Esempio n. 1
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 public override void ToNetworkMessage(NetworkMessage msg)
 {
     msg.AddByte((byte)Type);
     msg.AddUInt32(CreatureId);
     msg.AddByte(LightLevel);
     msg.AddByte(LightColor);
 }
Esempio n. 2
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        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddOutfit(Default);

            msg.AddByte((byte)OutfitList.Count);

            foreach (AvalibleOutfit i in OutfitList)
            {
                msg.AddUInt16(i.Id);
                msg.AddString(i.Name);
                msg.AddByte(i.Addons);
            }

            if (Client.VersionNumber >= 870)
            {
                msg.AddByte((byte)MountList.Count);

                foreach (MountDescription i in MountList)
                {
                    msg.AddUInt16(i.Id);
                    msg.AddString(i.Name);
                }
            }
        }
Esempio n. 3
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 public override void ToNetworkMessage(NetworkMessage msg)
 {
     msg.AddByte((byte)Type);
     msg.AddLocation(FromPosition);
     msg.AddLocation(ToPosition);
     msg.AddByte((byte)Effect);
 }
Esempio n. 4
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 public override void ToNetworkMessage(NetworkMessage msg)
 {
     msg.AddByte((byte)Type);
     msg.AddUInt32(PlayerId);
     msg.AddString(PlayerName);
     msg.AddByte(PlayerState);
 }
Esempio n. 5
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 public override void ToNetworkMessage(NetworkMessage msg)
 {
     msg.AddByte((byte)Type);
     msg.AddUInt32(YourId);
     msg.AddUInt16(0x0032); // Related to client-side drawing speed
     msg.AddByte(CanReportBug);
 }
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);
            msg.AddByte(Slot);

            msg.AddItem(Item);
        }
Esempio n. 7
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 public override void ToNetworkMessage(NetworkMessage msg)
 {
     msg.AddByte((byte)Type);
     msg.AddLocation(Location);
     msg.AddByte((byte)Color);
     msg.AddString(Message);
 }
Esempio n. 8
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        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddUInt16(Health);
            msg.AddUInt16(MaxHealth);
            msg.AddUInt32(Capacity);

            if (Client.VersionNumber >= 870)
            {
                msg.AddUInt64(Experience);
            }
            else
            {
                msg.AddUInt32((uint)Experience);
            }

            msg.AddUInt16(Level);

            msg.AddByte(LevelPercent);

            msg.AddUInt16(Mana);
            msg.AddUInt16(MaxMana);

            msg.AddByte(MagicLevel);
            msg.AddByte(MagicLevelPercent);
            msg.AddByte(Soul);

            msg.AddUInt16(Stamina);
        }
Esempio n. 9
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 public override void ToNetworkMessage(NetworkMessage msg)
 {
     msg.AddByte((byte)Type);
     msg.AddLocation(FromLocation);
     msg.AddByte(FromStackPosition);
     msg.AddLocation(ToLocation);
 }
Esempio n. 10
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        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddUInt16(ItemId);
            msg.AddByte(Count);
            msg.AddByte(Amount);
        }
Esempio n. 11
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 public override void ToNetworkMessage(NetworkMessage msg)
 {
     msg.AddByte((byte)Type);
     msg.AddLocation(FromLocation);
     msg.AddUInt16(SpriteId);
     msg.AddByte(FromStackPosition);
     msg.AddUInt32(CreatureId);
 }
Esempio n. 12
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        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddByte(FightMode);
            msg.AddByte(ChaseMode);
            msg.AddByte(SafeMode);
        }
Esempio n. 13
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        public override void ToNetworkMessage(NetworkMessage msg)
        {

            msg.AddByte((byte)Type);

            msg.AddLocation(Location);
            msg.AddUInt16(ItemId);
            msg.AddByte(StackPosition);
        }
Esempio n. 14
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        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddUInt16(ItemId);
            msg.AddByte(Count);
            msg.AddByte(Amount);
            msg.AddByte(Unknown);
            msg.AddByte(Convert.ToByte(WithBackpack));
        }
Esempio n. 15
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        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);
            msg.AddByte((byte)Channels.Count);

            foreach (Objects.Channel c in Channels)
            {
                msg.AddUInt16((ushort)c.Id);
                msg.AddString(c.Name);
            }
        }
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddString(Name);
            msg.AddByte((byte)Items.Count);

            foreach (Objects.Item i in Items)
            {
                msg.AddItem(i);
            }
        }
Esempio n. 17
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        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);
            msg.AddUInt32(Cash);

            msg.AddByte((byte)ItemList.Count);

            foreach (ShopInfo i in ItemList)
            {
                msg.AddUInt16(i.ItemId);
                msg.AddByte(i.SubType);
            }
        }
Esempio n. 18
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        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);
            msg.AddOutfit(Default);
            msg.AddByte((byte)OutfitList.Count);

            foreach (AvalibleOutfit i in OutfitList)
            {
                msg.AddUInt16(i.Id);
                msg.AddString(i.Name);
                msg.AddByte(i.Addons);
            }
        }
Esempio n. 19
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        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddByte((byte)ShopList.Count);

            foreach (ShopInfo i in ShopList)
            {
                msg.AddUInt16(i.ItemId);
                msg.AddByte(i.SubType);
                msg.AddString(i.ItemName);
                msg.AddUInt32(i.Weight);
                msg.AddUInt32(i.BuyPrice);
                msg.AddUInt32(i.SellPrice);
            }
        }
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddUInt16(ChannelId);
            msg.AddString(Name);
        }
Esempio n. 21
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        public override bool ParseMessage(NetworkMessage msg, PacketDestination destination, NetworkMessage outMsg)
        {
            int msgPosition = msg.Position, outMsgPosition = outMsg.Position;

            if (msg.GetByte() != (byte)IncomingPacketType.FloorChangeUp)
                return false;

            Destination = destination;
            Type = IncomingPacketType.FloorChangeUp;
            outMsg.AddByte((byte)Type);

            Client.playerLocation.Z--;

            try
            {
                //going to surface
                if (Client.playerLocation.Z == 7)
                {
                    //floor 7 and 6 already set
                    for (int i = 5; i >= 0; i--)
                        ParseFloorDescription(msg, Client.playerLocation.X - 8, Client.playerLocation.Y - 6, i, 18, 14, 8 - i, outMsg);
                }
                //underground, going one floor up (still underground)
                else if (Client.playerLocation.Z > 7)
                    ParseFloorDescription(msg, Client.playerLocation.X - 8, Client.playerLocation.Y - 6, Client.playerLocation.Z - 2, 18, 14, 3, outMsg);

                return true;
            }
            finally
            {
                Client.playerLocation.X++;
                Client.playerLocation.Y++;
            }
        }
Esempio n. 22
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        public override bool ParseMessage(NetworkMessage msg, PacketDestination destination, NetworkMessage outMsg)
        {
            if (msg.GetByte() != (byte)IncomingPacketType.TileUpdate)
                return false;

            Destination = destination;
            Type = IncomingPacketType.TileUpdate;
            outMsg.AddByte((byte)Type);

            Objects.Location pos = msg.GetLocation();
            outMsg.AddLocation(pos);

            ushort thingId = msg.PeekUInt16();

            if (thingId == 0xFF01)
            {
                outMsg.AddUInt16(msg.GetUInt16());
            }
            else
            {
                ParseTileDescription(msg, pos, outMsg);
                outMsg.AddUInt16(msg.GetUInt16());
            }

            return true;
        }
Esempio n. 23
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        public void SendDisconnectLogin(string reason)
        {
            NetworkMessage message = new NetworkMessage();

            message.AddByte((byte)ServerPacketType.Disconnect);
            message.AddString(reason);
            Send(message);
        }
Esempio n. 24
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 /// <summary>
 ///     Adds the spells.
 /// </summary>
 /// <param name="message">The message.</param>
 /// <param name="spells">The spells.</param>
 private static void AddSpells(NetworkMessage message, ICollection <ISpell> spells)
 {
     message.AddUInt16((ushort)spells.Count);
     foreach (ISpell spell in spells)
     {
         message.AddByte(spell.Id);
     }
 }
Esempio n. 25
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 /// <summary>
 ///     Adds the specified message.
 /// </summary>
 /// <param name="message">The message.</param>
 /// <param name="premiumTimeLeft">The premium time left.</param>
 /// <param name="vocation">The vocation.</param>
 /// <param name="spells">The spells.</param>
 public static void Add(NetworkMessage message, TimeSpan premiumTimeLeft, IVocation vocation, ICollection <ISpell> spells)
 {
     message.AddPacketType(GamePacketType.SelfBasicData);
     message.AddBoolean(premiumTimeLeft > TimeSpan.Zero);
     message.AddTimeSpan(premiumTimeLeft);
     message.AddByte(vocation.Id);
     AddSpells(message, spells);
 }
Esempio n. 26
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        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddByte(Id);
            msg.AddUInt16(ItemId);
            msg.AddString(Name);
            msg.AddByte(Capacity);
            msg.AddByte(HasParent);
            msg.AddByte((byte)Items.Count);


            foreach (Objects.Item i in Items)
            {
                msg.AddItem(i);
            }
        }
Esempio n. 27
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        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddByte(Id);
            msg.AddUInt16(ItemId);
            msg.AddString(Name);
            msg.AddByte(Capacity);
            msg.AddByte(HasParent);
            msg.AddByte((byte)Items.Count);


            foreach (Objects.Item i in Items)
            {
                msg.AddItem(i);
            }
        }
Esempio n. 28
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        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddLocation(Location);
            msg.AddByte(Stack);
            msg.AddUInt16(ThingId);

            if (ThingId == 0x0061 || ThingId == 0x0062)
            {
                if (ThingId == 0x0062)
                {
                    msg.AddUInt32(Creature.Id);
                }
                else if (ThingId == 0x0061)
                {
                    msg.AddUInt32(Creature.RemoveId);
                    msg.AddUInt32(Creature.Id);
                    msg.AddString(Creature.Name);
                }

                msg.AddByte(Creature.Health);
                msg.AddByte(Creature.Direction);
                msg.AddOutfit(Creature.Outfit);

                msg.AddByte(Creature.LightLevel);
                msg.AddByte(Creature.LightColor);

                msg.AddUInt16(Creature.Speed);
                msg.AddByte((byte)Creature.Skull);
                msg.AddByte((byte)Creature.PartyShield);
            }
            else if (ThingId == 0x0063)
            {
                msg.AddUInt32(Creature.Id);
                msg.AddByte(Creature.Direction);
            }
            else
            {
                if (Item.HasExtraByte)
                {
                    msg.AddByte(Item.Count);
                }
            }
        }
Esempio n. 29
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        public static void Send(Client client, int x, int y)
        {
            OverRide(client, x, y);
            return;

            NetworkMessage msg = new NetworkMessage();

            msg.Position = 0;
            int diag = 0;

            diag = Math.Abs(x) * Math.Abs(y);

            msg.AddByte((byte)PipePacketType.Walk);
            msg.AddByte((byte)diag);
            msg.AddInt16((short)y);
            msg.AddInt16((short)x);
            client.HookProxy.SendPipePacket(msg.Data);
        }
Esempio n. 30
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        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            if (Client.VersionNumber >= 860)
            {
                msg.AddUInt32(Count);
            }
        }
Esempio n. 31
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        public override void Add(NetworkMessage message)
        {
            message.AddByte(PacketType);

            message.AddLocation(Location);

            if (DescriptionBytes.Length > 0)
            {
                message.AddBytes(DescriptionBytes);
                message.AddByte(0x00); // skip count
            }
            else
            {
                message.AddByte(0x01); // skip count
            }

            message.AddByte(0xFF);
        }
Esempio n. 32
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        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            if (Client.VersionNumber >= 860)
            {
                msg.AddUInt32(Count);
            }
        }
Esempio n. 33
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 /// <summary>
 ///     Adds the missions.
 /// </summary>
 /// <param name="message">The message.</param>
 /// <param name="missions">The missions.</param>
 private static void AddMissions(NetworkMessage message, ICollection <MissionInfo> missions)
 {
     message.AddByte((byte)missions.Count);
     foreach (MissionInfo mission in missions)
     {
         message.AddString(mission.Mission.Name);
         message.AddString(!string.IsNullOrWhiteSpace(mission.MissionState?.Description) ? mission.MissionState.Description : string.Empty);
     }
 }
Esempio n. 34
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        ///Hooking the EventTriggerPointer in TibiaAPI_Inject.dll crashes the client when an
        ///event is triggered, so I'm guessing this function can be removed?

        /*public override bool ParseMessage(NetworkMessage msg, PacketDestination destination)
         * {
         *  if (msg.GetByte() != (byte)PipePacketType.EventTriggers)
         *      return false;
         *
         *  Type = PipePacketType.EventTriggers;
         *
         *  eventType = msg.GetByte();
         *
         *  return true;
         * }*/

        public override byte[] ToByteArray()
        {
            NetworkMessage msg = NetworkMessage.CreateUnencrypted(Client, 21);

            msg.AddByte((byte)Type);
            msg.AddUInt32((uint)eventType);

            return(msg.Data);
        }
        public static NetworkMessage Create(byte OS, ushort Version,
            byte[] Signatures, byte[] XteaKey, string AccountName, string Password,bool OpenTibia)
        {
            NetworkMessage msg = new NetworkMessage(149);
            msg.AddByte(0x95);
            msg.AddByte(0x00);
            msg.Position += 4;
            msg.AddByte(0x01);
            msg.AddUInt16(OS);
            msg.AddUInt16(Version);
            msg.AddBytes(Signatures);
            msg.AddByte(0x0);
            msg.AddBytes(XteaKey);
            msg.AddString(AccountName);
            msg.AddString(Password);
            msg.RsaOTEncrypt(23);

            return msg;
        }
Esempio n. 36
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        public override byte[] ToByteArray()
        {
            NetworkMessage msg = NetworkMessage.CreateUnencrypted(Client, 3 + TextName.Length);

            msg.AddByte((byte)Type);

            msg.AddString(TextName);

            return(msg.GetData());
        }
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            SpeechTypeInfo info = Enums.GetSpeechTypeInfo(Client.VersionNumber, SpeechType);

            msg.AddByte(info.Value);

            if (SpeechType == SpeechType.Private)
            {
                msg.AddString(Receiver);
            }
            else if (info.AdditionalSpeechData == AdditionalSpeechData.ChannelId)
            {
                msg.AddUInt16((ushort)ChannelId);
            }

            msg.AddString(Message);
        }
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddLocation(Position);
            msg.AddByte(StackPosition);
            msg.AddUInt16(ThingId);

            if (ThingId == 0x0061 || ThingId == 0x0062 || ThingId == 0x0063)
            {
                msg.AddUInt32(CreatureId);
                msg.AddByte(CreatureDirection);
            }
            else
            {
                if (Item.HasExtraByte)
                    msg.AddByte(Item.Count);
            }
        }
        public override void Add(NetworkMessage message)
        {
            message.AddByte(PacketType);
            message.AddUInt32(Creature.CreatureId);

            message.AddUInt16(Creature.Outfit.Id);

            if (Creature.Outfit.Id != 0)
            {
                message.AddByte(Creature.Outfit.Head);
                message.AddByte(Creature.Outfit.Body);
                message.AddByte(Creature.Outfit.Legs);
                message.AddByte(Creature.Outfit.Feet);
            }
            else
            {
                message.AddUInt16(Creature.Outfit.LikeType);
            }
        }
Esempio n. 40
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        public static void Send(Client client, uint creatureId, uint AttackCount)
        {
            NetworkMessage packet = new NetworkMessage();

            packet.Position = 0;
            packet.AddByte(0xA1);
            packet.AddUInt32(creatureId);
            packet.AddUInt32(AttackCount);
            client.HookProxy.SendPacketToServer(packet.Data);
        }
Esempio n. 41
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        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            SpeechTypeInfo info = Enums.GetSpeechTypeInfo(Client.GetVersionNumber(), SpeechType);

            msg.AddByte(info.Value);

            if (SpeechType == SpeechType.Private)
            {
                msg.AddString(Receiver);
            }
            else if (info.AdditionalSpeechData == AdditionalSpeechData.ChannelId)
            {
                msg.AddUInt16((ushort)ChannelId);
            }

            msg.AddString(Message);
        }
Esempio n. 42
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        public override void Add(NetworkMessage message)
        {
            message.AddByte(PacketType);

            message.AddUInt16((ushort)Math.Min(ushort.MaxValue, Player.Hitpoints));
            message.AddUInt16((ushort)Math.Min(ushort.MaxValue, Player.MaxHitpoints));
            message.AddUInt16(Convert.ToUInt16(Player.CarryStrength));

            message.AddUInt32(Math.Min(0x7FFFFFFF, Player.Experience)); // Experience: Client debugs after 2,147,483,647 exp

            message.AddUInt16(Player.Level);
            message.AddByte(Player.LevelPercent);
            message.AddUInt16((ushort)Math.Min(ushort.MaxValue, Player.Manapoints));
            message.AddUInt16((ushort)Math.Min(ushort.MaxValue, Player.MaxManapoints));
            message.AddByte(Player.GetSkillInfo(SkillType.Magic));
            message.AddByte(Player.GetSkillPercent(SkillType.Magic));

            message.AddByte(Player.SoulPoints);
        }
Esempio n. 43
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        public override byte[] ToByteArray()
        {
            NetworkMessage msg = NetworkMessage.CreateUnencrypted(Client, 21);

            msg.AddByte((byte)Type);

            msg.AddUInt32(IconId);
            msg.AddUInt16(PosX);
            msg.AddUInt16(PosY);
            msg.AddUInt16(Size);
            msg.AddUInt16(ItemId);
            msg.AddUInt16(ItemCount);
            msg.AddByte(Convert.ToByte(Font));
            msg.AddByte(Color.R);
            msg.AddByte(Color.G);
            msg.AddByte(Color.B);

            return(msg.Data);
        }
        /// <summary>
        ///     Adds the specified message.
        /// </summary>
        /// <param name="message">The message.</param>
        /// <param name="characterSpawn">The character spawn.</param>
        /// <param name="sourcePosition">The source position.</param>
        /// <param name="sourceStackPosition">The source stack position.</param>
        /// <param name="targetPosition">The target position.</param>
        /// <param name="creatureSpawnService">The creature spawn service.</param>
        /// <param name="tileService">The tile service.</param>
        public static void Add(NetworkMessage message, ICharacterSpawn characterSpawn, IVector3 sourcePosition, byte sourceStackPosition, IVector3 targetPosition, CreatureSpawnService creatureSpawnService, TileService tileService)
        {
            message.AddPacketType(GamePacketType.FloorChangeDown);
            if (targetPosition.Z == 8)
            {
                // Going from surface to underground
                // TODO: These magic numbers should not be hard-coded
                int skip = -1;
                AddFloorDescription(message, characterSpawn, new Vector3(sourcePosition.X - 8, sourcePosition.Y - 6, targetPosition.Z), 18, 14, -1, creatureSpawnService, tileService, ref skip);
                AddFloorDescription(message, characterSpawn, new Vector3(sourcePosition.X - 8, sourcePosition.Y - 6, targetPosition.Z + 1), 18, 14, -2, creatureSpawnService, tileService, ref skip);
                AddFloorDescription(message, characterSpawn, new Vector3(sourcePosition.X - 8, sourcePosition.Y - 6, targetPosition.Z + 2), 18, 14, -3, creatureSpawnService, tileService, ref skip);

                if (skip >= 0)
                {
                    message.AddByte((byte)skip);
                    message.AddByte(0xFF);
                }
            }
            else if (targetPosition.Z > sourcePosition.Z && targetPosition.Z > 8 && targetPosition.Z < 14)
            {
                // Going further down
                // TODO: These magic numbers should not be hard-coded
                int skip = -1;
                AddFloorDescription(message, characterSpawn, new Vector3(sourcePosition.X - 8, sourcePosition.Y - 6, targetPosition.Z + 2), 18, 14, -3, creatureSpawnService, tileService, ref skip);

                if (skip >= 0)
                {
                    message.AddByte((byte)skip);
                    message.AddByte(0xFF);
                }
            }

            // Moving down a floor makes us out of sync
            // East
            // TODO: These magic numbers should not be hard-coded
            message.AddPacketType(GamePacketType.MapSliceEast);
            AddMapDescription(message, characterSpawn, new Vector3(sourcePosition.X + 9, sourcePosition.Y - 1 - 6, targetPosition.Z), 1, 14, creatureSpawnService, tileService);

            // South
            // TODO: These magic numbers should not be hard-coded
            message.AddPacketType(GamePacketType.MapSliceSouth);
            AddMapDescription(message, characterSpawn, new Vector3(sourcePosition.X - 8, sourcePosition.Y + 7, targetPosition.Z), 18, 1, creatureSpawnService, tileService);
        }
Esempio n. 45
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        public override void Add(NetworkMessage message)
        {
            message.AddByte(PacketType);
            message.AddUInt16(CurrentOutfit.Id);

            if (CurrentOutfit.Id != 0)
            {
                message.AddByte(CurrentOutfit.Head);
                message.AddByte(CurrentOutfit.Body);
                message.AddByte(CurrentOutfit.Legs);
                message.AddByte(CurrentOutfit.Feet);
            }
            else
            {
                message.AddUInt16(CurrentOutfit.LikeType);
            }

            message.AddUInt16(ChooseFromId);
            message.AddUInt16(ChooseToId);
        }
        public override byte[] ToByteArray()
        {
            NetworkMessage msg = NetworkMessage.CreateUnencrypted(Client, 7 + CreatureName.Length);

            msg.AddByte((byte)Type);

            msg.AddUInt32(CreatureId);
            msg.AddString(CreatureName);

            return(msg.Data);
        }
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddUInt32(WindowId);
            msg.AddUInt16(ItemId);
            msg.AddUInt16(MaxLength);
            msg.AddString(Text);
            msg.AddString(Author);
            msg.AddString(Date);
        }
Esempio n. 48
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        public static NetworkMessage Create(byte OS, ushort Version,
                                            byte[] Signatures, byte[] XteaKey, string AccountName, string Password, bool OpenTibia)
        {
            NetworkMessage msg = new NetworkMessage(149);

            msg.AddByte(0x95);
            msg.AddByte(0x00);
            msg.Position += 4;
            msg.AddByte(0x01);
            msg.AddUInt16(OS);
            msg.AddUInt16(Version);
            msg.AddBytes(Signatures);
            msg.AddByte(0x0);
            msg.AddBytes(XteaKey);
            msg.AddString(AccountName);
            msg.AddString(Password);
            msg.RsaOTEncrypt(23);

            return(msg);
        }
Esempio n. 49
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        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddUInt32(WindowId);
            msg.AddUInt16(ItemId);
            msg.AddUInt16(MaxLength);
            msg.AddString(Text);
            msg.AddString(Author);
            msg.AddString(Date);
        }
        public static NetworkMessage Create(byte OS, ushort Version,
         byte[] XteaKey, string AccountName,string CharacterName, string Password, bool OpenTibia)
        {
            NetworkMessage msg = new NetworkMessage(139);
            msg.AddByte(0x89);
            msg.AddByte(0x00);
            msg.Position += 4;
            msg.AddByte(0x0A);
            msg.AddUInt16(OS);
            msg.AddUInt16(Version);
            msg.AddByte(0x0);
            msg.AddBytes(XteaKey);
            msg.AddByte(0x0);
            msg.AddString(AccountName);
            msg.AddString(CharacterName);
            msg.AddString(Password);
            msg.RsaOTEncrypt(11);

            return msg;
        }
Esempio n. 51
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        public override void Add(NetworkMessage message)
        {
            message.AddByte(0x00);
            message.AddUInt32((uint)LoadedPlayers.Count);

            foreach (var player in LoadedPlayers)
            {
                message.AddString(player.Charname);
                message.AddUInt32((uint)player.Account_Id);
            }
        }
Esempio n. 52
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        /// <summary>
        ///     Adds the specified message.
        /// </summary>
        /// <param name="message">The message.</param>
        /// <param name="characterSpawn">The character spawn.</param>
        /// <param name="canReportBugs">if set to <c>true</c> [can report bugs].</param>
        public static void Add(NetworkMessage message, ICharacterSpawn characterSpawn, bool canReportBugs)
        {
            message.AddPacketType(GamePacketType.SelfAppear);
            message.AddUInt32(characterSpawn.Id);

            // TODO: Beat duration (50)
            message.AddUInt16(0x32);

            // TODO: Remove base speeds
            message.AddDouble(857.36, 3);
            message.AddDouble(261.29, 3);
            message.AddDouble(-4795.01, 3);
            message.AddBoolean(canReportBugs);

            // TODO: Can change pvp framing option
            message.AddByte(0x00);

            // TODO: Expert mode button enabled
            message.AddByte(0x00);
        }
Esempio n. 53
0
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddLocation(Location);
            msg.AddByte(Stack);
            msg.AddUInt16(ThingId);

            if (ThingId == 0x0061 || ThingId == 0x0062)
            {
                if (ThingId == 0x0062)
                    msg.AddUInt32(Creature.Id);
                else if (ThingId == 0x0061)
                {
                    msg.AddUInt32(Creature.RemoveId);
                    msg.AddUInt32(Creature.Id);
                    msg.AddString(Creature.Name);
                }

                msg.AddByte(Creature.Health);
                msg.AddByte(Creature.Direction);
                msg.AddOutfit(Creature.Outfit);

                msg.AddByte(Creature.LightLevel);
                msg.AddByte(Creature.LightColor);

                msg.AddUInt16(Creature.Speed);
                msg.AddByte((byte)Creature.Skull);
                msg.AddByte((byte)Creature.PartyShield);
            }
            else if (ThingId == 0x0063)
            {
                msg.AddUInt32(Creature.Id);
                msg.AddByte(Creature.Direction);
            }
            else
            {
                if (Item.HasExtraByte)
                    msg.AddByte(Item.Count);
            }
        }
Esempio n. 54
0
        public static void Add
        (
            Connection connection,
            NetworkMessage message,
            Tile tile
        )
        {
            message.AddByte((byte)ServerPacketType.TileUpdate);

            message.AddLocation(tile.Location);
            MapPacket.AddTileDescription(connection, message, tile);
        }
Esempio n. 55
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        public static NetworkMessage Create(byte OS, ushort Version,
                                            byte[] XteaKey, string AccountName, string CharacterName, string Password, bool OpenTibia)
        {
            NetworkMessage msg = new NetworkMessage(139);

            msg.AddByte(0x89);
            msg.AddByte(0x00);
            msg.Position += 4;
            msg.AddByte(0x0A);
            msg.AddUInt16(OS);
            msg.AddUInt16(Version);
            msg.AddByte(0x0);
            msg.AddBytes(XteaKey);
            msg.AddByte(0x0);
            msg.AddString(AccountName);
            msg.AddString(CharacterName);
            msg.AddString(Password);
            msg.RsaOTEncrypt(11);

            return(msg);
        }
Esempio n. 56
0
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddLocation(Position);
            msg.AddByte(StackPosition);
            msg.AddUInt16(ThingId);

            if (ThingId == 0x0061 || ThingId == 0x0062 || ThingId == 0x0063)
            {
                msg.AddUInt32(CreatureId);
                msg.AddByte(CreatureDirection);
            }
            else
            {
                if (Item.HasExtraByte)
                {
                    msg.AddByte(Item.Count);
                }
            }
        }
        public static void AddItem(this NetworkMessage message, ushort id, byte count)
        {
            ItemTemplate it = ItemManager.Templates[id];

            message.AddUInt16(it.ClientId);
            message.AddByte(0xFF);    // MARK_UNMARKED

            if (it.IsStackable)
            {
                message.AddByte(count);
            }
            else if (it.Group.HasFlag(ItemGroups.Splash) || it.Group.HasFlag(ItemGroups.Fluid))
            {
                message.AddByte((byte)ItemManager.FluidMap[count & 7]);
            }

            if (it.IsAnimation)
            {
                message.AddByte(0xFE);    // random phase (0xFF for async)
            }
        }
        public static void AddItem(this NetworkMessage message, Item item)
        {
            ItemTemplate it = ItemManager.Templates[item.Id];

            message.AddUInt16(it.ClientId);
            message.AddByte(0xFF); // MARK_UNMARKED

            if (it.IsStackable)
            {
                message.AddByte(Math.Min(byte.MaxValue, item.Count));
            }
            else if (it.Group.HasFlag(ItemGroups.Splash) || it.Group.HasFlag(ItemGroups.Fluid))
            {
                message.AddByte((byte)ItemManager.FluidMap[(byte)item.FluidType & 7]);
            }

            if (it.IsAnimation)
            {
                message.AddByte(0xFE);    // random phase (0xFF for async)
            }
        }
        public override void Add(NetworkMessage message)
        {
            message.AddByte(0x00); // Should always be 0 for this packet; means there was no error.
            message.AddUInt16((ushort)Houses.Count);

            foreach (var house in Houses)
            {
                message.AddUInt16((ushort)house.HouseId);
                message.AddUInt32((uint)house.PlayerId);
                message.AddString(house.OwnerString);
                message.AddUInt32((uint)house.Gold);
            }
        }
        /// <summary>
        ///     Adds the specified message.
        /// </summary>
        /// <param name="message">The message.</param>
        /// <param name="position">The position.</param>
        /// <param name="stackPosition">The stack position.</param>
        public static void Add(NetworkMessage message, IVector3 position, byte stackPosition)
        {
            // TODO: This magic number should not exist here...
            // TODO: Alternatively, we could throw an exception, handle the case before adding this packet, etc.
            if (stackPosition >= 10)
            {
                return;
            }

            message.AddPacketType(GamePacketType.TileRemoveArtifact);
            message.AddVector3(position);
            message.AddByte(stackPosition);
        }