public SelectStat_State(New_Field_Menu system) : base(system) { }
public Inactive_State(New_Field_Menu system) : base(system) { }
public EquipArmor_State(New_Field_Menu system) : base(system) { }
public Main_State(New_Field_Menu system) : base(system) { }
public UsingItem_State(New_Field_Menu system) : base(system) { }
public Close_State(New_Field_Menu system) : base(system) { }
public Inventory_State(New_Field_Menu system) : base(system) { }
public State(New_Field_Menu system) { _system = system; }
public Status_State(New_Field_Menu system) : base(system) { }
public EquipWpn_State(New_Field_Menu system) : base(system) { }
public Exit_State(New_Field_Menu system) : base(system) { }