void ViewSyncEvent() { NFModelSync sync = GetComponent <NFModelSync>(); sync.mViewSyncOn = sync.mViewSyncOn ? false : true; //Vector3 angles = mMainCamera.transform.eulerAngles; // angles.x = angles.x >= 180f ? angles.x - 360f : angles.x; //angles.y = angles.y >= 180f ? angles.y - 360f : angles.y; //mNetModule.RequireViewSync(mLoginModule.mRoleID, mMainCamera.transform.position, angles, // gameObject.transform.position, gameObject.transform.eulerAngles, gameObject.transform.localScale); }
public void SelectionSyncEvent() { NFModelSync sync = GetComponent <NFModelSync>(); sync.ReportSelection(mCurrentHoverPart, mCurrentSelectedParts); }
private void OnSelectSyncChanged(bool IsOn) { NFModelSync ModelSync = mSceneModule.GetModelObject().GetComponent <NFModelSync>(); ModelSync.mSelectSyncOn = IsOn; }