OnInit() public method

public OnInit ( ) : void
return void
Esempio n. 1
0
    static int OnInit(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        NetworkManager obj = LuaScriptMgr.GetUnityObject <NetworkManager>(L, 1);

        obj.OnInit();
        return(0);
    }
    static int OnInit(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        NetworkManager obj = (NetworkManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "NetworkManager");

        obj.OnInit();
        return(0);
    }
Esempio n. 3
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 static int OnInit(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         NetworkManager obj = (NetworkManager)ToLua.CheckObject(L, 1, typeof(NetworkManager));
         obj.OnInit();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 4
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    private static int OnInit(IntPtr L)
    {
        int result;

        try
        {
            ToLua.CheckArgsCount(L, 1);
            NetworkManager networkManager = (NetworkManager)ToLua.CheckObject(L, 1, typeof(NetworkManager));
            networkManager.OnInit();
            result = 0;
        }
        catch (Exception e)
        {
            result = LuaDLL.toluaL_exception(L, e, null);
        }
        return(result);
    }
Esempio n. 5
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 /// <summary>
 /// 初始化完成
 /// </summary>
 public void OnInit()
 {
     _networkManager.OnInit();
 }