//玩家名片按纽 void OnCardsBtn(GameObject go) { if (m_UIType == NameCardsUIType.NameCards_UI) { return; } m_UIType = NameCardsUIType.NameCards_UI; ChangeUI(); m_CardsUI.SetActive(true); m_TaskUI.SetActive(false); }
//玩家任务按纽 void OnTaskBtn(GameObject go) { if (m_UIType == NameCardsUIType.Task_UI) { return; } m_UIType = NameCardsUIType.Task_UI; ChangeUI(); m_CardsUI.SetActive(false); m_TaskUI.SetActive(true); UpdateTaskDate(); }
public void ShowNameCardsUI(NameCardsUIType type, CardsParentUIType parent, uint PlayerID, Texture2D tex, bool bMyself = false, bool bFriends = false) { if (m_BaseWndObject != null) { return; } m_bMysSelf = bMyself; m_PlayerID = PlayerID; m_UIType = type; m_ParentType = parent; m_FaceTex = tex; Init(); WndManager.Instance.Push(m_BaseTrans); UpateCardsFriendBtnStatus(); }
//玩家小名片 public void ShowNameCardsUI(NameCardsUIType type, CardsParentUIType parent, uint PlayerID, Texture2D tex, bool bMyself = false, bool bFriends = false) { m_NameCardsUI.ShowNameCardsUI(type, parent, PlayerID, tex, bMyself); }