private void Awake()
    {
        myTransform = transform;
        nSender     = GetComponent <NetworkTransformSender>();

        //trailRenderers = gameObject.GetComponentsInChildren<NewTimedTrailRenderer>();
        for (byte i = 0; i < trailRenderers.Length; i++)
        {
            trailRenderers[i].emit = false;
        }

        damageDealer = new ObjectRecycler();
        damageDealer.CreatePool(ObjectName.skillHolder, "Fawkes-SwordBoomerang-DamageDealer", damageDealerPrefab, 5);
        damageDealerBehaviour = new DamageDealer[damageDealer.all.Count];
        for (int i = 0; i < damageDealer.all.Count; i++)
        {
            damageDealerBehaviour[i] = damageDealer.all[i].GetComponent <DamageDealer>();
        }
    }
 void Start()
 {
     instance=this;
     buffer = new SFSArray();
     thisTransform = this.transform;
     lastState = NetworkTransform.FromTransform(thisTransform);
 }
Example #3
0
 void Awake()
 {
     instance = this;
 }