new Configuration()
            {
                ConsoleLoggingEnabled = true, IsResizable = true
            });
            NodeEditorModel.Load("TestData/Editor/SaveLoadTest.nodes");
            while (Engine.DoEvents())
            {
                NodeEditorHost.Update();
            }
            var after = NodeEditorModel.NodeTree;

            NodeEditorHost.Terminate();

            Assert.True(PartsTreeSystemTest.Helper.IsValueEqual(before, after));
        }
Esempio n. 2
0
        public void CreateTriangleNode()
        {
            var newnodeid = NodeEditorModel.AddNode <TriangleNode>();

            _accessor.Selected = NodeEditorModel.FindInstance(newnodeid);
        }