/*
     *  Command functions can only be called through the local player
     *  and the local player is the player that is spawned by the network manager
     *
     *  So find the object with network player and call function
     */
    public void Position1Clicked()
    {
        //MenuManager.singleton.PlayerSelectedPosition(Common._PlayerName, 0);
        GameObject[] objArr = GameObject.FindGameObjectsWithTag("NetworkPlayer");
        for (int i = 0; i < objArr.Length; i++)
        {
            NetworkPlayerController controller = objArr[i].GetComponent <NetworkPlayerController>();

            if (controller)
            {
                controller.Position1Clicked();
            }
        }
    }