Esempio n. 1
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 public SelectStat_State(New_Field_Menu system) : base(system)
 {
 }
Esempio n. 2
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 public Inactive_State(New_Field_Menu system) : base(system)
 {
 }
 public EquipArmor_State(New_Field_Menu system) : base(system)
 {
 }
Esempio n. 4
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 public Main_State(New_Field_Menu system) : base(system)
 {
 }
 public UsingItem_State(New_Field_Menu system) : base(system)
 {
 }
 public Close_State(New_Field_Menu system) : base(system)
 {
 }
Esempio n. 7
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 public Inventory_State(New_Field_Menu system) : base(system)
 {
 }
Esempio n. 8
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 public State(New_Field_Menu system)
 {
     _system = system;
 }
Esempio n. 9
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 public Status_State(New_Field_Menu system) : base(system)
 {
 }
 public EquipWpn_State(New_Field_Menu system) : base(system)
 {
 }
Esempio n. 11
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 public Exit_State(New_Field_Menu system) : base(system)
 {
 }