public static void NetRegister()
    {
        // Register the projectile prefab(s) with the networking system.
        var gos = Resources.LoadAll <GameObject>("Projectiles");

        foreach (var go in gos)
        {
            NetworkPrefabs.Add(go);
        }
    }
    public static void NetRegister()
    {
        if (Loaded == null)
            return;

        foreach (var pair in Loaded)
        {
            NetworkPrefabs.Add(pair.Value.gameObject);
        }
    }
Esempio n. 3
0
    public static void NetRegisterAll()
    {
        if (loaded == null)
        {
            return;
        }

        foreach (var pair in loaded)
        {
            NetworkPrefabs.Add(pair.Value.gameObject);
        }
    }