public override int writeToBuff(ref NetOutputBuffer buff) { for (byte i = 0; i < GEMBAGINDEX; i++) { buff.WriteSByte(m_GemBagIndex[i]); } buff.WriteInt(m_Platform); return(NET_DEFINE.PACKET_HEADER_SIZE + getSize()); }
public override int writeToBuff(ref NetOutputBuffer buff) { buff.WriteByte(m_Index); buff.WriteSByte(m_nRandomLevel); return(NET_DEFINE.PACKET_HEADER_SIZE + getSize()); }