Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        character   = Character.FindObjectOfType <Character> ();
        crewDescrip = NewGameScript.FindObjectOfType <NewGameScript> ();


        Text description1 = GetComponent <Text> ();
        Text crew1        = GetComponent <Text> ();
        Text crew2        = GetComponent <Text> ();
        Text crew3        = GetComponent <Text> ();

        crew1DescPanel.SetActive(false);
        UpdateDisplay();
    }
Esempio n. 2
0
    void Start()
    {
        //GameObject resistance = GameObject.FindWithTag("RESISTANCE")as GameObject;
        //GameObject silverhawk = GameObject.FindWithTag("SILVERHAWK")as GameObject;
        if (PlayerPrefs.GetString("SHIP_CHOICE") == "SILVERHAWK")
        {
            isSilverhawk = true;
        }
        if (PlayerPrefs.GetString("SHIP_CHOICE") == "RESISTANCE")
        {
            isSilverhawk = false;
        }


        Debug.Log("where inside character is " + where);
        if (EnemyFireAndDamage.justWon == true /*|| where == "nope"*/)
        {
            //CreatePlayerShip();
            EnemyFireAndDamage.justWon = false;
        }


        //DontDestroyOnLoad(transform.gameObject);
        newGameScript   = NewGameScript.FindObjectOfType <NewGameScript>();
        hasResetAlready = false;
        Debug.Log("Has reset already in start is " + hasResetAlready);
        XP      = PlayerPrefs.GetInt("PLAYER_XP");
        Level   = PlayerPrefs.GetInt("PLAYER_LEVEL");
        Weapon1 = PlayerPrefs.GetString("PRIMARY_WEAPON");
        Credits = PlayerPrefs.GetInt("PLAYER_CREDITS");
        if (isSilverhawk)
        {
            silverhawk.SetActive(true);
            resistance.SetActive(false);
        }
        if (isSilverhawk == false)
        {
            silverhawk.SetActive(false);
            resistance.SetActive(true);
            if (PlayerPrefs.GetInt("PlasmaLaserOnResistance") == 1)
            {
                //PlasmaLaserOnResistance.SetActive(true);
            }
        }
    }