void Update() { // antes de saltar , esperar cierto tiempo if (Input.GetKeyDown(KeyCode.Space) && !localPlayerInstantiated) { localPlayerInstantiated = true; io.Emit("Partida", NetWorkManager.InputJumpHelicopter()); } }
void Update() { // antes de saltar , esperar cierto tiempo if (Input.GetKeyDown(KeyCode.Space) && !localPlayerInstantiated) { localPlayerInstantiated = true; io.Emit("Partida", NetWorkManager.InputJumpHelicopter()); } }