Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     readyPlayers = new List <PlayerNetworkManager>();
     NetworkManagerDemo._instance = this;
 }
Esempio n. 2
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 private void CmdSetAsReady()
 {
     NetworkManagerDemo.getInstance().MarkAsReady(this, connectionToClient);
 }