Esempio n. 1
0
    private void MSG_PLAYER_ACTION()
    {
        //读取流信息,更新玩家状态
        NetBitStream stream = new NetBitStream();

        stream.BeginRead2(packet);

        string name;
        bool   first;
        float  pos_x;
        float  pos_y;
        float  hp;
        int    ctype;

        stream.ReadString(out name);
        stream.ReadBool(out first);
        stream.ReadFloat(out pos_x);
        stream.ReadFloat(out pos_y);
        stream.ReadFloat(out hp);
        stream.ReadInt(out ctype);

        Player player = null;

        foreach (Player p in playerList)
        {
            if (p.name.Equals(name))
            {
                player = p;
            }
        }

        player.name  = name;
        player.first = first;
        player.pos_x = pos_x;
        player.pos_y = pos_y;
        player.hp    = hp;
        player.ctype = ctype;

        List <byte> lc = new List <byte>();
        int         count;

        stream.ReadInt(out count);
        for (int i = 0; i < count; i++)
        {
            byte b;
            stream.ReadByte(out b);
            lc.Add(b);
        }
        //传递控制信息
        CGameManager.Instance.UpdateControl(name, lc);
        Debug.Log("recv control ****");
        Debug.Log(name);
        Debug.Log(first);
        Debug.Log(pos_x);
        Debug.Log(pos_y);
        Debug.Log(hp);
        Debug.Log(ctype);
        string str = "";

        foreach (byte b in lc)
        {
            str += b + "-";
        }
        Debug.Log(str);
    }
Esempio n. 2
0
        static void Main(string[] args)
        {
            ushort id      = 10;
            byte   n       = 0;
            bool   b       = false;
            int    vint    = 100;
            uint   vint2   = 999;
            short  vshort  = 10;
            ushort vshort2 = 101;
            float  number  = 0.8f;
            string data    = "我是中国人";

            NetBitStream stream = new NetBitStream();

            stream.BeginWrite(id);
            stream.WriteByte(n);
            stream.WriteBool(b);
            stream.WriteInt(vint);
            stream.WriteUInt(vint2);
            stream.WriteShort(vshort);
            stream.WriteUShort(vshort2);
            stream.WriteFloat(number);
            stream.WriteString(data);
            stream.EncodeHeader();

            NetPacket packet = new NetPacket();

            packet.CopyBytes(stream);


            NetBitStream stream2 = new NetBitStream();

            stream2.BeginRead(packet, out id);
            stream2.ReadByte(out n);
            stream2.ReadBool(out b);
            stream2.ReadInt(out vint);
            stream2.ReadUInt(out vint2);
            stream2.ReadShort(out vshort);
            stream2.ReadUShort(out vshort2);
            stream2.ReadFloat(out number);
            stream2.ReadString(out data);

            System.Console.WriteLine(id);
            System.Console.WriteLine(n);
            System.Console.WriteLine(b);
            System.Console.WriteLine(vint);
            System.Console.WriteLine(vint2);
            System.Console.WriteLine(vshort);
            System.Console.WriteLine(vshort2);
            System.Console.WriteLine(number);
            System.Console.WriteLine(data);

            NetStructManager.TestStruct cif;
            cif.header = 10;
            cif.msgid  = 5;
            cif.m      = 0.9f;
            cif.n      = 10;
            cif.str    = "hello";


            byte[] bs = NetStructManager.getBytes(cif);
            NetStructManager.EncoderHeader(ref bs);

            NetStructManager.TestStruct cif2;
            System.Type type = typeof(NetStructManager.TestStruct);

            cif2 = (NetStructManager.TestStruct)NetStructManager.fromBytes(bs, type);

            System.Console.WriteLine(":" + bs.Length);
            System.Console.WriteLine(":" + cif2.header);
            System.Console.WriteLine(cif2.msgid);
            System.Console.WriteLine(cif2.m);
            System.Console.WriteLine(cif2.n);
            System.Console.WriteLine(cif2.str);


            ChatClient client = new ChatClient();

            client.Start();
            client.Update();
        }