public IRoomBL CreateRoomObject() { container.RegisterType(typeof(IRoomBL), typeof(RoomBL)); IRoomBL obj = container.Resolve <IRoomBL>(); return(obj); }
static void Main(string[] args) { using (UnityFactory uFactory = new UnityFactory()) { IRoomBL RoomObj = uFactory.CreateRoomObject(); Room room = new Room { Narration = "Test" }; RoomObj.Add(room); } }
public RoomController(IRoomBL roomBL) { _roomBL = roomBL; }