public void DrawRenderers(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, List <RenderStateMapping> stateMap) { this.CheckValid(); this.DrawRenderers_StateMap_Internal(renderers, ref drawSettings, filterSettings, NoAllocHelpers.ExtractArrayFromList(stateMap), stateMap.Count); }
public static void SetFromScript(List <LightDataGI> lights) { Lights.SetFromScript_Internal((LightDataGI[])NoAllocHelpers.ExtractArrayFromList(lights), NoAllocHelpers.SafeLength <LightDataGI>(lights)); }