Ejemplo n.º 1
0
 //玩家名片按纽
 void OnCardsBtn(GameObject go)
 {
     if (m_UIType == NameCardsUIType.NameCards_UI)
     {
         return;
     }
     m_UIType = NameCardsUIType.NameCards_UI;
     ChangeUI();
     m_CardsUI.SetActive(true);
     m_TaskUI.SetActive(false);
 }
Ejemplo n.º 2
0
 //玩家任务按纽
 void OnTaskBtn(GameObject go)
 {
     if (m_UIType == NameCardsUIType.Task_UI)
     {
         return;
     }
     m_UIType = NameCardsUIType.Task_UI;
     ChangeUI();
     m_CardsUI.SetActive(false);
     m_TaskUI.SetActive(true);
     UpdateTaskDate();
 }
Ejemplo n.º 3
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 public void ShowNameCardsUI(NameCardsUIType type, CardsParentUIType parent, uint PlayerID, Texture2D tex, bool bMyself = false, bool bFriends = false)
 {
     if (m_BaseWndObject != null)
     {
         return;
     }
     m_bMysSelf   = bMyself;
     m_PlayerID   = PlayerID;
     m_UIType     = type;
     m_ParentType = parent;
     m_FaceTex    = tex;
     Init();
     WndManager.Instance.Push(m_BaseTrans);
     UpateCardsFriendBtnStatus();
 }
Ejemplo n.º 4
0
 //玩家小名片
 public void ShowNameCardsUI(NameCardsUIType type, CardsParentUIType parent, uint PlayerID, Texture2D tex, bool bMyself = false, bool bFriends = false)
 {
     m_NameCardsUI.ShowNameCardsUI(type, parent, PlayerID, tex, bMyself);
 }