Esempio n. 1
0
        static public void Update()
        {
            NetworkSocket.ReceiveData();

            if (Environment.TickCount >= tcpTick + 1000)
            {
                if (!Common.Configuration.Disconnected)
                {
                    NetworkSocket.DiscoverServer(NetworkSocketEnum.LoginServer);
                    NetworkSocket.DiscoverServer(NetworkSocketEnum.WorldServer);
                    NetworkSocket.DiscoverServer(NetworkSocketEnum.GameServer);
                }

                tcpTick = Environment.TickCount;
            }

            //ping
            if (GameState == 6)
            {
                if (Environment.TickCount >= pingTick + 1000)
                {
                    CommonPacket.RequestPing();
                    pingTick = Environment.TickCount;
                }
            }

            if (Environment.TickCount >= tickFPS + 1000)
            {
                FPS  = pFPS;
                pFPS = 0;

                tickFPS = Environment.TickCount;
            }
            else
            {
                pFPS++;
            }
        }