public void UpdatePos()
        {
            Vector3 nearestMine = mFitness.GetNearestMine();

            nearestMine.Normalize();
            List <float> neuronInput = new List <float>();

            neuronInput.Add(nearestMine.x);
            neuronInput.Add(nearestMine.y);

            mLookAt = transform.up;
            neuronInput.Add(mLookAt.x);
            neuronInput.Add(mLookAt.y);



            neuronOutput = mTankBrain.AssignInput(neuronInput);
            leftTrack    = neuronOutput[0];
            rightTrack   = neuronOutput[1];

            Debug.DrawRay(transform.position, transform.up * 5, Color.green);

            mTankMovement.SetInput(leftTrack, rightTrack);
        }