void OnGUI() { // You would normally not join a match you created yourself but this is possible here for demonstration purposes. if (GUILayout.Button("Create Room")) { string matchName = "room"; uint matchSize = 4; bool matchAdvertise = true; string matchPassword = ""; networkMatch.CreateMatch(matchName, matchSize, matchAdvertise, matchPassword, "", "", 0, 0, OnMatchCreate); } if (GUILayout.Button("List rooms")) { networkMatch.ListMatches(0, 20, "", true, 0, 0, OnMatchList); } if (matchList.Count > 0) { GUILayout.Label("Current rooms"); } foreach (var match in matchList) { if (GUILayout.Button(match.name)) { networkMatch.JoinMatch(match.networkId, "", "", "", 0, 0, OnMatchJoined); } } }
void OnGUI() { if (GUILayout.Button("Start Match")) { CreateMatchRequest create = new CreateMatchRequest(); create.name = "NewRoom"; create.size = 4; create.advertise = true; create.password = ""; networkMatch.CreateMatch(create, OnMatchCreate); } if (GUILayout.Button("List rooms")) { networkMatch.ListMatches(0, 20, "", OnMatchList); } if (matchList.Count > 0) { GUILayout.Label("Current rooms"); } foreach (var m in matchList) { if (GUILayout.Button(m.name)) { networkMatch.JoinMatch(m.networkId, "", OnMatchJoined); } } }
void OnGUI() { // You would normally not join a match you created yourself but this is possible here for demonstration purposes. if (GUILayout.Button("Create Room")) { CreateMatchRequest create = new CreateMatchRequest(); create.name = "NewRoom"; create.size = 4; create.advertise = true; create.password = ""; networkMatch.CreateMatch(create, OnMatchCreate); } if (GUILayout.Button("List rooms")) { networkMatch.ListMatches(0, 20, "", OnMatchList); } if (matchList.Count > 0) { GUILayout.Label("Current rooms"); } foreach (var match in matchList) { if (GUILayout.Button(match.name)) { networkMatch.JoinMatch(match.networkId, "", OnMatchJoined); } } }
void OnGUI() { // You would normally not join a match you created yourself but this is possible here for demonstration purposes. if (GUILayout.Button("Create Room")) { networkMatch.CreateMatch("NewRoom", 4, true, "", "", "", 0, 0, OnMatchCreate); } if (GUILayout.Button("List rooms")) { networkMatch.ListMatches(0, 20, "", false, 0, 0, OnMatchList); } if (matchList.Count > 0) { GUILayout.Label("Current rooms"); } foreach (var match in matchList) { if (GUILayout.Button(match.name)) { networkMatch.JoinMatch(match.networkId, "", "", "", 0, 0, OnMatchJoined); } } }
void OnGUI() { if (GUILayout.Button("Create Room")) { networkMatch.CreateMatch("New Room", 4, true, "", "", "", 0, 0, OnMatchCreate); } if (GUILayout.Button("List Rooms")) { networkMatch.ListMatches(0, 10, "", true, 0, 0, OnMatchList); } if (matchList.Count > 0) { GUILayout.Label("Current Rooms"); foreach (var match in matchList) { if (GUILayout.Button(match.name)) { if (GUILayout.Button(match.name)) { networkMatch.JoinMatch(match.networkId, "", "", "", 0, 0, OnMatchJoined); } } } } }
public void OnMatchList(ListMatchResponse matchListResponse) { if (matchListResponse.success && matchListResponse.matches != null) { networkMatch.JoinMatch(matchListResponse.matches[0].networkId, "", OnMatchJoined); } }
public void OnMatchList(bool success, string extendedInfo, List <MatchInfoSnapshot> matches) { if (success && matches != null) { int foundRoom = -1; for (int i = 0; i < matches.Count; i++) { if (matches[i].name == roomName) { foundRoom = i; } } if (foundRoom == -1) { networkMatch.CreateMatch(roomName, 1000, true, "", "", "", 0, gameVersion, OnMatchCreated); } else { networkMatch.JoinMatch(matches[foundRoom].networkId, "", "", "", 0, 0, OnMatchJoined); } } else if (!success) { Debug.LogError("List match failed: " + extendedInfo); } }
public static void OnMatchList_Aceitar_Convite(bool success, string extendedInfo, List <MatchInfoSnapshot> matches) { if (success && matches != null) { m_MatchList = matches; bool Cod_Valid = false; foreach (var match in m_MatchList) { //if (match.name==PlayerPrefs.GetString("Codigo")) //{ Debug.Log("Codigo de convite valido"); m_NetworkMatch.JoinMatch(match.networkId, "", "", "", 0, 0, OnMatchJoined); Cod_Valid = true; break; //} } if (Cod_Valid) { Debug.Log("Codigo de convite valido"); } else { Debug.Log("Codigo de convite invalido"); GameObject.Find("Cod_Validator_Component").GetComponent <Text> ().text = "Código Inválido"; } } else if (!success) { Debug.LogError("List match failed: " + extendedInfo); } }
public void Connect(string pass) { NetworkLobbyManager manager = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <NetworkLobbyManager>();; NetworkMatch match = manager.GetComponent <NetworkLobbyManager>().matchMaker; match.JoinMatch(ConnectGame.networkId, pass, manager.OnMatchJoined); }
private void OnMatchList(bool success, string extendedInfo, List <MatchInfoSnapshot> matchList) { if (success) { bool isMatch = false; if (matchList.Count != 0) { for (int i = 0; i < matchList.Count; ++i) { if (matchList[i].currentSize < matchList[i].maxSize) { isMatch = true; match.JoinMatch(matchList[i].networkId, "", "", "", 0, reqDomain, OnMatchCreateJoin); } } } if (isMatch == false) { Invoke("Connect", 1f); } } else { Debug.LogError(extendedInfo); Invoke("Connect", 3f); } }
public void ConnectToOrCreateMatch(bool success, string extendedInfo, List <MatchInfoSnapshot> matches) { print("NetworkManager: ConnectToOrCreateMatch"); if (success && matches != null) { var filteredMatches = new List <MatchInfoSnapshot>(matches); // Filter out matches based on channel and blacklist filteredMatches.RemoveAll( (MatchInfoSnapshot snapshot) => blackListedMatches.Contains(snapshot.name)); filteredMatches.RemoveAll( (MatchInfoSnapshot snapshot) => !snapshot.name.Contains("ch" + channel)); if (filteredMatches.Count > 0 && filteredMatches[0].currentSize > 0) { currentMatch = filteredMatches[0].name; print("NetworkManager: Joining match '" + currentMatch + "' with " + filteredMatches[0].currentSize + " players"); networkMatcher.JoinMatch(filteredMatches[0].networkId, "", "", "", 0, 0, OnMatchJoined); } else { createNewMatch(); } } else { print("Failed listing matches: " + extendedInfo); } }
private void OnGUI() { if (GUILayout.Button("Create Room")) { string matchName = "room"; uint matchSize = 2; bool matchAdvertise = true; string matchPassword = ""; networkMatch.CreateMatch(matchName, matchSize, matchAdvertise, matchPassword, "", "", 0, 0, OnMatchCreate); } if (GUILayout.Button("Refresh")) { networkMatch.ListMatches(0, 20, "", true, 0, 0, OnMatchList); } if (matchList.Count > 0) { GUILayout.Label("Available rooms"); } foreach (MatchInfoSnapshot mis in matchList) { if (GUILayout.Button(mis.name)) { networkMatch.JoinMatch(mis.networkId, "", "", "", 0, 0, OnMatchJoined); } } }
void OnGUI() { if (GUILayout.Button("List rooms")) { networkMatch.ListMatches(0, 20, "", OnMatchList); } if (matchList.Count > 0) { GUILayout.Label("Current rooms"); } foreach (var match in matchList) { if (GUILayout.Button(match.name)) { networkMatch.JoinMatch(match.networkId, "", OnMatchJoined); } } }
public void JoinRoom() { ListRooms(); foreach (var match in matchList) { if (match.name == gameNameField.text) { networkMatch.JoinMatch(match.networkId, "", "", "", 0, 0, OnMatchJoined); } } }
void Start() { manager = GetComponent <NetworkManager>(); manager.StartMatchMaker(); matcher = manager.matchMaker; matcher.ListMatches(0, ListSize, "", (matches) => { if (matches.success) { if (matches.matches.Count > 0 && !OnlyHost) { matcher.JoinMatch(matches.matches[0].networkId, "", (join) => { if (join.success) { Utility.SetAccessTokenForNetwork(join.networkId, new NetworkAccessToken(join.accessTokenString)); NetworkClient client = new NetworkClient(); client.RegisterHandler(MsgType.Connect, (connected) => { Debug.Log("Connected"); }); client.Connect(new MatchInfo(join)); manager.StartClient(); } else { Debug.LogError("Could not join match"); } }); } else { matcher.CreateMatch(URandom.value.ToString(), PlayerCountPerRoom, Advertise, "", (created) => { if (created.success) { Debug.Log("Create match succeeded"); Utility.SetAccessTokenForNetwork(created.networkId, new NetworkAccessToken(created.accessTokenString)); NetworkServer.Listen(new MatchInfo(created), 9000); manager.StartHost(); isHost = true; } else { Debug.LogError("Could not create match"); } }); } } else { Debug.LogError("Could not recieve list of matchces"); } }); }
public void AddListenerMatch(MatchInfoSnapshot gameMatch) { MenuMangerScript.JoinAMatchButton.GetComponent <Button>().onClick.RemoveAllListeners(); MenuMangerScript.JoinAMatchButton.GetComponent <Button>().onClick.AddListener( delegate { if (!hasjoinGame && !hascreatedGame && !ClientScene.ready) { hasjoinGame = true; MenuMangerScript.loadanimation.SetActive(true); MenuMangerScript.erroranimation.SetActive(false); networkMatch.JoinMatch(gameMatch.networkId, "", "", "", 0, 1, OnMatchJoined); } }); }
public void JoinFirstInternetMatch() { if (IsActive) { return; } networkMatch.ListMatches(0, 1, "", true, 0, 0, (success, info, matches) => { if (success && matches.Count > 0) { networkMatch.JoinMatch(matches[0].networkId, "", "", "", 0, 0, OnMatchJoined); } }); }
public IEnumerator JoinMatch(int mcount, List <MatchInfoSnapshot> matches) { yield return(new WaitForSeconds(1f)); bool reached = false; if (mcount > 0) { int selectedMatch = Random.Range(0, mcount); int count = 0; foreach (var match in matches) { if (count == selectedMatch) { create.gameObject.SetActive(false); join.gameObject.SetActive(false); manager.matchName = match.name; manager.matchSize = (uint)match.currentSize; /* PARAMETERS for CreateMatch() * netID: The network identity of the match to be joined * matchPassword: Password required to join this room (Will never be used...for now) * publicClientAddress: For online activity (should be fine if it's blank) * privateClientAddress: For local players (not necessary...for now) * eloScoreForMatch: Skills, bonueses, etc. * requestDomain: Perfect for future enhancements for different tiers (or difficulty) * callBack: Callback for when the function completes */ //manager.matchMaker.JoinMatch(match.networkId, "", "", "", 0, 0, OnJoinInternetMatch); //NetworkManager.singleton.matchMaker.JoinMatch(match.networkId, "", "", "", 0, 0, OnJoinInternetMatch); networkMatch.JoinMatch(match.networkId, "", "", "", 0, 0, OnJoinInternetMatch); reached = true; break; } count++; } if (!reached) { UpdateErrorMessage("Error Selecting Matches"); } } else { UpdateErrorMessage("No matches at this time"); } }
public void OnMatchList(ListMatchResponse matchListResponse) { foreach (MatchDesc desc in matchListResponse.matches) { if (desc.name.Equals(nameText.text)) { networkMatch.JoinMatch(desc.networkId, "", OnMatchJoined); matchFound = true; break; } } if (!matchFound) { print("Match could not be found"); } }
public void OnJoinButtonClick() { string strBabyName = m_InputField.text; m_NetworkMatch.ListMatches(0, 1, m_InputField.text, true, 0, 0, (success, info, matches) => { if (success && matches.Count > 0) { m_NetworkMatch.JoinMatch(matches[0].networkId, "", "", "", 0, 0, OnMatchJoined); } else { m_StateDisplay.text = "没有找到与宝贝名字相同的连接"; } }); PlayerPrefs.SetString("BabyName", strBabyName); m_StateDisplay.text = "正在连接中"; }
//---------------------------------------------------------------------------------------------------- /// <summary> /// フレームメソッド /// </summary> void Update() { //待機状態 if (m_isStandbyState) { return; } //部屋作成中 if (m_isCreateRoom) { //更新 m_match.ListMatches(0, 20, "", true, 0, 0, OnMatchList); //使用中のネットワークIDを取得 if (matches.Count >= 1 && matchInfo != null) { m_networkIdInUse = (UInt64)matchInfo.networkId; m_isStandbyState = true; } return; } //リストマッチの更新 if (matches == null) { //更新 m_match.ListMatches(0, 20, "", true, 0, 0, OnMatchList); } else if (matches.Count >= 1 && IsMatch()) { //ルームに参加 m_match.JoinMatch((UnityEngine.Networking.Types.NetworkID)m_networkIdInUse, "", "", "", 0, 0, OnMatchJoined); m_isJoinRoom = true; m_isStandbyState = true; } else { //ルームの作成 matchName = ROOM_NAME + DateTime.Now.ToLongTimeString(); m_match.CreateMatch(matchName, matchSize, true, "", "", "", 0, 0, OnMatchCreate); m_isCreateRoom = true; } }
public void ConnectToOrCreateMatch(bool success, string extendedInfo, List <MatchInfoSnapshot> matches) { if (success) { if (singlePlayerDebug && matches != null && matches.Count > 0) { networkMatcher.JoinMatch(matches[0].networkId, "", "", "", 0, 0, OnMatchJoined); } else { print("Matches (" + matches.Count + "): " + matches); networkMatcher.CreateMatch("defaultRoomTest", 20, true, "", "mm.unet.unity3d.com", "", 0, 0, OnMatchCreate); } } else if (!success) { print("Failed listing matches: " + extendedInfo); } }
void Start() { manager = GetComponent<NetworkManager>(); manager.StartMatchMaker(); matcher = manager.matchMaker; matcher.ListMatches(0, ListSize, "", (matches) => { if (matches.success) { if (matches.matches.Count > 0 && !OnlyHost) { matcher.JoinMatch(matches.matches[0].networkId, "", (join) => { if (join.success) { Utility.SetAccessTokenForNetwork(join.networkId, new NetworkAccessToken(join.accessTokenString)); NetworkClient client = new NetworkClient(); client.RegisterHandler(MsgType.Connect, (connected) => { Debug.Log("Connected"); }); client.Connect(new MatchInfo(join)); manager.StartClient(); } else { Debug.LogError("Could not join match"); } }); } else { matcher.CreateMatch(URandom.value.ToString(), PlayerCountPerRoom, Advertise, "", (created) => { if (created.success) { Debug.Log("Create match succeeded"); Utility.SetAccessTokenForNetwork(created.networkId, new NetworkAccessToken(created.accessTokenString)); NetworkServer.Listen(new MatchInfo(created), 9000); manager.StartHost(); isHost = true; } else { Debug.LogError("Could not create match"); } }); } } else { Debug.LogError("Could not recieve list of matchces"); } }); }
public void OnMatchList(ListMatchResponse matchListResponse) { if (matchListResponse.success && matchListResponse.matches != null) { matchList = matchListResponse.matches; foreach (Transform child in matchesPanel) { Destroy(child.gameObject); } foreach (var match in matchList) { string buttonText = "Join match: " + match.name; GameObject goButton = (GameObject)Instantiate(matchButtonPrefab); goButton.transform.SetParent(matchesPanel, false); goButton.transform.FindChild("Text").GetComponent <Text>().text = buttonText; Button tempButton = goButton.GetComponent <Button>(); tempButton.onClick.AddListener(() => networkMatch.JoinMatch(match.networkId, "", OnMatchJoined)); } } }
public void buttonClicked(MatchDesc desc) { networkMatch.JoinMatch(desc.networkId, "", OnMatchJoined); }
public void OnMatchList(ListMatchResponse matchListResponse, NetworkMatch networkMatch, NetworkMatch.ResponseDelegate<JoinMatchResponse> OnMatchJoined) { foreach (MatchDesc md in matchListResponse.matches) { GameObject newButton = GameObject.Instantiate(joinButtonPrefab); newButton.transform.parent = joinGameUI.transform; newButton.transform.localPosition = new Vector2(newButton.transform.position.x, joinListY); newButton.GetComponentInChildren<Text>().text = md.name; newButton.GetComponent<Button>().onClick.AddListener(() => { networkMatch.JoinMatch(md.networkId, "", OnMatchJoined); }); joinListY -= 20; joinGameButtons.Add(newButton); } }
public void JoinGame(MatchInfoSnapshot info) { networkMatch.JoinMatch(info.networkId, "", "", "", 0, 0, OnMatchJoined); }
void OnGUI() { if (string.IsNullOrEmpty(Application.cloudProjectId)) { GUILayout.Label("You must set up the project first. See the Multiplayer tab in the Service Window"); } else { GUILayout.Label("Cloud Project ID: " + Application.cloudProjectId); } if (m_MatchJoined) { GUILayout.Label("Match joined '" + m_MatchName + "' on Matchmaker server"); } else if (m_MatchCreated) { GUILayout.Label("Match '" + m_MatchName + "' created on Matchmaker server"); } GUILayout.Label("Connection Established: " + m_ConnectionEstablished); if (m_MatchCreated || m_MatchJoined) { GUILayout.Label("Relay Server: " + m_MatchInfo.address + ":" + m_MatchInfo.port); GUILayout.Label("NetworkID: " + m_MatchInfo.networkId + " NodeID: " + m_MatchInfo.nodeId); GUILayout.BeginHorizontal(); GUILayout.Label("Outgoing message:"); m_NetworkMessage = GUILayout.TextField(m_NetworkMessage); GUILayout.EndHorizontal(); GUILayout.Label("Last incoming message: " + m_LastReceivedMessage); if (m_ConnectionEstablished && GUILayout.Button("Send message")) { m_Writer.SeekZero(); m_Writer.Write(m_NetworkMessage); byte error; for (int i = 0; i < m_ConnectionIds.Count; ++i) { NetworkTransport.Send(m_HostId, m_ConnectionIds[i], 0, m_Writer.AsArray(), m_Writer.Position, out error); if ((NetworkError)error != NetworkError.Ok) { Debug.LogError("Failed to send message: " + (NetworkError)error); } } } if (GUILayout.Button("Shutdown")) { m_NetworkMatch.DropConnection(m_MatchInfo.networkId, m_MatchInfo.nodeId, 0, OnConnectionDropped); } } else { if (GUILayout.Button("Create Room")) { m_NetworkMatch.CreateMatch(m_MatchName, 4, true, "", "", "", 0, 0, OnMatchCreate); } if (GUILayout.Button("Join first found match")) { m_NetworkMatch.ListMatches(0, 1, "", true, 0, 0, (success, info, matches) => { if (success && matches.Count > 0) { m_NetworkMatch.JoinMatch(matches[0].networkId, "", "", "", 0, 0, OnMatchJoined); } }); } if (GUILayout.Button("List rooms")) { m_NetworkMatch.ListMatches(0, 20, "", true, 0, 0, OnMatchList); } if (m_MatchList.Count > 0) { GUILayout.Label("Current rooms:"); } foreach (var match in m_MatchList) { if (GUILayout.Button(match.name)) { m_NetworkMatch.JoinMatch(match.networkId, "", "", "", 0, 0, OnMatchJoined); } } } }
private void OnGUI() { if (!showGUI) { return; } int num = 10 + offsetX; int num2 = 40 + offsetY; bool flag = manager.client == null || manager.client.connection == null || manager.client.connection.connectionId == -1; if (!manager.IsClientConnected() && !NetworkServer.active && manager.matchMaker == null) { if (flag) { if (Application.platform != RuntimePlatform.WebGLPlayer) { if (GUI.Button(new Rect(num, num2, 200f, 20f), "LAN Host(H)")) { manager.StartHost(); } num2 += 24; } if (GUI.Button(new Rect(num, num2, 105f, 20f), "LAN Client(C)")) { manager.StartClient(); } manager.networkAddress = GUI.TextField(new Rect(num + 100, num2, 95f, 20f), manager.networkAddress); num2 += 24; if (Application.platform == RuntimePlatform.WebGLPlayer) { GUI.Box(new Rect(num, num2, 200f, 25f), "( WebGL cannot be server )"); num2 += 24; } else { if (GUI.Button(new Rect(num, num2, 200f, 20f), "LAN Server Only(S)")) { manager.StartServer(); } num2 += 24; } } else { GUI.Label(new Rect(num, num2, 200f, 20f), "Connecting to " + manager.networkAddress + ":" + manager.networkPort + ".."); num2 += 24; if (GUI.Button(new Rect(num, num2, 200f, 20f), "Cancel Connection Attempt")) { manager.StopClient(); } } } else { if (NetworkServer.active) { string text = "Server: port=" + manager.networkPort; if (manager.useWebSockets) { text += " (Using WebSockets)"; } GUI.Label(new Rect(num, num2, 300f, 20f), text); num2 += 24; } if (manager.IsClientConnected()) { GUI.Label(new Rect(num, num2, 300f, 20f), "Client: address=" + manager.networkAddress + " port=" + manager.networkPort); num2 += 24; } } if (manager.IsClientConnected() && !ClientScene.ready) { if (GUI.Button(new Rect(num, num2, 200f, 20f), "Client Ready")) { ClientScene.Ready(manager.client.connection); if (ClientScene.localPlayers.Count == 0) { ClientScene.AddPlayer(0); } } num2 += 24; } if (NetworkServer.active || manager.IsClientConnected()) { if (GUI.Button(new Rect(num, num2, 200f, 20f), "Stop (X)")) { manager.StopHost(); } num2 += 24; } if (NetworkServer.active || manager.IsClientConnected() || !flag) { return; } num2 += 10; if (Application.platform == RuntimePlatform.WebGLPlayer) { GUI.Box(new Rect(num - 5, num2, 220f, 25f), "(WebGL cannot use Match Maker)"); return; } if (manager.matchMaker == null) { if (GUI.Button(new Rect(num, num2, 200f, 20f), "Enable Match Maker (M)")) { manager.StartMatchMaker(); } num2 += 24; return; } if (manager.matchInfo == null) { if (manager.matches == null) { if (GUI.Button(new Rect(num, num2, 200f, 20f), "Create Internet Match")) { NetworkMatch matchMaker = manager.matchMaker; string matchName = manager.matchName; uint matchSize = manager.matchSize; NetworkManager networkManager = manager; matchMaker.CreateMatch(matchName, matchSize, matchAdvertise: true, "", "", "", 0, 0, networkManager.OnMatchCreate); } num2 += 24; GUI.Label(new Rect(num, num2, 100f, 20f), "Room Name:"); manager.matchName = GUI.TextField(new Rect(num + 100, num2, 100f, 20f), manager.matchName); num2 += 24; num2 += 10; if (GUI.Button(new Rect(num, num2, 200f, 20f), "Find Internet Match")) { NetworkMatch matchMaker2 = manager.matchMaker; NetworkManager networkManager2 = manager; matchMaker2.ListMatches(0, 20, "", filterOutPrivateMatchesFromResults: false, 0, 0, networkManager2.OnMatchList); } num2 += 24; } else { for (int i = 0; i < manager.matches.Count; i++) { MatchInfoSnapshot matchInfoSnapshot = manager.matches[i]; if (GUI.Button(new Rect(num, num2, 200f, 20f), "Join Match:" + matchInfoSnapshot.name)) { manager.matchName = matchInfoSnapshot.name; NetworkMatch matchMaker3 = manager.matchMaker; NetworkID networkId = matchInfoSnapshot.networkId; NetworkManager networkManager3 = manager; matchMaker3.JoinMatch(networkId, "", "", "", 0, 0, networkManager3.OnMatchJoined); } num2 += 24; } if (GUI.Button(new Rect(num, num2, 200f, 20f), "Back to Match Menu")) { manager.matches = null; } num2 += 24; } } if (GUI.Button(new Rect(num, num2, 200f, 20f), "Change MM server")) { m_ShowServer = !m_ShowServer; } if (m_ShowServer) { num2 += 24; if (GUI.Button(new Rect(num, num2, 100f, 20f), "Local")) { manager.SetMatchHost("localhost", 1337, https: false); m_ShowServer = false; } num2 += 24; if (GUI.Button(new Rect(num, num2, 100f, 20f), "Internet")) { manager.SetMatchHost("mm.unet.unity3d.com", 443, https: true); m_ShowServer = false; } num2 += 24; if (GUI.Button(new Rect(num, num2, 100f, 20f), "Staging")) { manager.SetMatchHost("staging-mm.unet.unity3d.com", 443, https: true); m_ShowServer = false; } } num2 += 24; GUI.Label(new Rect(num, num2, 300f, 20f), "MM Uri: " + manager.matchMaker.baseUri); num2 += 24; if (GUI.Button(new Rect(num, num2, 200f, 20f), "Disable Match Maker")) { manager.StopMatchMaker(); } num2 += 24; }
public void StartClient(NetworkID networkId, string password) { m_NetworkMatch.JoinMatch(networkId, password, "", "", 0, 0, OnMatchJoined); }