void PadTouch(float x, float y, float z) {//패드를 터치했을때 v.Set(x, y, z); cur.transform.position = c.ScreenToWorldPoint(v); World.text = "X : " + cur.transform.position.x + " Y : " + cur.transform.position.y; //패드 터치 정보 송신 if (DateTime.Now.Millisecond - frame.Millisecond >= 33 || DateTime.Now.Millisecond - frame.Millisecond < -33) { frame = DateTime.Now; CS_MOVE_PACKET mov; mov.id = nm.My_Info.id; mov.x = (x - startpos_screen.x) / (Screen.width / 4); mov.y = (y - startpos_screen.y) / (Screen.height / 3); nm.GameDataSend(mov, NetworkController.CS_MOVE); } }