private void Awake() { myTransform = transform; nSender = GetComponent <NetworkTransformSender>(); //trailRenderers = gameObject.GetComponentsInChildren<NewTimedTrailRenderer>(); for (byte i = 0; i < trailRenderers.Length; i++) { trailRenderers[i].emit = false; } damageDealer = new ObjectRecycler(); damageDealer.CreatePool(ObjectName.skillHolder, "Fawkes-SwordBoomerang-DamageDealer", damageDealerPrefab, 5); damageDealerBehaviour = new DamageDealer[damageDealer.all.Count]; for (int i = 0; i < damageDealer.all.Count; i++) { damageDealerBehaviour[i] = damageDealer.all[i].GetComponent <DamageDealer>(); } }
void Start() { instance=this; buffer = new SFSArray(); thisTransform = this.transform; lastState = NetworkTransform.FromTransform(thisTransform); }
void Awake() { instance = this; }