public void Serialize(NetworkWrite bw) { bw.WriteVarInt(entityID); bw.Write(entityUUID); bw.Write(title); bw.Write(position, 0, 8); bw.Write(direction); }
public void Serialize(NetworkWrite bw) { bw.WriteVarInt(entityID); bw.Write(type); bw.Write(x); bw.Write(y); bw.Write(z); }
public void Serialize(NetworkWrite bw) { bw.Write(chunkX); bw.Write(chunkZ); bw.Write(groundUpContinuous); bw.WriteVarInt(primaryBitMask); bw.WriteVarBytes(data); bw.WriteVarBytes(entities); }
public void Serialize(NetworkWrite bw) { bw.WriteVarString(text); bw.Write(assumeCommand); bw.Write(hasPosition); if (hasPosition) { bw.Write(lookedAtBlock); } }
void IPacketSerializable.Serialize(NetworkWrite bw) { bw.WriteVarInt(version); bw.WriteVarString(address); bw.Write(port); bw.WriteVarInt((uint)nextState); }
public void Serialize(NetworkWrite bw) { bw.Write(entityID); bw.Write(gameMode); bw.Write(dimension); bw.Write(difficulty); bw.Write(maxPlayers); bw.Write(levelType); bw.Write(reducedDebugInfo); }
public void Serialize(NetworkWrite bw) { bw.WriteVarInt(entityID); bw.Write(playerUUID); bw.Write(x); bw.Write(y); bw.Write(z); bw.Write(yaw); bw.Write(pitch); bw.Write(metaData); }
public void Serialize(NetworkWrite bw) { bw.Write(x); bw.Write(y); bw.Write(z); bw.Write(yaw); bw.Write(pitch); bw.Write(flags); bw.WriteVarInt(teleportID); }
public void Serialize(NetworkWrite bw) { bw.Write(onGround); }
public void Serialize(NetworkWrite bw) { bw.Write(chunkX); bw.Write(chunkZ); }
public void Serialize(NetworkWrite bw) { bw.Write(entityID); bw.WriteVarString(entityStatus); }
public void Serialize(NetworkWrite bw) { bw.Write(payload); }
public void Serialize(NetworkWrite bw) { bw.Write(windowID); bw.Write(count); }
public void Serialize(NetworkWrite bw) { bw.Write(health); bw.WriteVarInt(food); bw.Write(foodSaturation); }
public void Serialize(NetworkWrite bw) { bw.WriteVarInt(entityID); bw.Write(entityUUID); bw.WriteVarInt(type); bw.Write(x); bw.Write(y); bw.Write(z); bw.Write(yaw); bw.Write(pitch); bw.Write(head); bw.Write(velocityX); bw.Write(velocityY); bw.Write(velocityZ); bw.Write(metaData); }
public void Serialize(NetworkWrite bw) { bw.WriteVarInt(entityID); bw.Write(animation); }
public void Serialize(NetworkWrite bw) { bw.WriteVarInt(entityID); bw.Write(objectUUID); bw.Write(type); bw.Write(x); bw.Write(y); bw.Write(z); bw.Write(yaw); bw.Write(pitch); bw.Write(data); bw.Write(velocityX); bw.Write(velocityY); bw.Write(velocityZ); }
public void Serialize(NetworkWrite bw) { bw.Write(hand); }
public void Serialize(NetworkWrite bw) { bw.Write(worldAge); bw.Write(timeOfDay); }
public void Serialize(NetworkWrite bw) { bw.Write(experienceBar); bw.WriteVarInt(level); bw.WriteVarInt(totalExperience); }
public void Serialize(NetworkWrite bw) { bw.Write(cameraID); }
public void Serialize(NetworkWrite bw) { bw.Write(windowID); bw.Write(property); bw.Write(value); }
public void Serialize(NetworkWrite bw) { bw.Write(hasID); bw.WriteVarString(tabID); }
public void Serialize(NetworkWrite bw) { bw.Write(targetPlayer, 0, 16); }
public void Serialize(NetworkWrite bw) { bw.WriteVarString(jsonData); bw.Write(type); }