Esempio n. 1
0
        /// <summary>
        /// Reads from the given tag list and fills the slots in the inventory with the correct items.
        /// </summary>
        public virtual void ReadFromNBT(NBTTagList par1NBTTagList)
        {
            MainInventory  = new ItemStack[36];
            ArmorInventory = new ItemStack[4];

            for (int i = 0; i < par1NBTTagList.TagCount(); i++)
            {
                NBTTagCompound nbttagcompound = (NBTTagCompound)par1NBTTagList.TagAt(i);
                int            j         = nbttagcompound.GetByte("Slot") & 0xff;
                ItemStack      itemstack = ItemStack.LoadItemStackFromNBT(nbttagcompound);

                if (itemstack == null)
                {
                    continue;
                }

                if (j >= 0 && j < MainInventory.Length)
                {
                    MainInventory[j] = itemstack;
                }

                if (j >= 100 && j < ArmorInventory.Length + 100)
                {
                    ArmorInventory[j - 100] = itemstack;
                }
            }
        }
        /// <summary>
        /// Reads a tile entity from NBT.
        /// </summary>
        public override void ReadFromNBT(NBTTagCompound par1NBTTagCompound)
        {
            base.ReadFromNBT(par1NBTTagCompound);
            NBTTagList nbttaglist = par1NBTTagCompound.GetTagList("Items");

            ChestContents = new ItemStack[GetSizeInventory()];

            for (int i = 0; i < nbttaglist.TagCount(); i++)
            {
                NBTTagCompound nbttagcompound = (NBTTagCompound)nbttaglist.TagAt(i);
                int            j = nbttagcompound.GetByte("Slot") & 0xff;

                if (j >= 0 && j < ChestContents.Length)
                {
                    ChestContents[j] = ItemStack.LoadItemStackFromNBT(nbttagcompound);
                }
            }
        }
        /// <summary>
        /// Reads a tile entity from NBT.
        /// </summary>
        public override void ReadFromNBT(NBTTagCompound par1NBTTagCompound)
        {
            base.ReadFromNBT(par1NBTTagCompound);
            NBTTagList nbttaglist = par1NBTTagCompound.GetTagList("Items");

            FurnaceItemStacks = new ItemStack[GetSizeInventory()];

            for (int i = 0; i < nbttaglist.TagCount(); i++)
            {
                NBTTagCompound nbttagcompound = (NBTTagCompound)nbttaglist.TagAt(i);
                byte           byte0          = nbttagcompound.GetByte("Slot");

                if (byte0 >= 0 && byte0 < FurnaceItemStacks.Length)
                {
                    FurnaceItemStacks[byte0] = ItemStack.LoadItemStackFromNBT(nbttagcompound);
                }
            }

            FurnaceBurnTime     = par1NBTTagCompound.GetShort("BurnTime");
            FurnaceCookTime     = par1NBTTagCompound.GetShort("CookTime");
            CurrentItemBurnTime = GetItemBurnTime(FurnaceItemStacks[1]);
        }