Exemple #1
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 public void Serialize(NetworkWrite bw)
 {
     bw.WriteVarInt(entityID);
     bw.Write(entityUUID);
     bw.Write(title);
     bw.Write(position, 0, 8);
     bw.Write(direction);
 }
Exemple #2
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 public void Serialize(NetworkWrite bw)
 {
     bw.WriteVarInt(entityID);
     bw.Write(type);
     bw.Write(x);
     bw.Write(y);
     bw.Write(z);
 }
Exemple #3
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 public void Serialize(NetworkWrite bw)
 {
     bw.Write(chunkX);
     bw.Write(chunkZ);
     bw.Write(groundUpContinuous);
     bw.WriteVarInt(primaryBitMask);
     bw.WriteVarBytes(data);
     bw.WriteVarBytes(entities);
 }
Exemple #4
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        public void Serialize(NetworkWrite bw)
        {
            bw.WriteVarString(text);
            bw.Write(assumeCommand);
            bw.Write(hasPosition);

            if (hasPosition)
            {
                bw.Write(lookedAtBlock);
            }
        }
Exemple #5
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 void IPacketSerializable.Serialize(NetworkWrite bw)
 {
     bw.WriteVarInt(version);
     bw.WriteVarString(address);
     bw.Write(port);
     bw.WriteVarInt((uint)nextState);
 }
Exemple #6
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 public void Serialize(NetworkWrite bw)
 {
     bw.Write(entityID);
     bw.Write(gameMode);
     bw.Write(dimension);
     bw.Write(difficulty);
     bw.Write(maxPlayers);
     bw.Write(levelType);
     bw.Write(reducedDebugInfo);
 }
Exemple #7
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 public void Serialize(NetworkWrite bw)
 {
     bw.WriteVarInt(entityID);
     bw.Write(playerUUID);
     bw.Write(x);
     bw.Write(y);
     bw.Write(z);
     bw.Write(yaw);
     bw.Write(pitch);
     bw.Write(metaData);
 }
Exemple #8
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 public void Serialize(NetworkWrite bw)
 {
     bw.Write(x);
     bw.Write(y);
     bw.Write(z);
     bw.Write(yaw);
     bw.Write(pitch);
     bw.Write(flags);
     bw.WriteVarInt(teleportID);
 }
Exemple #9
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 public void Serialize(NetworkWrite bw)
 {
     bw.Write(onGround);
 }
Exemple #10
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 public void Serialize(NetworkWrite bw)
 {
     bw.Write(chunkX);
     bw.Write(chunkZ);
 }
Exemple #11
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 public void Serialize(NetworkWrite bw)
 {
     bw.Write(entityID);
     bw.WriteVarString(entityStatus);
 }
Exemple #12
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 public void Serialize(NetworkWrite bw)
 {
     bw.Write(payload);
 }
Exemple #13
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 public void Serialize(NetworkWrite bw)
 {
     bw.Write(windowID);
     bw.Write(count);
 }
Exemple #14
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 public void Serialize(NetworkWrite bw)
 {
     bw.Write(health);
     bw.WriteVarInt(food);
     bw.Write(foodSaturation);
 }
Exemple #15
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 public void Serialize(NetworkWrite bw)
 {
     bw.WriteVarInt(entityID);
     bw.Write(entityUUID);
     bw.WriteVarInt(type);
     bw.Write(x);
     bw.Write(y);
     bw.Write(z);
     bw.Write(yaw);
     bw.Write(pitch);
     bw.Write(head);
     bw.Write(velocityX);
     bw.Write(velocityY);
     bw.Write(velocityZ);
     bw.Write(metaData);
 }
Exemple #16
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 public void Serialize(NetworkWrite bw)
 {
     bw.WriteVarInt(entityID);
     bw.Write(animation);
 }
Exemple #17
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 public void Serialize(NetworkWrite bw)
 {
     bw.WriteVarInt(entityID);
     bw.Write(objectUUID);
     bw.Write(type);
     bw.Write(x);
     bw.Write(y);
     bw.Write(z);
     bw.Write(yaw);
     bw.Write(pitch);
     bw.Write(data);
     bw.Write(velocityX);
     bw.Write(velocityY);
     bw.Write(velocityZ);
 }
Exemple #18
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 public void Serialize(NetworkWrite bw)
 {
     bw.Write(hand);
 }
Exemple #19
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 public void Serialize(NetworkWrite bw)
 {
     bw.Write(worldAge);
     bw.Write(timeOfDay);
 }
Exemple #20
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 public void Serialize(NetworkWrite bw)
 {
     bw.Write(experienceBar);
     bw.WriteVarInt(level);
     bw.WriteVarInt(totalExperience);
 }
Exemple #21
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 public void Serialize(NetworkWrite bw)
 {
     bw.Write(cameraID);
 }
Exemple #22
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 public void Serialize(NetworkWrite bw)
 {
     bw.Write(windowID);
     bw.Write(property);
     bw.Write(value);
 }
 public void Serialize(NetworkWrite bw)
 {
     bw.Write(hasID);
     bw.WriteVarString(tabID);
 }
Exemple #24
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 public void Serialize(NetworkWrite bw)
 {
     bw.Write(targetPlayer, 0, 16);
 }
Exemple #25
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 public void Serialize(NetworkWrite bw)
 {
     bw.WriteVarString(jsonData);
     bw.Write(type);
 }