Exemple #1
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 public SelectStat_State(New_Field_Menu system) : base(system)
 {
 }
Exemple #2
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 public Inactive_State(New_Field_Menu system) : base(system)
 {
 }
 public EquipArmor_State(New_Field_Menu system) : base(system)
 {
 }
Exemple #4
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 public Main_State(New_Field_Menu system) : base(system)
 {
 }
 public UsingItem_State(New_Field_Menu system) : base(system)
 {
 }
 public Close_State(New_Field_Menu system) : base(system)
 {
 }
Exemple #7
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 public Inventory_State(New_Field_Menu system) : base(system)
 {
 }
Exemple #8
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 public State(New_Field_Menu system)
 {
     _system = system;
 }
Exemple #9
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 public Status_State(New_Field_Menu system) : base(system)
 {
 }
 public EquipWpn_State(New_Field_Menu system) : base(system)
 {
 }
 public Exit_State(New_Field_Menu system) : base(system)
 {
 }