Esempio n. 1
0
 public static string UseNameset(this string str, Nameset ns)
 {
     return(str.Replace("${townsperson}", ns.townsperson)
            .Replace("${mafia}", ns.mafia)
            .Replace("${cop}", ns.cop)
            .Replace("${doctor}", ns.doctor)
            .Replace("${mayor}", ns.mayor));
 }
Esempio n. 2
0
        public async Task CreateNameSet(string name, string mafia, string townsperson, string doctor, string detective, string mayor)
        {
            Nameset nameset = new Nameset
            {
                mafia       = mafia,
                townsperson = townsperson,
                doctor      = doctor,
                cop         = detective,
                mayor       = mayor
            };

            if (!Messages.SaveNameset(nameset, name))
            {
                await ReplyAsync("A nameset with the name '" + name + "' already exists. Pick a new name and try again...");
            }
            else
            {
                await ReplyAsync("A nameset with the name " + name + " has now been created! Just type '" + MafiaBot.delimeter + "startgame " + name + "' to use it!");
            }
        }
Esempio n. 3
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 private static string RemoveUser(ref IUser[][] users, IUser rem, Nameset names)
 {
     if (users[1].Contains(rem))
     {
         users[1] = users[1].Remove(rem);
         return(rem.Mention + " was hanged! They were a " + names.mafia);
     }
     else if (users[2].Contains(rem))
     {
         users[2] = users[2].Remove(rem);
         return(rem.Mention + " was hanged! They were a " + names.cop);
     }
     else if (users[3].Contains(rem))
     {
         users[3] = users[3].Remove(rem);
         return(rem.Mention + " was hanged! They were a " + names.doctor);
     }
     else
     {
         users[0] = users[0].Remove(rem);
         return(rem.Mention + " was hanged! They were a " + names.townsperson);
     }
 }
Esempio n. 4
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        public static bool SaveNameset(this Nameset names, string name)
        {
            if (File.Exists(AppDomain.CurrentDomain.BaseDirectory + "/name-sets/" + name + ".json"))
            {
                return(false);
            }

            string lines = File.ReadAllText(AppDomain.CurrentDomain.BaseDirectory + "/nameset-template.json");

            lines = lines.UseNameset(names);

            FileStream   fs     = File.Create(AppDomain.CurrentDomain.BaseDirectory + "/name-sets/" + name + ".json");
            StreamWriter writer = new StreamWriter(fs);

            writer.Write(lines);

            writer.Close();
            writer.Dispose();

            fs.Close();
            fs.Dispose();

            return(true);
        }
Esempio n. 5
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        public async Task StartGame(SocketCommandContext context, string nameset)
        {
            if (gamesInProgress.ContainsKey(context.Guild.Id))
            {
                gamesInProgress[context.Guild.Id] = true;
            }
            else
            {
                gamesInProgress.Add(context.Guild.Id, true);
            }

            string settings = DBUtils.CheckDBsForServer(context.Guild.Id.ToString());

            if (GuildUtils.NumberOfOnlineUsers(context.Guild) < int.Parse(Settings.ReadSetting(settings, "minplayers")) && !MafiaBot.DEBUG_MODE)
            {
                await context.Channel.SendMessageAsync("\u274C Looks like the Mafia's finished everyone off. Try again when more people are online!");

                return;
            }

            FileStream   fs     = File.OpenRead(AppDomain.CurrentDomain.BaseDirectory + "/name-sets/" + nameset + ".json");
            StreamReader reader = new StreamReader(fs);
            Nameset      names  = JsonConvert.DeserializeObject <Nameset>(reader.ReadToEnd());

            fs.Close();
            fs.Dispose();

            reader.Close();
            reader.Dispose();


            //CREATE CATEGORY
            SocketCategoryChannel cat = await GuildUtils.AddCategoryChannel("Mafia Game Channels", context.Guild);

            await GuildUtils.RemoveAllCategoryChannels(cat);

            List <RestTextChannel> channels = new List <RestTextChannel>();

            //SETTING UP CHANNELS ---------------------
            RestTextChannel town = await GuildUtils.AddChannel("Town", context.Guild, catergory : cat.Id);

            await GuildUtils.SetAccessPermissions(town, (new List <IUser>(context.Guild.Users)).ToArray(), GuildUtils.CANT_SEND);

            channels.Add(town);

            RestTextChannel mafia = await GuildUtils.AddChannel(names.mafia, context.Guild, catergory : cat.Id);

            await GuildUtils.SetAccessPermissions(mafia, (new List <IUser>(context.Guild.Users)).ToArray(), GuildUtils.CANT_SEND);

            await GuildUtils.SetAccessPermissions(mafia, (new List <IUser>(context.Guild.Users)).ToArray(), GuildUtils.BANNED_PERMISSIONS);

            channels.Add(mafia);

            RestTextChannel doctor = await GuildUtils.AddChannel(names.doctor, context.Guild, catergory : cat.Id);

            await GuildUtils.SetAccessPermissions(doctor, (new List <IUser>(context.Guild.Users)).ToArray(), GuildUtils.CANT_SEND);

            await GuildUtils.SetAccessPermissions(doctor, (new List <IUser>(context.Guild.Users)).ToArray(), GuildUtils.BANNED_PERMISSIONS);

            channels.Add(doctor);

            RestTextChannel detective = await GuildUtils.AddChannel(names.cop, context.Guild, catergory : cat.Id);

            await GuildUtils.SetAccessPermissions(detective, (new List <IUser>(context.Guild.Users)).ToArray(), GuildUtils.CANT_SEND);

            await GuildUtils.SetAccessPermissions(detective, (new List <IUser>(context.Guild.Users)).ToArray(), GuildUtils.BANNED_PERMISSIONS);

            channels.Add(detective);



            CreateGame(context, settings, channels.ToArray(), names);

            return;
        }
Esempio n. 6
0
        public async Task <IUser[]> Night(SocketCommandContext context, string settings, RestTextChannel[] channels, Nameset names, IUser[][] users, IUser[] allUsers)
        {
            RestTextChannel townChannel      = channels[0];
            RestTextChannel mafiaChannel     = channels[1];
            RestTextChannel doctorChannel    = channels[2];
            RestTextChannel detectiveChannel = channels[3];

            IUser[] townspeopleUsers = users[0];
            IUser[] mafiaUsers       = users[1];
            IUser[] detectiveUser    = users[2];
            IUser[] doctorUser       = users[3];



            await GuildUtils.SendEmbed(townChannel, context, "Hang tight! The " + names.mafia + " are choosing who to kill!", Color.Blue);

            try
            {
                IUser killed = await RunVote(context.Guild, mafiaChannel, 60, Messages.MAFIA_VOTE_MESSAGE.Replace("${delimeter}", MafiaBot.delimeter).UseNameset(names), users[1], allUsers);

                await channels[1].SendMessageAsync(killed.Username + " will be killed...");

                await GuildUtils.SendEmbed(townChannel, context, "Hang tight! The " + names.doctor + " is choosing who to save!", Color.Blue);

                IUser saved = await RunVote(context.Guild, doctorChannel, 40, Messages.DOCTOR_VOTE_MESSAGE.Replace("${delimeter}", MafiaBot.delimeter).UseNameset(names), doctorUser, allUsers);

                await channels[3].SendMessageAsync(saved.Username + " will be saved...");

                await GuildUtils.SendEmbed(townChannel, context, "Hang tight! The " + names.cop + " is learning someone's role!", Color.Blue);

                IUser learned = await RunVote(context.Guild, detectiveChannel, 40, Messages.DETECTIVE_VOTE_MESSAGE.Replace("${delimeter}", MafiaBot.delimeter).UseNameset(names), detectiveUser);

                Console.WriteLine(learned);
                if (learned != null)
                {
                    if (mafiaUsers.Contains(learned))
                    {
                        await detectiveChannel.SendMessageAsync(learned.Username + " is part of the " + names.mafia);
                    }
                    else if (doctorUser.Contains(learned))
                    {
                        await detectiveChannel.SendMessageAsync(learned.Username + " is the " + names.doctor);
                    }
                    else
                    {
                        await detectiveChannel.SendMessageAsync(learned.Username + " is a " + names.townsperson);
                    }
                }

                if (killed.Id != saved.Id)
                {
                    string roleReveal = "";

                    if (mafiaUsers.Contains(killed))
                    {
                        roleReveal = "They were a " + names.mafia + ".";
                        mafiaUsers = mafiaUsers.Remove(killed);
                    }
                    else if (detectiveUser.Contains(killed))
                    {
                        roleReveal    = "They were a " + names.cop + ".";
                        detectiveUser = detectiveUser.Remove(killed);
                    }
                    else if (doctorUser.Contains(killed))
                    {
                        roleReveal = "They were a " + names.doctor + ".";
                        doctorUser = doctorUser.Remove(killed);
                    }
                    else
                    {
                        roleReveal       = "They were a " + names.townsperson + ".";
                        townspeopleUsers = townspeopleUsers.Remove(killed);
                    }

                    await GuildUtils.SendEmbed(townChannel, context, Messages.GenerateDeathMessage(killed, roleReveal));
                }
                else
                {
                    await GuildUtils.SendEmbed(townChannel, context, Messages.GenerateSaveMessage(killed), new Color(255, 255, 255));
                }

                return(new IUser[] { killed, saved });
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                return(null);
            }
        }
Esempio n. 7
0
        //Channels
        //0 = town, 1 = mafia, 2 = doctor, 3 = detective
        //User Lists
        //0 = Townspeople, 1 = Mafia, 2 = Detective, 3 = Doctor
        private async Task RunGame(SocketCommandContext context, string settings, RestTextChannel[] channels, Nameset names, IUser[][] users)
        {
            try
            {
                IUser[] allUsers = users[0].Concat(users[1]).Concat(users[2]).Concat(users[3]).ToArray();
                bool    gameOver = false;

                await Task.Delay(25000);

                while (!gameOver)
                {
                    //0 = killed, 1 = saved
                    IUser[] results = await Night(context, settings, channels, names, users, allUsers);

                    if (results[0].Id != results[1].Id)
                    {
                        if (MafiaBot.DEBUG_MODE)
                        {
                            Console.WriteLine(results[0] + " - " + results[1] + " - " + allUsers.Length);
                        }

                        allUsers = allUsers.Remove(results[0]);
                        RemoveUser(ref users, results[0], names);
                    }

                    WinCondition condition = CheckWinCondition(users, ref gameOver);
                    if (condition == WinCondition.MafiaWin)
                    {
                        await channels[0].SendMessageAsync(Messages.MAFIA_WIN_MESSAGE.UseNameset(names));
                        break;
                    }
                    else if (condition == WinCondition.TownspeopleWin)
                    {
                        await channels[0].SendMessageAsync(Messages.TOWNSPEOPLE_WIN_MESSAGE.UseNameset(names));
                        break;
                    }

                    await Task.Delay(5000);

                    if (!mayors.ContainsKey(context.Guild.Id) || results[0].Id == mayors[context.Guild.Id].Id)
                    {
                        IUser mayor = await RunVote(context.Guild, channels[0], 30, Messages.MAYORAL_ELECTION_MESSAGE.UseNameset(names), allUsers, allUsers);

                        await channels[0].SendMessageAsync("The votes are in and the electoral college has decided. Congratulations " + mayor.Mention + "! You're the new mayor!!");
                        if (mayors.ContainsKey(context.Guild.Id))
                        {
                            mayors[context.Guild.Id] = mayor;
                        }
                        else
                        {
                            mayors.Add(context.Guild.Id, mayor);
                        }
                    }

                    await channels[0].SendMessageAsync(mayors[context.Guild.Id].Mention + ": will there be a hanging today? If so, type '?hanging' within 20 seconds to start a vote.");

                    await Task.Delay(20000, cancelTokens[context.Guild.Id].Token);

                    if (cancelTokens[context.Guild.Id].IsCancellationRequested)
                    {
                        IUser hanged = await RunVote(context.Guild, channels[0], 30, Messages.HANGING_VOTE.UseNameset(names), allUsers, allUsers);

                        allUsers = allUsers.Remove(hanged);
                        await channels[0].SendMessageAsync(RemoveUser(ref users, hanged, names));

                        condition = CheckWinCondition(users, ref gameOver);

                        if (condition == WinCondition.MafiaWin)
                        {
                            await channels[0].SendMessageAsync(Messages.MAFIA_WIN_MESSAGE.UseNameset(names));
                        }
                        else if (condition == WinCondition.TownspeopleWin)
                        {
                            await channels[0].SendMessageAsync(Messages.TOWNSPEOPLE_WIN_MESSAGE.UseNameset(names));
                        }
                    }
                    else
                    {
                        await GuildUtils.SendEmbed(channels[0], context, "Fine coward, I guess there's no trial... Now I'm disappointed. Whelp, time for another round of the old-fashioned killing...", Color.Green);
                    }
                }

                mayors.Remove(context.Guild.Id);
                votes.Remove(context.Guild.Id);

                gamesInProgress.Remove(context.Guild.Id);
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }
Esempio n. 8
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        private async Task CreateGame(SocketCommandContext context, string settings, RestTextChannel[] channels, Nameset names)
        {
            int   milliseconds = int.Parse(Settings.ReadSetting(settings, "timetostart")) * 1000;
            await channels[0].SendMessageAsync("@here There's a game of mafia starting in " + (milliseconds / 1000) + " seconds!");
            await Task.Delay(milliseconds / 2);

            await channels[0].SendMessageAsync((milliseconds / 2000) + " seconds until the game starts!");
            await Task.Delay(milliseconds / 2);

            if (int.Parse(Settings.ReadSetting(settings, "maxplayers")) > await GuildUtils.NumberOfOnlineUsers(channels[0]))
            {
                await channels[0].SendMessageAsync("According to server settings, there can only be " + Settings.ReadSetting(settings, "maxplayers") + " players in the game. Anyone in this channel is considered a player, so some will have to go. Think something's wrong? Talk to the server owner...");
                return;
            }

            //0 = Townspeople, 1 = Mafia, 2 = Detective, 3 = Doctor
            IUser[][] lists = GenerateUserLists(context.Guild.GetChannel(channels[0].Id));


            await GuildUtils.SetAccessPermissions(channels[1], lists[1]);

            await GuildUtils.SetAccessPermissions(channels[3], lists[2]);

            await GuildUtils.SetAccessPermissions(channels[2], lists[3]);

            if (lists[2][0] != null)
            {
                await channels[3].SendMessageAsync(Messages.DETECTIVE_STARTING_MESSAGE.UseNameset(names));
            }
            if (lists[3][0] != null)
            {
                await channels[2].SendMessageAsync(Messages.DOCTOR_STARTING_MESSAGE.UseNameset(names));
            }

            await channels[0].SendMessageAsync(Messages.TOWNSPEOPLE_STARTING_MESSAGE.UseNameset(names));
            await channels[1].SendMessageAsync(Messages.MAFIA_STARTING_MESSAGE.UseNameset(names));

            if (!cancelTokens.ContainsKey(context.Guild.Id))
            {
                cancelTokens.Add(context.Guild.Id, new CancellationTokenSource());
            }

            RunGame(context, settings, channels, names, lists);
        }