private void SendControl() { NetBitStream stream = new NetBitStream(); stream.BeginWrite((ushort)MessageIdentifiers.ID.PLAYER_ACTION); Player p = m_netManager.player; stream.WriteString(p.name); stream.WriteBool(p.first); stream.WriteFloat(p.pos_x); stream.WriteFloat(p.pos_y); stream.WriteFloat(p.hp); stream.WriteInt(p.ctype); int count = CGameManager.Instance.ControlList().Count; stream.WriteInt(count); List <byte> lc = CGameManager.Instance.ControlList(); for (int i = 0; i < count; i++) { stream.WriteByte(lc[i]); } stream.EncodeHeader(); m_netManager.Send(stream); CGameManager.Instance.ControlList().Clear(); }
public void SendChat(string message) { NetBitStream stream = new NetBitStream(); stream.BeginWrite((ushort)MessageIdentifiers.ID.ID_CHAT); stream.WriteString(message); stream.EncodeHeader(); m_netManager.Send(stream); }
// 发送聊天消息 void SendChat() { // 将聊天消息写入NetBitStream对象 NetBitStream stream = new NetBitStream(); stream.BeginWrite((ushort)MessageIdentifiers.ID.ID_CHAT); stream.WriteString(_inputString); stream.EncodeHeader(); // 发送给服务器端 mGNManager.Send(stream); //清空_inputString _inputString = ""; }
// 发送聊天消息 void SendChat() { // 将聊天消息写入NetBitStream对象 NetBitStream stream = new NetBitStream(); stream.BeginWrite((ushort)MessageIdentifiers.ID.ID_CHAT); stream.WriteString(m_inputString); stream.EncodeHeader(); // 发送给服务器端 m_netManager.Send(stream); //清空m_inputString m_inputString = ""; }
public void Login(string name,string pwd) { Debug.Log( "name = " + name + "; pwd = " + pwd ); NetBitStream stream = new NetBitStream(); stream.BeginWrite( (ushort)Protocol.ID.LOGIN ); LoginProto.Login login = new LoginProto.Login(); login.name = name; login.pwd = pwd; System.IO.MemoryStream mstream = new System.IO.MemoryStream(); ProtoBuf.Serializer.Serialize<LoginProto.Login>( mstream, login ); byte[] bs = mstream.ToArray(); stream.WriteBodyBytes( bs ); stream.EncodeHeader(); _SvrMgr.Send( stream ); }
public void Login(string name, string pwd) { Debug.Log("name = " + name + "; pwd = " + pwd); NetBitStream stream = new NetBitStream(); stream.BeginWrite((ushort)Protocol.ID.LOGIN); LoginProto.Login login = new LoginProto.Login(); login.name = name; login.pwd = pwd; System.IO.MemoryStream mstream = new System.IO.MemoryStream(); ProtoBuf.Serializer.Serialize <LoginProto.Login>(mstream, login); byte[] bs = mstream.ToArray(); stream.WriteBodyBytes(bs); stream.EncodeHeader(); _SvrMgr.Send(stream); }
public bool Login(string username, string password, out string msg) { if (false == m_netManager.bConnected) { msg = "无法连接到服务器,请稍后重试!"; return(false); } m_netManager.iLoginState = 0; NetBitStream stream = new NetBitStream(); stream.BeginWrite((ushort)MessageIdentifiers.ID.CLIENT_LOGIN); stream.WriteString(username + "&" + password); stream.EncodeHeader(); m_netManager.Send(stream); msg = ""; Stopwatch sw = new Stopwatch(); sw.Start(); while (0 == m_netManager.iLoginState) { m_netManager.Update(); long time = sw.ElapsedMilliseconds; if (time > 5000) { break; } } sw.Stop(); if (1 == m_netManager.iLoginState) { msg = m_netManager.strMessage; m_netManager.strUsername = username; return(true);; } msg = m_netManager.strMessage; return(false); }
public bool LinkWorld(out string msg) { if (false == m_netManager.bConnected) { msg = "无法连接到服务器,请稍后重试!"; return(false); } m_netManager.iGameState = 0; NetBitStream stream = new NetBitStream(); stream.BeginWrite((ushort)MessageIdentifiers.ID.CLIENT_LINK_WORLD); stream.WriteString(m_netManager.strUsername); stream.WriteInt(m_netManager.player.ctype); stream.EncodeHeader(); m_netManager.Send(stream); msg = ""; Stopwatch sw = new Stopwatch(); sw.Start(); while (0 == m_netManager.iGameState) { m_netManager.Update(); long time = sw.ElapsedMilliseconds; if (time > 5000) { break; } } sw.Stop(); if (1 == m_netManager.iGameState) { msg = m_netManager.strMessage; return(true);; } msg = m_netManager.strMessage; return(false); }
static void Main(string[] args) { ushort id = 10; byte n = 0; bool b = false; int vint = 100; uint vint2 = 999; short vshort = 10; ushort vshort2 = 101; float number = 0.8f; string data = "我是中国人"; NetBitStream stream = new NetBitStream(); stream.BeginWrite(id); stream.WriteByte(n); stream.WriteBool(b); stream.WriteInt(vint); stream.WriteUInt(vint2); stream.WriteShort(vshort); stream.WriteUShort(vshort2); stream.WriteFloat(number); stream.WriteString(data); stream.EncodeHeader(); NetPacket packet = new NetPacket(); packet.CopyBytes(stream); NetBitStream stream2 = new NetBitStream(); stream2.BeginRead(packet, out id); stream2.ReadByte(out n); stream2.ReadBool(out b); stream2.ReadInt(out vint); stream2.ReadUInt(out vint2); stream2.ReadShort(out vshort); stream2.ReadUShort(out vshort2); stream2.ReadFloat(out number); stream2.ReadString(out data); System.Console.WriteLine(id); System.Console.WriteLine(n); System.Console.WriteLine(b); System.Console.WriteLine(vint); System.Console.WriteLine(vint2); System.Console.WriteLine(vshort); System.Console.WriteLine(vshort2); System.Console.WriteLine(number); System.Console.WriteLine(data); NetStructManager.TestStruct cif; cif.header = 10; cif.msgid = 5; cif.m = 0.9f; cif.n = 10; cif.str = "hello"; byte[] bs = NetStructManager.getBytes(cif); NetStructManager.EncoderHeader(ref bs); NetStructManager.TestStruct cif2; System.Type type = typeof(NetStructManager.TestStruct); cif2 = (NetStructManager.TestStruct)NetStructManager.fromBytes(bs, type); System.Console.WriteLine(":" + bs.Length); System.Console.WriteLine(":" + cif2.header); System.Console.WriteLine(cif2.msgid); System.Console.WriteLine(cif2.m); System.Console.WriteLine(cif2.n); System.Console.WriteLine(cif2.str); ChatClient client = new ChatClient(); client.Start(); client.Update(); }