public ProcGen() { nativePointer = create_ProcGen(); generate_dungeon(nativePointer); }
private static extern int get_max_rooms(NativeProcGen *ptr);
private static extern char *get_dungeon(NativeProcGen *ptr);
private static extern int get_height(NativeProcGen *ptr);
private static extern int get_room_max_size(NativeProcGen *ptr);
private static extern void set_max_rooms(NativeProcGen *ptr, int value);
private static extern int get_width(NativeProcGen *ptr);
private static extern void set_room_min_size(NativeProcGen *ptr, int value);
private static extern void set_height(NativeProcGen *ptr, int value);
private static extern void set_width(NativeProcGen *ptr, int value);
private static extern void generate_dungeon(NativeProcGen *ptr);
private static extern void destroy_ProcGen(NativeProcGen *ptr);