protected override void Awake()
    {
        _NavController           = gameObject.GetComponentsInChildren <NavCameraController>(true)[0];
        _MeshHalfInControllerArr = gameObject.GetComponentsInChildren <ScreenMeshHalfInCameraController>(true);
        _PlaneMeshController     = gameObject.GetComponentsInChildren <ScrollPlaneMeshController>(true)[0];

        CalculateRect();
    }
Esempio n. 2
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 protected override void Awake()
 {
     _MeshHalfInController = gameObject.GetComponentsInChildren <ScreenMeshHalfInCameraController>(true)[0];
     _NavController        = gameObject.GetComponentsInChildren <NavCameraController>(true)[0];
 }