Esempio n. 1
0
    protected virtual void FixedUpdate()
    {
        if (GameSceneManager.Instance.LoadingState != LoadingState.NOT_LOADING)
        {
            return;
        }

        HandleStatusEffects();
        CalculateAnimation();

        if (!_player.IsAlive || !IsAlive)
        {
            _navigation.Stop();
            return;
        }

        if (_statusEffects.Any(x => x.OverrideNavigation))
        {
            foreach (StatusEffect x in _statusEffects)
            {
                x.Navigation();
            }
        }
        else
        {
            if (_hasAggro)
            {
                if ((_target.transform.position.ToVector2() - transform.position.ToVector2()).magnitude > _aggroDistance * 2.0f)
                {
                    _hasAggro = false;
                    _navigation.MoveTo(_spawnPosition, false);

                    return;
                }

                bool playerVisible = PlayerIsVisible(_aggroDistance);

                _navigation.MoveTo(_target, playerVisible);

                if (!playerVisible && !_navigation.HasPath)
                {
                    _navigation.Stop();
                }
            }
            else
            {
                if (!CheckAggro())
                {
                    if (_navigation.AtDestination())
                    {
                        _navigation.Stop();
                    }
                }
            }
        }
    }
Esempio n. 2
0
    private void FixedUpdate()
    {
        if (_navigation.AtDestination() && !_movingToPlayer)
        {
            _movingToPlayer = true;
        }

        if (_movingToPlayer)
        {
            _navigation.MoveTo(Main.Instance.player.gameObject, true);
        }
    }