protected virtual void ProcessClientDisconnect(NodeDisconnectInfo di) { }
protected virtual void ProcessServerDisconnect(NodeDisconnectInfo di) { }
protected virtual void ProcessWorldDisconnect(NodeDisconnectInfo di, WorldInfo inf) { }
protected virtual void ProcessPlayerAgentDisconnect(NodeDisconnectInfo di, PlayerInfo inf) { }
protected virtual void ProcessPlayerValidatorDisconnect(NodeDisconnectInfo di, PlayerInfo inf) { }
protected override void ProcessPlayerAgentDisconnect(NodeDisconnectInfo di, PlayerInfo inf) { playerAgentNode = null; }