Esempio n. 1
0
        /// <summary>
        ///     Adds the specified message.
        /// </summary>
        /// <param name="message">The message.</param>
        /// <param name="creatureSpawn">The creature spawn.</param>
        /// <param name="channelId">The channel identifier.</param>
        /// <param name="type">The type.</param>
        /// <param name="statementId">The statement identifier.</param>
        /// <param name="text">The text.</param>
        public static void Add(NetworkMessage message, ICreatureSpawn creatureSpawn, ushort channelId, SpeechType type, uint statementId, string text)
        {
            message.AddPacketType(GamePacketType.CreatureSpeech);
            message.AddUInt32(statementId);

            if (creatureSpawn == null)
            {
                message.AddUInt32(0x00);
            }
            else if (type == SpeechType.ChannelR2)
            {
                message.AddUInt32(0x00);
                type = SpeechType.Red;
            }
            else
            {
                message.AddString(creatureSpawn.Creature.Name);

                // Add level only for characters
                if (creatureSpawn is ICharacterSpawn characterSpawn)
                {
                    message.AddUInt16((ushort)characterSpawn.Level.Current);
                }
                else
                {
                    message.AddUInt16(0x00);
                }
            }

            message.AddSpeechType(type);
            message.AddUInt16(channelId);
            message.AddString(text);
        }
Esempio n. 2
0
        /// <summary>
        ///     Adds the specified message.
        /// </summary>
        /// <param name="message">The message.</param>
        /// <param name="characterSpawn">The character spawn.</param>
        /// <param name="type">The type.</param>
        /// <param name="statementId">The statement identifier.</param>
        /// <param name="text">The text.</param>
        public static void Add(NetworkMessage message, CharacterSpawn characterSpawn, SpeechType type, uint statementId, string text)
        {
            message.AddPacketType(GamePacketType.CreatureSpeech);
            message.AddUInt32(statementId);

            if (characterSpawn != null)
            {
                message.AddString(characterSpawn.Character.Name);
                message.AddUInt16((ushort)characterSpawn.Level.Current);
            }
            else
            {
                // TODO: Is this a magic number?
                message.AddUInt32(0x00);
            }

            message.AddSpeechType(type);
            message.AddString(text);
        }
Esempio n. 3
0
        /// <summary>
        ///     Adds the specified message.
        /// </summary>
        /// <param name="message">The message.</param>
        /// <param name="creatureSpawn">The creature spawn.</param>
        /// <param name="type">The type.</param>
        /// <param name="statementId">The statement identifier.</param>
        /// <param name="text">The text.</param>
        /// <param name="position">The position.</param>
        public static void Add(NetworkMessage message, ICreatureSpawn creatureSpawn, SpeechType type, uint statementId, string text, IVector3 position)
        {
            message.AddPacketType(GamePacketType.CreatureSpeech);
            message.AddUInt32(statementId);
            message.AddString(creatureSpawn.Creature.Name);

            // Add level only for characters
            if (creatureSpawn is ICharacterSpawn characterSpawn)
            {
                message.AddUInt16((ushort)characterSpawn.Level.Current);
            }
            else
            {
                message.AddUInt16(0x00);
            }

            message.AddSpeechType(type);
            message.AddVector3(position ?? creatureSpawn.Tile.Position);
            message.AddString(text);
        }