/// <summary> /// Writes the inventory out as a list of compound tags. This is where the slot indices are used (+100 for armor, +80 /// for crafting). /// </summary> public virtual NBTTagList WriteToNBT(NBTTagList par1NBTTagList) { for (int i = 0; i < MainInventory.Length; i++) { if (MainInventory[i] != null) { NBTTagCompound nbttagcompound = new NBTTagCompound(); nbttagcompound.SetByte("Slot", (byte)i); MainInventory[i].WriteToNBT(nbttagcompound); par1NBTTagList.AppendTag(nbttagcompound); } } for (int j = 0; j < ArmorInventory.Length; j++) { if (ArmorInventory[j] != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.SetByte("Slot", (byte)(j + 100)); ArmorInventory[j].WriteToNBT(nbttagcompound1); par1NBTTagList.AppendTag(nbttagcompound1); } } return(par1NBTTagList); }
/// <summary> /// Writes a tile entity to NBT. /// </summary> public override void WriteToNBT(NBTTagCompound par1NBTTagCompound) { base.WriteToNBT(par1NBTTagCompound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < ChestContents.Length; i++) { if (ChestContents[i] != null) { NBTTagCompound nbttagcompound = new NBTTagCompound(); nbttagcompound.SetByte("Slot", (byte)i); ChestContents[i].WriteToNBT(nbttagcompound); nbttaglist.AppendTag(nbttagcompound); } } par1NBTTagCompound.SetTag("Items", nbttaglist); }
/// <summary> /// Writes a tile entity to NBT. /// </summary> public override void WriteToNBT(NBTTagCompound par1NBTTagCompound) { base.WriteToNBT(par1NBTTagCompound); par1NBTTagCompound.SetShort("BurnTime", (short)FurnaceBurnTime); par1NBTTagCompound.SetShort("CookTime", (short)FurnaceCookTime); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < FurnaceItemStacks.Length; i++) { if (FurnaceItemStacks[i] != null) { NBTTagCompound nbttagcompound = new NBTTagCompound(); nbttagcompound.SetByte("Slot", (byte)i); FurnaceItemStacks[i].WriteToNBT(nbttagcompound); nbttaglist.AppendTag(nbttagcompound); } } par1NBTTagCompound.SetTag("Items", nbttaglist); }
public static void ConvertToAnvilFormat(AnvilConverterData par0AnvilConverterData, NBTTagCompound par1NBTTagCompound, WorldChunkManager par2WorldChunkManager) { par1NBTTagCompound.SetInteger("xPos", par0AnvilConverterData.x); par1NBTTagCompound.SetInteger("zPos", par0AnvilConverterData.z); par1NBTTagCompound.SetLong("LastUpdate", par0AnvilConverterData.LastUpdated); int[] ai = new int[par0AnvilConverterData.Heightmap.Length]; for (int i = 0; i < par0AnvilConverterData.Heightmap.Length; i++) { ai[i] = par0AnvilConverterData.Heightmap[i]; } par1NBTTagCompound.Func_48183_a("HeightMap", ai); par1NBTTagCompound.Setbool("TerrainPopulated", par0AnvilConverterData.TerrainPopulated); NBTTagList nbttaglist = new NBTTagList("Sections"); for (int j = 0; j < 8; j++) { bool flag = true; for (int l = 0; l < 16 && flag; l++) { label0: for (int j1 = 0; j1 < 16 && flag; j1++) { int k1 = 0; do { if (k1 >= 16) { goto label0; } int l1 = l << 11 | k1 << 7 | j1 + (j << 4); byte byte0 = par0AnvilConverterData.Blocks[l1]; if (byte0 != 0) { flag = false; goto label0; } k1++; }while (true); } } if (flag) { continue; } byte[] abyte1 = new byte[4096]; NibbleArray nibblearray = new NibbleArray(abyte1.Length, 4); NibbleArray nibblearray1 = new NibbleArray(abyte1.Length, 4); NibbleArray nibblearray2 = new NibbleArray(abyte1.Length, 4); for (int i2 = 0; i2 < 16; i2++) { for (int j2 = 0; j2 < 16; j2++) { for (int k2 = 0; k2 < 16; k2++) { int l2 = i2 << 11 | k2 << 7 | j2 + (j << 4); byte byte1 = par0AnvilConverterData.Blocks[l2]; abyte1[j2 << 8 | k2 << 4 | i2] = (byte)(byte1 & 0xff); nibblearray.Set(i2, j2, k2, par0AnvilConverterData.Data.Get(i2, j2 + (j << 4), k2)); nibblearray1.Set(i2, j2, k2, par0AnvilConverterData.SkyLight.Get(i2, j2 + (j << 4), k2)); nibblearray2.Set(i2, j2, k2, par0AnvilConverterData.BlockLight.Get(i2, j2 + (j << 4), k2)); } } } NBTTagCompound nbttagcompound = new NBTTagCompound(); nbttagcompound.SetByte("Y", (byte)(j & 0xff)); nbttagcompound.SetByteArray("Blocks", abyte1); nbttagcompound.SetByteArray("Data", nibblearray.Data); nbttagcompound.SetByteArray("SkyLight", nibblearray1.Data); nbttagcompound.SetByteArray("BlockLight", nibblearray2.Data); nbttaglist.AppendTag(nbttagcompound); } par1NBTTagCompound.SetTag("Sections", nbttaglist); byte[] abyte0 = new byte[256]; for (int k = 0; k < 16; k++) { for (int i1 = 0; i1 < 16; i1++) { abyte0[i1 << 4 | k] = (byte)(par2WorldChunkManager.GetBiomeGenAt(par0AnvilConverterData.x << 4 | k, par0AnvilConverterData.z << 4 | i1).BiomeID & 0xff); } } par1NBTTagCompound.SetByteArray("Biomes", abyte0); par1NBTTagCompound.SetTag("Entities", par0AnvilConverterData.Entities); par1NBTTagCompound.SetTag("TileEntities", par0AnvilConverterData.TileEntities); if (par0AnvilConverterData.TileTicks != null) { par1NBTTagCompound.SetTag("TileTicks", par0AnvilConverterData.TileTicks); } }