public void ServerCreateLocalPlayer() { NetPlayer player = Instantiate <NetPlayer>(localPlayerPrefab); player.Init(0, playerName); InvokeOnPlayerCreated(player); }
public void ServerCreatePlayer(int id, string pName) { NetPlayer player = Instantiate <NetPlayer>(playerPrefab); player.Init(id, pName); InvokeOnPlayerCreated(player); }
public void ClientCreatePlayer(int id, string pName) { NetPlayer player = playerPrefab; if (id == Client.id) { player = localPlayerPrefab; } NetPlayer _p = Instantiate <NetPlayer>(player); _p.Init(id, pName); InvokeOnPlayerCreated(_p); }