protected override void ProcessForwardData(byte[] d)
        {
            if (Screen == null)
            {
                return;
            }

            var seq              = NetworkDataTools.GetByte(d[1]);
            var msgSessionID     = NetworkDataTools.GetSplitBits(d[2], d[3], 8, 8);
            var msgUserID        = NetworkDataTools.GetHighBits(d[4], 4);
            var msgSessionSecret = NetworkDataTools.GetSplitBits(d[4], d[5], 4, 8);
            var msgTime          = NetworkDataTools.GetSingle(d[6], d[7], d[8], d[9]);

            if (msgSessionID != SessionID || msgSessionSecret != SessionSecret || msgUserID == 0)
            {
                SAMLog.Warning("SNS-Server", $"Invalid server message: ({msgSessionID} != {SessionID} || {msgSessionSecret} != {SessionSecret} || {msgUserID} == {0})");
                return;
            }

            if (IsSeqGreater(UserConn[msgUserID].LastRecievedSeq, seq))
            {
                ProcessStateData(d, msgUserID);
            }
            else
            {
                SAMLog.Debug("Ignore Out-Of-Order Message");
            }


            RecieveMsg(msgUserID, seq);
        }
Esempio n. 2
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        private void ProcessForwardBullets(ref int p, byte[] d, long bseq, float sendertime)
        {
            int count = d[p];

            p++;

            for (int i = 0; i < count; i++)
            {
                var id    = NetworkDataTools.GetSplitBits(d[p + 0], d[p + 1], 8, 4);
                var state = (RemoteBullet.RemoteBulletState)NetworkDataTools.GetLowBits(d[p + 1], 4);

                var ipx = NetworkDataTools.GetUInt16(d[p + 2], d[p + 3]);
                var ipy = NetworkDataTools.GetUInt16(d[p + 4], d[p + 5]);
                Screen.DoubleByteToPosition(ipx, ipy, out float px, out float py);

                var rot   = NetworkDataTools.ConvertToRadians(NetworkDataTools.GetSplitBits(d[p + 6], d[p + 7], 8, 2), 10);
                var len   = NetworkDataTools.GetSplitBits(d[p + 7], d[p + 8], 6, 5) / 8f;
                var veloc = new Vector2(len, 0).Rotate(rot);

                var fraction = Screen.GetFractionByID(NetworkDataTools.GetLowBits(d[p + 8], 3));
                var scale    = 16 * (d[p + 9] / 255f);

                var bullet = Screen.RemoteBulletMapping[id];

                switch (state)
                {
                case RemoteBullet.RemoteBulletState.Normal:
                    if (bullet != null)
                    {
                        bullet.RemoteUpdate(state, px, py, veloc, fraction, scale, bseq, sendertime);
                    }
                    else
                    {
                        Screen.RemoteBulletMapping[id]             = new RemoteBullet(Screen, new FPoint(px, py), veloc, id, scale, fraction, bseq);
                        Screen.RemoteBulletMapping[id].RemoteState = state;
                        Screen.Entities.AddEntity(Screen.RemoteBulletMapping[id]);

                        Screen.RemoteBulletMapping[id].RemoteUpdate(state, px, py, veloc, fraction, scale, bseq, sendertime);
                        Screen.RemoteBulletMapping[id].ClientPredictionMiss = false;
                    }
                    break;

                case RemoteBullet.RemoteBulletState.Dying_Explosion:
                case RemoteBullet.RemoteBulletState.Dying_ShrinkSlow:
                case RemoteBullet.RemoteBulletState.Dying_ShrinkFast:
                case RemoteBullet.RemoteBulletState.Dying_Fade:
                case RemoteBullet.RemoteBulletState.Dying_Instant:
                case RemoteBullet.RemoteBulletState.Dying_FadeSlow:
                    if (bullet != null && bullet.RemoteState != state)
                    {
                        bullet.RemoteUpdate(state, px, py, veloc, fraction, scale, bseq, sendertime);
                    }
                    break;

                default:
                    SAMLog.Error("GDMC::EnumSwitch_PFB", "Unknown enum value: " + state);
                    break;
                }

                p += PLEN_BULLETS;
            }

            for (int i = 0; i < GDGameScreen.MAX_BULLET_ID; i++)
            {
                if (Screen.RemoteBulletMapping[i] != null && bseq - Screen.RemoteBulletMapping[i].LastUpdateBigSeq > REMOTE_BULLET_UPDATELESS_LIFETIME)
                {
                    if (Screen.RemoteBulletMapping[i].RemoteState == RemoteBullet.RemoteBulletState.Normal)
                    {
                        SAMLog.Debug("Mercykill Bullet: " + i);
                        Screen.RemoteBulletMapping[i].Alive = false;
                    }
                    else
                    {
                        // all ok - its dying
                    }
                }
            }
        }