Esempio n. 1
0
    void checkPlayerNearby()
    {
        GameObject[] playerPrefabList = GameObject.FindGameObjectsWithTag("Player");
        for (int i = 0; i < playerPrefabList.Length; i++)
        {
            NetworkPlayerController tnpc = playerPrefabList[i].GetComponent <NetworkPlayerController>();
            Transform tempTransform      = tnpc.transform;

            if (Vector3.Distance(tempTransform.position, transform.position) <= 10.0f)
            {
                progress += unlockSpeed;
                tnpc.unlocking(this);
            }
        }
    }