Esempio n. 1
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 //Clear
 public void Clear()
 {
     foreach (KeyValuePair <string, AssetBundle> item in this.m_mapRes)
     {
         item.Value.Unload(false);
     }
     this.m_mapRes.Clear();
     this.m_AbRequest = null;
 }
Esempio n. 2
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		//Clear
		public void Clear()
		{
			foreach( KeyValuePair<string,AssetBundle> item in this.m_mapRes )
			{
				item.Value.Unload(false);
			}
			this.m_mapRes.Clear();
			this.m_AbRequest = null;
		}
Esempio n. 3
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        private Dictionary <string, AssetBundle> m_mapRes = new Dictionary <string, AssetBundle>(); //the resource map

        //create request
        public static AbRequest Create(FINISH_CALLBACK finish_callback = null, ERROR_CALLBACK error_callback = null)
        {
            GameObject go  = new GameObject("AbRequest");
            AbRequest  req = go.AddComponent <AbRequest>();

            req.m_delFinishCallback = finish_callback;
            req.m_delErrorCallback  = error_callback;
            req.m_iLoadIndex        = 0;
            req.m_iCompleteNum      = 0;
            req.m_lstPath.Clear();
            req.m_lstLoader.Clear();
            req.m_mapRes.Clear();
            return(req);
        }
Esempio n. 4
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        //request
        public void Request(List<string> paths ,FINISH_CALLBACK finish_callback = null , ERROR_CALLBACK error_callback = null)
        {
            this.m_FinishCallback = finish_callback;
            this.m_ErrorCallback = error_callback;

            this.m_AbRequest = AbRequest.Create(RequestFinishCallback);
            for(int i = 0 ; i < paths.Count ; i++)
            {
                string path = paths[i];
                if(!this.m_mapRes.ContainKey(path))
                {
                    this.m_mapRes.Add(path,null);
                    this.m_AbRequest.Request(path);
                }
            }
        }
Esempio n. 5
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        //request
        public void Request(List <string> paths, FINISH_CALLBACK finish_callback = null, ERROR_CALLBACK error_callback = null)
        {
            this.m_FinishCallback = finish_callback;
            this.m_ErrorCallback  = error_callback;

            this.m_AbRequest = AbRequest.Create(RequestFinishCallback);
            for (int i = 0; i < paths.Count; i++)
            {
                string path = paths[i];
                if (!this.m_mapRes.ContainKey(path))
                {
                    this.m_mapRes.Add(path, null);
                    this.m_AbRequest.Request(path);
                }
            }
        }
	// Use this for initialization
	void Start ()
	{
		this.req = AbRequest.Create(finish_callback , error_callback);

		string path = "file:///"+Application.dataPath + "/example/bundle/item.unity3d";
		this.paths.Add(path);
		req.Request(path);

		path = "file:///"+Application.dataPath + "/example/bundle/Terrain.unity3d";
		this.paths.Add(path);
		req.Request(path);

		path = "file:///"+Application.dataPath + "/example/bundle/Button.unity3d";
		this.paths.Add(path);
		req.Request(path);
	}