private void MergeAsteroidVolumeInto(ref MyVoxelMap newAsteroid, Vector3D min, StructureVoxelModel modelPrimary, StructureVoxelModel modelSecondary, Vector3D minPrimary, Vector3D minSecondary) { var filenameSecondary = modelSecondary.SourceVoxelFilepath ?? modelSecondary.VoxelFilepath; var filenamePrimary = modelPrimary.SourceVoxelFilepath ?? modelPrimary.VoxelFilepath; Vector3I coords; var asteroid = new MyVoxelMap(); asteroid.Load(filenameSecondary, SpaceEngineersCore.Resources.GetDefaultMaterialName(), true); for (coords.Z = (int)modelSecondary.ContentBounds.Min.Z; coords.Z <= modelSecondary.ContentBounds.Max.Z; coords.Z++) { for (coords.Y = (int)modelSecondary.ContentBounds.Min.Y; coords.Y <= modelSecondary.ContentBounds.Max.Y; coords.Y++) { for (coords.X = (int)modelSecondary.ContentBounds.Min.X; coords.X <= modelSecondary.ContentBounds.Max.X; coords.X++) { byte volume; string cellMaterial; asteroid.GetVoxelMaterialContent(ref coords, out cellMaterial, out volume); var newCoord = ((minSecondary - min) + ((Vector3D)coords - modelSecondary.ContentBounds.Min)).RoundToVector3I(); newAsteroid.SetVoxelContent(volume, ref newCoord); newAsteroid.SetVoxelMaterialAndIndestructibleContent(cellMaterial, 0xff, ref newCoord); } } } asteroid.Load(filenamePrimary, SpaceEngineersCore.Resources.GetDefaultMaterialName(), true); for (coords.Z = (int)modelPrimary.ContentBounds.Min.Z; coords.Z <= modelPrimary.ContentBounds.Max.Z; coords.Z++) { for (coords.Y = (int)modelPrimary.ContentBounds.Min.Y; coords.Y <= modelPrimary.ContentBounds.Max.Y; coords.Y++) { for (coords.X = (int)modelPrimary.ContentBounds.Min.X; coords.X <= modelPrimary.ContentBounds.Max.X; coords.X++) { byte volume; string cellMaterial; asteroid.GetVoxelMaterialContent(ref coords, out cellMaterial, out volume); if (volume > 0) { byte existingVolume; string existingCellMaterial; var newCoord = ((minPrimary - min) + ((Vector3D)coords - modelPrimary.ContentBounds.Min)).RoundToVector3I(); newAsteroid.GetVoxelMaterialContent(ref newCoord, out existingCellMaterial, out existingVolume); if (volume > existingVolume) { newAsteroid.SetVoxelContent(volume, ref newCoord); } // Overwrites secondary material with primary. newAsteroid.SetVoxelMaterialAndIndestructibleContent(cellMaterial, 0xff, ref newCoord); } } } } }
private void MergeAsteroidMaterialFrom(ref MyVoxelMap newAsteroid, Vector3 min, StructureVoxelModel modelPrimary, StructureVoxelModel modelSecondary, Vector3 minPrimary, Vector3 minSecondary) { var filenameSecondary = modelSecondary.SourceVoxelFilepath ?? modelSecondary.VoxelFilepath; var filenamePrimary = modelPrimary.SourceVoxelFilepath ?? modelPrimary.VoxelFilepath; Vector3I coords; var asteroid = new MyVoxelMap(); asteroid.Load(filenamePrimary); for (coords.Z = (int)modelPrimary.ContentBounds.Min.Z; coords.Z <= modelPrimary.ContentBounds.Max.Z; coords.Z++) { for (coords.Y = (int)modelPrimary.ContentBounds.Min.Y; coords.Y <= modelPrimary.ContentBounds.Max.Y; coords.Y++) { for (coords.X = (int)modelPrimary.ContentBounds.Min.X; coords.X <= modelPrimary.ContentBounds.Max.X; coords.X++) { byte volume; string cellMaterial; asteroid.GetVoxelMaterialContent(ref coords, out cellMaterial, out volume); var newCoord = ((minPrimary - min) + ((Vector3D)coords - modelPrimary.ContentBounds.Min)).RoundToVector3I(); newAsteroid.SetVoxelContent(volume, ref newCoord); newAsteroid.SetVoxelMaterialAndIndestructibleContent(cellMaterial, 0xff, ref newCoord); } } } asteroid.Load(filenameSecondary); for (coords.Z = (int)modelSecondary.ContentBounds.Min.Z; coords.Z <= modelSecondary.ContentBounds.Max.Z; coords.Z++) { for (coords.Y = (int)modelSecondary.ContentBounds.Min.Y; coords.Y <= modelSecondary.ContentBounds.Max.Y; coords.Y++) { for (coords.X = (int)modelSecondary.ContentBounds.Min.X; coords.X <= modelSecondary.ContentBounds.Max.X; coords.X++) { var newCoord = ((minSecondary - min) + ((Vector3D)coords - modelSecondary.ContentBounds.Min)).RoundToVector3I(); if (Vector3I.BoxContains(Vector3I.Zero, modelPrimary.Size - 1, newCoord)) { byte volume; string cellMaterial; asteroid.GetVoxelMaterialContent(ref coords, out cellMaterial, out volume); if (volume > 0) { newAsteroid.SetVoxelMaterialAndIndestructibleContent(cellMaterial, 0xff, ref newCoord); } } } } } }
public void VoxelMaterialAssets_FixedSize_MixedContent() { SpaceEngineersCore.LoadDefinitions(); var materials = SpaceEngineersCore.Resources.GetMaterialList(); Assert.IsTrue(materials.Count > 0, "Materials should exist. Has the developer got Space Engineers installed?"); var goldMaterial = materials.FirstOrDefault(m => m.Id.SubtypeId.Contains("Gold")); Assert.IsNotNull(goldMaterial, "Gold material should exist."); const string fileOriginal = @".\TestAssets\test_cube_mixed_2x2x2.vx2"; var voxelMap = new MyVoxelMap(); voxelMap.Load(fileOriginal, materials[0].Id.SubtypeId); var cellCount = voxelMap.SumVoxelCells(); IList <byte> materialAssets; Dictionary <byte, long> materialVoxelCells; voxelMap.CalculateMaterialCellAssets(out materialAssets, out materialVoxelCells); var assetNameCount = voxelMap.CountAssets(materialAssets); Assert.AreEqual(8 * 255, cellCount, "Cell count should be equal."); Assert.AreEqual(8, materialAssets.Count, "Asset count should be equal."); Assert.AreEqual(8, assetNameCount.Count, "Asset Mertials count should be equal."); }
public void VoxelMaterialAssets_MixedGeneratedAsset() { SpaceEngineersCore.LoadDefinitions(); var materials = SpaceEngineersCore.Resources.GetMaterialList(); Assert.IsTrue(materials.Count > 0, "Materials should exist. Has the developer got Space Engineers installed?"); var goldMaterial = materials.FirstOrDefault(m => m.Id.SubtypeId.Contains("Gold")); Assert.IsNotNull(goldMaterial, "Gold material should exist."); const string fileOriginal = @".\TestAssets\asteroid0moon4.vx2"; var voxelMap = new MyVoxelMap(); voxelMap.Load(fileOriginal, materials[0].Id.SubtypeId); IList <byte> materialAssets; Dictionary <byte, long> materialVoxelCells; voxelMap.CalculateMaterialCellAssets(out materialAssets, out materialVoxelCells); Assert.AreEqual(44135, materialAssets.Count, "Asset count should be equal."); var otherAssets = materialAssets.Where(c => c != 4).ToList(); Assert.AreEqual(0, otherAssets.Count, "Other Asset count should be equal."); var assetNameCount = voxelMap.CountAssets(materialAssets); Assert.IsTrue(assetNameCount.Count > 0, "Contains assets."); }
public void ReseedExecuted() { MainViewModel.IsBusy = true; var sourceFile = DataModel.SourceVoxelFilepath ?? DataModel.VoxelFilepath; var asteroid = new MyVoxelMap(); asteroid.Load(sourceFile, SpaceEngineersCore.Resources.GetDefaultMaterialName(), true); var cellCount = asteroid.SumVoxelCells(); // TODO: regenerate the materials inside of the asteroid randomly. var tempfilename = TempfileUtil.NewFilename(MyVoxelMap.V2FileExtension); asteroid.Save(tempfilename); DataModel.SourceVoxelFilepath = tempfilename; MainViewModel.IsModified = true; MainViewModel.IsBusy = false; DataModel.MaterialAssets = null; DataModel.InitializeAsync(); }
public void VoxelLoadStock() { SpaceEngineersCore.LoadDefinitions(); var materials = SpaceEngineersCore.Resources.GetMaterialList(); Assert.IsTrue(materials.Count > 0, "Materials should exist. Has the developer got Space Engineers installed?"); var contentPath = ToolboxUpdater.GetApplicationContentPath(); var redShipCrashedAsteroidPath = Path.Combine(contentPath, "VoxelMaps", "RedShipCrashedAsteroid.vx2"); var voxelMap = new MyVoxelMap(); voxelMap.Load(redShipCrashedAsteroidPath, materials[0].Id.SubtypeId); Assert.AreEqual(1, voxelMap.FileVersion, "FileVersion should be equal."); IList <byte> materialAssets; Dictionary <byte, long> materialVoxelCells; voxelMap.CalculateMaterialCellAssets(out materialAssets, out materialVoxelCells); Assert.AreEqual(563742, materialAssets.Count, "Asset count should be equal."); var asset0 = materialAssets.Where(c => c == 0).ToList(); Assert.AreEqual(563742, asset0.Count, "asset0 count should be equal."); var assetNameCount = voxelMap.CountAssets(materialAssets); Assert.IsTrue(assetNameCount.Count > 0, "Contains assets."); var lengthOriginal = new FileInfo(redShipCrashedAsteroidPath).Length; Assert.AreEqual(51819, lengthOriginal, "File size must match."); }
public void ReplaceSelectedExecuted(string materialName) { MainViewModel.IsBusy = true; var sourceFile = DataModel.SourceVoxelFilepath ?? DataModel.VoxelFilepath; var asteroid = new MyVoxelMap(); asteroid.Load(sourceFile, SpaceEngineersCore.Resources.GetDefaultMaterialName(), true); if (string.IsNullOrEmpty(materialName)) { asteroid.RemoveContent(SelectedMaterialAsset.MaterialName, null); DataModel.VoxCells = asteroid.SumVoxelCells(); } else { asteroid.ReplaceMaterial(SelectedMaterialAsset.MaterialName, materialName); } var tempfilename = TempfileUtil.NewFilename(MyVoxelMap.V2FileExtension); asteroid.Save(tempfilename); DataModel.SourceVoxelFilepath = tempfilename; MainViewModel.IsModified = true; MainViewModel.IsBusy = false; DataModel.UpdateGeneralFromEntityBase(); DataModel.MaterialAssets = null; DataModel.InitializeAsync(); }
public void ReseedExecuted() { MainViewModel.IsBusy = true; var sourceFile = DataModel.SourceVoxelFilepath ?? DataModel.VoxelFilepath; var asteroid = new MyVoxelMap(); asteroid.Load(sourceFile); var cellCount = asteroid.VoxCells; // TODO: regenerate the materials inside of the asteroid randomly. var tempfilename = TempfileUtil.NewFilename(MyVoxelMap.V2FileExtension); asteroid.Save(tempfilename); DataModel.UpdateNewSource(asteroid, tempfilename); MainViewModel.IsModified = true; MainViewModel.IsBusy = false; DataModel.MaterialAssets = null; DataModel.InitializeAsync(); }
public static void StripMaterial(string loadFile, string saveFile, string defaultMaterial, string stripMaterial, string replaceFillMaterial) { var voxelMap = new MyVoxelMap(); voxelMap.Load(loadFile, defaultMaterial); voxelMap.RemoveContent(stripMaterial, replaceFillMaterial); voxelMap.Save(saveFile); }
public static void ConvertAsteroid(string loadFile, string saveFile, string defaultMaterial, string material) { var voxelMap = new MyVoxelMap(); voxelMap.Load(loadFile, material); voxelMap.ForceBaseMaterial(defaultMaterial, material); voxelMap.Save(saveFile); }
public void SaveCheckPointAndSandBox() { IsBusy = true; ActiveWorld.SaveCheckPointAndSector(true); // Manages the adding of new voxel files. foreach (var entity in Structures) { if (entity is StructureVoxelModel) { var voxel = (StructureVoxelModel)entity; if (voxel.SourceVoxelFilepath != null && File.Exists(voxel.SourceVoxelFilepath)) { // Any asteroid that already exists with same name, must be removed. // TODO: must improve this later when multiple sectors are implemented and the asteroid filename is used in a different sector. if (File.Exists(voxel.VoxelFilepath)) { FileSystem.DeleteFile(voxel.VoxelFilepath, UIOption.OnlyErrorDialogs, RecycleOption.SendToRecycleBin); } if (Path.GetExtension(voxel.SourceVoxelFilepath).Equals(MyVoxelMap.V1FileExtension, StringComparison.InvariantCultureIgnoreCase)) { // Convert between formats. var voxelmap = new MyVoxelMap(); voxelmap.Load(voxel.SourceVoxelFilepath, SpaceEngineersCore.Resources.GetDefaultMaterialName(), true); voxelmap.Save(voxel.VoxelFilepath); } else { File.Copy(voxel.SourceVoxelFilepath, voxel.VoxelFilepath); } voxel.SourceVoxelFilepath = null; } } } // Manages the removal old voxels files. foreach (var file in SpaceEngineersCore.ManageDeleteVoxelList) { var filename = Path.Combine(ActiveWorld.Savepath, file); if (File.Exists(filename)) { FileSystem.DeleteFile(filename, UIOption.OnlyErrorDialogs, RecycleOption.SendToRecycleBin); } } SpaceEngineersCore.ManageDeleteVoxelList.Clear(); IsModified = false; IsBusy = false; }
public void VoxelMaterialAssetsGenerateFixed() { SpaceEngineersCore.LoadDefinitions(); var materials = SpaceEngineersCore.Resources.GetMaterialList(); Assert.IsTrue(materials.Count > 0, "Materials should exist. Has the developer got Space Engineers installed?"); var files = new[] { @".\TestAssets\Arabian_Border_7.vx2", @".\TestAssets\cube_52x52x52.vx2" }; foreach (var fileOriginal in files) { foreach (var material in materials) { var fileNewVoxel = Path.Combine(Path.GetDirectoryName(Path.GetFullPath(fileOriginal)), Path.GetFileNameWithoutExtension(fileOriginal) + "_" + material.Id.SubtypeId + ".vx2").ToLower(); var voxelMap = new MyVoxelMap(); voxelMap.Load(fileOriginal, materials[0].Id.SubtypeId); IList <byte> materialAssets; Dictionary <byte, long> materialVoxelCells; voxelMap.CalculateMaterialCellAssets(out materialAssets, out materialVoxelCells); var distribution = new[] { Double.NaN, .99, }; var materialSelection = new byte[] { 0, SpaceEngineersCore.Resources.GetMaterialIndex(material.Id.SubtypeId) }; var newDistributiuon = new List <byte>(); int count; for (var i = 1; i < distribution.Count(); i++) { count = (int)Math.Floor(distribution[i] * materialAssets.Count); // Round down. for (var j = 0; j < count; j++) { newDistributiuon.Add(materialSelection[i]); } } count = materialAssets.Count - newDistributiuon.Count; for (var j = 0; j < count; j++) { newDistributiuon.Add(materialSelection[0]); } newDistributiuon.Shuffle(); voxelMap.SetMaterialAssets(newDistributiuon); voxelMap.Save(fileNewVoxel); } } }
private void ReadVoxelDetails(string filename) { if (filename != null && File.Exists(filename) && _voxelMap == null) { _voxelMap = new MyVoxelMap(); _voxelMap.Load(filename); Size = _voxelMap.Size; _contentCenter = _voxelMap.ContentCenter; IsValid = _voxelMap.IsValid; OnPropertyChanged(nameof(Size), nameof(IsValid)); Center = new Vector3D(_contentCenter.X + 0.5f + PositionX, _contentCenter.Y + 0.5f + PositionY, _contentCenter.Z + 0.5f + PositionZ); WorldAABB = new BoundingBoxD(PositionAndOrientation.Value.Position, PositionAndOrientation.Value.Position + new Vector3D(Size)); } }
public void SliceHalfExecuted() { MainViewModel.IsBusy = true; var sourceFile = DataModel.SourceVoxelFilepath ?? DataModel.VoxelFilepath; var asteroid = new MyVoxelMap(); asteroid.Load(sourceFile); asteroid.RefreshAssets(); var height = asteroid.BoundingContent.Size.Y + 1; // remove the Top half. asteroid.RemoveMaterial(null, null, (int)Math.Round(asteroid.ContentCenter.Y, 0), asteroid.Size.Y, null, null); var tempfilename = TempfileUtil.NewFilename(MyVoxelMap.V2FileExtension); asteroid.Save(tempfilename); var newFilename = MainViewModel.CreateUniqueVoxelStorageName(DataModel.Name); var posOrient = DataModel.PositionAndOrientation.HasValue ? DataModel.PositionAndOrientation.Value : new MyPositionAndOrientation(); posOrient.Position.y += height; // genreate a new Asteroid entry. var newEntity = new MyObjectBuilder_VoxelMap { EntityId = SpaceEngineersApi.GenerateEntityId(IDType.ASTEROID), PersistentFlags = MyPersistentEntityFlags2.CastShadows | MyPersistentEntityFlags2.InScene, StorageName = Path.GetFileNameWithoutExtension(newFilename), PositionAndOrientation = new MyPositionAndOrientation { Position = posOrient.Position, Forward = posOrient.Forward, Up = posOrient.Up } }; var structure = MainViewModel.AddEntity(newEntity); ((StructureVoxelModel)structure).UpdateNewSource(asteroid, tempfilename); // Set the temporary file location of the Source Voxel, as it hasn't been written yet. MainViewModel.IsModified = true; MainViewModel.IsBusy = false; }
private void ReadVoxelDetails(string filename) { if (_voxelMap == null && filename != null && File.Exists(filename)) { _voxelMap = new MyVoxelMap(); _voxelMap.Load(filename); Size = _voxelMap.Size; ContentBounds = _voxelMap.BoundingContent; IsValid = _voxelMap.IsValid; RaisePropertyChanged(() => Size); RaisePropertyChanged(() => ContentSize); RaisePropertyChanged(() => IsValid); Center = new Vector3D(_contentBounds.Center.X + 0.5f + PositionX, _contentBounds.Center.Y + 0.5f + PositionY, _contentBounds.Center.Z + 0.5f + PositionZ); WorldAABB = new BoundingBoxD(PositionAndOrientation.Value.Position, PositionAndOrientation.Value.Position + new Vector3D(Size)); } }
public void RotateAsteroid(VRageMath.Quaternion quaternion) { var sourceFile = SourceVoxelFilepath ?? VoxelFilepath; var asteroid = new MyVoxelMap(); asteroid.Load(sourceFile, SpaceEngineersCore.Resources.GetDefaultMaterialName(), true); var newAsteroid = new MyVoxelMap(); var transSize = Vector3I.Transform(asteroid.Size, quaternion); var newSize = Vector3I.Abs(transSize); newAsteroid.Init(Vector3D.Zero, newSize, SpaceEngineersCore.Resources.GetDefaultMaterialName()); Vector3I coords; for (coords.Z = 0; coords.Z < asteroid.Size.Z; coords.Z++) { for (coords.Y = 0; coords.Y < asteroid.Size.Y; coords.Y++) { for (coords.X = 0; coords.X < asteroid.Size.X; coords.X++) { byte volume = 0xff; string cellMaterial; asteroid.GetVoxelMaterialContent(ref coords, out cellMaterial, out volume); var newCoord = Vector3I.Transform(coords, quaternion); // readjust the points, as rotation occurs arround 0,0,0. newCoord.X = newCoord.X < 0 ? newCoord.X - transSize.X : newCoord.X; newCoord.Y = newCoord.Y < 0 ? newCoord.Y - transSize.Y : newCoord.Y; newCoord.Z = newCoord.Z < 0 ? newCoord.Z - transSize.Z : newCoord.Z; newAsteroid.SetVoxelContent(volume, ref newCoord); newAsteroid.SetVoxelMaterialAndIndestructibleContent(cellMaterial, 0xff, ref newCoord); } } } var tempfilename = TempfileUtil.NewFilename(MyVoxelMap.V2FileExtension); newAsteroid.Save(tempfilename); SourceVoxelFilepath = tempfilename; }
public void VoxelLoadSaveVox() { SpaceEngineersCore.LoadDefinitions(); var materials = SpaceEngineersCore.Resources.GetMaterialList(); Assert.IsTrue(materials.Count > 0, "Materials should exist. Has the developer got Space Engineers installed?"); const string fileOriginal = @".\TestAssets\asteroid0moon4.vox"; const string fileNew = @".\TestOutput\asteroid0moon4_save.vox"; var voxelMap = new MyVoxelMap(); voxelMap.Load(fileOriginal, materials[0].Id.SubtypeId); voxelMap.Save(fileNew); var lengthOriginal = new FileInfo(fileOriginal).Length; var lengthNew = new FileInfo(fileNew).Length; Assert.AreEqual(9428, lengthOriginal, "File size must match."); Assert.AreEqual(9428, lengthNew, "File size must match."); }
public void LoadAllVoxelFiles() { SpaceEngineersCore.LoadDefinitions(); var files = Directory.GetFiles(Path.Combine(ToolboxUpdater.GetApplicationContentPath(), "VoxelMaps"), "*.vx2"); foreach (var filename in files) { var voxelMap = new MyVoxelMap(); voxelMap.Load(filename, SpaceEngineersCore.Resources.GetDefaultMaterialName(), true); Assert.IsTrue(voxelMap.Size.X > 0, "Voxel Size must be greater than zero."); Assert.IsTrue(voxelMap.Size.Y > 0, "Voxel Size must be greater than zero."); Assert.IsTrue(voxelMap.Size.Z > 0, "Voxel Size must be greater than zero."); Debug.WriteLine(string.Format("Filename:\t{0}.vx2", Path.GetFileName(filename))); Debug.WriteLine(string.Format("Bounding Size:\t{0} × {1} × {2} blocks", voxelMap.Size.X, voxelMap.Size.Y, voxelMap.Size.Z)); Debug.WriteLine(string.Format("Size:\t{0} m × {1} m × {2} m", voxelMap.BoundingContent.SizeInt().X + 1, voxelMap.BoundingContent.SizeInt().Y + 1, voxelMap.BoundingContent.SizeInt().Z + 1)); Debug.WriteLine(string.Format("Volume:\t{0:##,###.00} m³", (double)voxelMap.SumVoxelCells() / 255)); Debug.WriteLine(""); } }
public void ReplaceAllExecuted(string materialName) { MainViewModel.IsBusy = true; var sourceFile = DataModel.SourceVoxelFilepath ?? DataModel.VoxelFilepath; var asteroid = new MyVoxelMap(); asteroid.Load(sourceFile); asteroid.ForceBaseMaterial(materialName, materialName); var tempfilename = TempfileUtil.NewFilename(MyVoxelMap.V2FileExtension); asteroid.Save(tempfilename); DataModel.UpdateNewSource(asteroid, tempfilename); MainViewModel.IsModified = true; MainViewModel.IsBusy = false; DataModel.MaterialAssets = null; DataModel.InitializeAsync(); }
public void ReplaceSurfaceExecuted(string materialName) { MainViewModel.IsBusy = true; var sourceFile = DataModel.SourceVoxelFilepath ?? DataModel.VoxelFilepath; var asteroid = new MyVoxelMap(); asteroid.Load(sourceFile, SpaceEngineersCore.Resources.GetDefaultMaterialName(), true); asteroid.ForceShellMaterial(materialName, 2); var tempfilename = TempfileUtil.NewFilename(MyVoxelMap.V2FileExtension); asteroid.Save(tempfilename); DataModel.SourceVoxelFilepath = tempfilename; MainViewModel.IsModified = true; MainViewModel.IsBusy = false; DataModel.MaterialAssets = null; DataModel.InitializeAsync(); }
public void VoxelDetails() { SpaceEngineersCore.LoadDefinitions(); var materials = SpaceEngineersCore.Resources.GetMaterialList(); Assert.IsTrue(materials.Count > 0, "Materials should exist. Has the developer got Space Engineers installed?"); const string fileOriginal = @".\TestAssets\DeformedSphereWithHoles_64x128x64.vx2"; var voxelMap = new MyVoxelMap(); voxelMap.Load(fileOriginal, materials[0].Id.SubtypeId); var voxCells = voxelMap.SumVoxelCells(); Assert.AreEqual(64, voxelMap.Size.X, "Voxel Bounding size must match."); Assert.AreEqual(128, voxelMap.Size.Y, "Voxel Bounding size must match."); Assert.AreEqual(64, voxelMap.Size.Z, "Voxel Bounding size must match."); Assert.AreEqual(48, voxelMap.BoundingContent.SizeInt().X + 1, "Voxel Content size must match."); Assert.AreEqual(112, voxelMap.BoundingContent.SizeInt().Y + 1, "Voxel Content size must match."); Assert.AreEqual(48, voxelMap.BoundingContent.SizeInt().Z + 1, "Voxel Content size must match."); Assert.AreEqual(30909925, voxCells, "Voxel cells must match."); }
public MyObjectBuilder_EntityBase BuildEntity() { var asteroidCenter = new VRageMath.Vector3D(); var asteroidSize = new Vector3I(); string originalFile = null; if (IsStockVoxel) { var stockfile = StockVoxel.SourceFilename; if (StockMaterial == null || StockMaterial.Value == null) { SourceFile = stockfile; originalFile = SourceFile; var asteroid = new MyVoxelMap(); asteroid.Load(stockfile); asteroidCenter = asteroid.BoundingContent.Center; asteroidSize = asteroid.BoundingContent.Size + 1; // Content size } else { var asteroid = new MyVoxelMap(); asteroid.Load(stockfile); asteroid.ForceBaseMaterial(SpaceEngineersCore.Resources.GetDefaultMaterialName(), StockMaterial.Value); SourceFile = TempfileUtil.NewFilename(MyVoxelMap.V2FileExtension); asteroid.Save(SourceFile); originalFile = StockVoxel.SourceFilename; asteroidCenter = asteroid.BoundingContent.Center; asteroidSize = asteroid.BoundingContent.Size + 1; // Content size } } else if (IsFileVoxel) { originalFile = SourceFile; var asteroid = new MyVoxelMap(); asteroid.Load(SourceFile); asteroidCenter = asteroid.BoundingContent.Center; asteroidSize = asteroid.BoundingContent.Size + 1; // Content size if (StockMaterial != null && StockMaterial.Value != null) { asteroid.ForceBaseMaterial(SpaceEngineersCore.Resources.GetDefaultMaterialName(), StockMaterial.Value); SourceFile = TempfileUtil.NewFilename(MyVoxelMap.V2FileExtension); asteroid.Save(SourceFile); } } else if (IsSphere) { byte materialIndex; if (StockMaterial?.MaterialIndex != null) { materialIndex = StockMaterial.MaterialIndex.Value; } else { materialIndex = SpaceEngineersCore.Resources.GetDefaultMaterialIndex(); } string materialName = SpaceEngineersCore.Resources.GetMaterialName(materialIndex); originalFile = string.Format("sphere_{0}_{1}_{2}{3}", materialName.ToLowerInvariant(), SphereRadius, SphereShellRadius, MyVoxelMap.V2FileExtension); var asteroid = MyVoxelBuilder.BuildAsteroidSphere(SphereRadius > 32, SphereRadius, materialIndex, materialIndex, SphereShellRadius != 0, SphereShellRadius); // TODO: progress bar. asteroidCenter = asteroid.BoundingContent.Center; asteroidSize = asteroid.BoundingContent.Size + 1; // Content size SourceFile = TempfileUtil.NewFilename(MyVoxelMap.V2FileExtension); asteroid.Save(SourceFile); } // automatically number all files, and check for duplicate filenames. Filename = MainViewModel.CreateUniqueVoxelStorageName(originalFile); // Figure out where the Character is facing, and plant the new constrcut right in front. // Calculate the hypotenuse, as it will be the safest distance to place in front. double distance = Math.Sqrt(Math.Pow(asteroidSize.X, 2) + Math.Pow(asteroidSize.Y, 2) + Math.Pow(asteroidSize.Z, 2)) / 2; var vector = new BindableVector3DModel(_dataModel.CharacterPosition.Forward).Vector3D; vector.Normalize(); vector = System.Windows.Media.Media3D.Vector3D.Multiply(vector, distance); Position = new BindablePoint3DModel(Point3D.Add(new BindablePoint3DModel(_dataModel.CharacterPosition.Position).Point3D, vector)); //Forward = new BindableVector3DModel(_dataModel.CharacterPosition.Forward); //Up = new BindableVector3DModel(_dataModel.CharacterPosition.Up); Forward = new BindableVector3DModel(Vector3.Forward); // Asteroids currently don't have any orientation. Up = new BindableVector3DModel(Vector3.Up); var entity = new MyObjectBuilder_VoxelMap { EntityId = SpaceEngineersApi.GenerateEntityId(IDType.ASTEROID), PersistentFlags = MyPersistentEntityFlags2.CastShadows | MyPersistentEntityFlags2.InScene, StorageName = Path.GetFileNameWithoutExtension(Filename), PositionAndOrientation = new MyPositionAndOrientation { Position = Position.ToVector3D() - asteroidCenter, Forward = Forward.ToVector3(), Up = Up.ToVector3() } }; return(entity); }
private bool ExtractStationIntersect(bool tightIntersection) { // Make a shortlist of station Entities in the bounding box of the asteroid. var asteroidWorldAABB = new BoundingBoxD(DataModel.ContentBounds.Min + DataModel.PositionAndOrientation.Value.Position, DataModel.ContentBounds.Max + DataModel.PositionAndOrientation.Value.Position); var stations = MainViewModel.GetIntersectingEntities(asteroidWorldAABB).Where(e => e.ClassType == ClassType.Station).Cast <StructureCubeGridModel>().ToList(); if (stations.Count == 0) { return(false); } var modified = false; var sourceFile = DataModel.SourceVoxelFilepath ?? DataModel.VoxelFilepath; var asteroid = new MyVoxelMap(); asteroid.Load(sourceFile, SpaceEngineersCore.Resources.GetDefaultMaterialName(), true); var total = stations.Sum(s => s.CubeGrid.CubeBlocks.Count); MainViewModel.ResetProgress(0, total); // Search through station entities cubes for intersection with this voxel. foreach (var station in stations) { var quaternion = station.PositionAndOrientation.Value.ToQuaternion(); foreach (var cube in station.CubeGrid.CubeBlocks) { MainViewModel.IncrementProgress(); var definition = SpaceEngineersApi.GetCubeDefinition(cube.TypeId, station.CubeGrid.GridSizeEnum, cube.SubtypeName); var orientSize = definition.Size.Transform(cube.BlockOrientation).Abs(); var min = cube.Min.ToVector3() * station.CubeGrid.GridSizeEnum.ToLength(); var max = (cube.Min + orientSize) * station.CubeGrid.GridSizeEnum.ToLength(); var p1 = Vector3D.Transform(min, quaternion) + station.PositionAndOrientation.Value.Position - (station.CubeGrid.GridSizeEnum.ToLength() / 2); var p2 = Vector3D.Transform(max, quaternion) + station.PositionAndOrientation.Value.Position - (station.CubeGrid.GridSizeEnum.ToLength() / 2); var cubeWorldAABB = new BoundingBoxD(Vector3.Min(p1, p2), Vector3.Max(p1, p2)); // find worldAABB of block. if (asteroidWorldAABB.Intersects(cubeWorldAABB)) { var pointMin = new Vector3I(cubeWorldAABB.Min - DataModel.PositionAndOrientation.Value.Position); var pointMax = new Vector3I(cubeWorldAABB.Max - DataModel.PositionAndOrientation.Value.Position); Vector3I coords; for (coords.Z = pointMin.Z; coords.Z <= pointMax.Z; coords.Z++) { for (coords.Y = pointMin.Y; coords.Y <= pointMax.Y; coords.Y++) { for (coords.X = pointMin.X; coords.X <= pointMax.X; coords.X++) { if (coords.X >= 0 && coords.Y >= 0 && coords.Z >= 0 && coords.X < asteroid.Size.X && coords.Y < asteroid.Size.Y && coords.Z < asteroid.Size.Z) { asteroid.SetVoxelContent(0, ref coords); } } } } modified = true; } } } MainViewModel.ClearProgress(); if (modified) { var tempfilename = TempfileUtil.NewFilename(MyVoxelMap.V2FileExtension); asteroid.Save(tempfilename); // replaces the existing asteroid file, as it is still the same size and dimentions. DataModel.SourceVoxelFilepath = tempfilename; } return(modified); }
public bool ExtractStationIntersect(IMainView mainViewModel, bool tightIntersection) { // Make a shortlist of station Entities in the bounding box of the asteroid. var asteroidWorldAABB = new BoundingBoxD((Vector3D)ContentBounds.Min + PositionAndOrientation.Value.Position, (Vector3D)ContentBounds.Max + PositionAndOrientation.Value.Position); var stations = mainViewModel.GetIntersectingEntities(asteroidWorldAABB).Where(e => e.ClassType == ClassType.LargeStation).Cast <StructureCubeGridModel>().ToList(); if (stations.Count == 0) { return(false); } var modified = false; var sourceFile = SourceVoxelFilepath ?? VoxelFilepath; var asteroid = new MyVoxelMap(); asteroid.Load(sourceFile); var total = stations.Sum(s => s.CubeGrid.CubeBlocks.Count); mainViewModel.ResetProgress(0, total); // Search through station entities cubes for intersection with this voxel. foreach (var station in stations) { var quaternion = station.PositionAndOrientation.Value.ToQuaternion(); foreach (var cube in station.CubeGrid.CubeBlocks) { mainViewModel.IncrementProgress(); var definition = SpaceEngineersApi.GetCubeDefinition(cube.TypeId, station.CubeGrid.GridSizeEnum, cube.SubtypeName); var orientSize = definition.Size.Transform(cube.BlockOrientation).Abs(); var min = cube.Min.ToVector3() * station.CubeGrid.GridSizeEnum.ToLength(); var max = (cube.Min + orientSize) * station.CubeGrid.GridSizeEnum.ToLength(); var p1 = Vector3D.Transform(min, quaternion) + station.PositionAndOrientation.Value.Position - (station.CubeGrid.GridSizeEnum.ToLength() / 2); var p2 = Vector3D.Transform(max, quaternion) + station.PositionAndOrientation.Value.Position - (station.CubeGrid.GridSizeEnum.ToLength() / 2); var cubeWorldAABB = new BoundingBoxD(Vector3.Min(p1, p2), Vector3.Max(p1, p2)); // find worldAABB of block. if (asteroidWorldAABB.Intersects(cubeWorldAABB)) { Vector3I block; var cacheSize = new Vector3I(64); Vector3D position = PositionAndOrientation.Value.Position; // read the asteroid in chunks of 64 to avoid the Arithmetic overflow issue. for (block.Z = 0; block.Z < asteroid.Storage.Size.Z; block.Z += 64) { for (block.Y = 0; block.Y < asteroid.Storage.Size.Y; block.Y += 64) { for (block.X = 0; block.X < asteroid.Storage.Size.X; block.X += 64) { var cache = new MyStorageData(); cache.Resize(cacheSize); // LOD1 is not detailed enough for content information on asteroids. Vector3I maxRange = block + cacheSize - 1; asteroid.Storage.ReadRange(cache, MyStorageDataTypeFlags.Content, 0, block, maxRange); bool changed = false; Vector3I p; for (p.Z = 0; p.Z < cacheSize.Z; ++p.Z) { for (p.Y = 0; p.Y < cacheSize.Y; ++p.Y) { for (p.X = 0; p.X < cacheSize.X; ++p.X) { BoundingBoxD voxelCellBox = new BoundingBoxD(position + p + block, position + p + block + 1); ContainmentType contains = cubeWorldAABB.Contains(voxelCellBox); // TODO: finish tightIntersection. Will require high interpretation of voxel content volumes. if (contains == ContainmentType.Contains || contains == ContainmentType.Intersects) { cache.Content(ref p, 0); changed = true; } } } } if (changed) { asteroid.Storage.WriteRange(cache, MyStorageDataTypeFlags.Content, block, maxRange); modified = true; } } } } } } } mainViewModel.ClearProgress(); if (modified) { var tempfilename = TempfileUtil.NewFilename(MyVoxelMap.V2FileExtension); asteroid.Save(tempfilename); // replaces the existing asteroid file, as it is still the same size and dimentions. UpdateNewSource(asteroid, tempfilename); MaterialAssets = null; InitializeAsync(); } return(modified); }
private void MergeAsteroidMaterialFrom(ref MyVoxelMap newAsteroid, Vector3 min, StructureVoxelModel modelPrimary, StructureVoxelModel modelSecondary, Vector3 minPrimary, Vector3 minSecondary) { var filenameSecondary = modelSecondary.SourceVoxelFilepath ?? modelSecondary.VoxelFilepath; var filenamePrimary = modelPrimary.SourceVoxelFilepath ?? modelPrimary.VoxelFilepath; Vector3I block; Vector3I newBlock; Vector3I cacheSize; var asteroid = new MyVoxelMap(); asteroid.Load(filenamePrimary); BoundingBoxI content = modelPrimary.InflatedContentBounds; for (block.Z = content.Min.Z; block.Z <= content.Max.Z; block.Z += 64) { for (block.Y = content.Min.Y; block.Y <= content.Max.Y; block.Y += 64) { for (block.X = content.Min.X; block.X <= content.Max.X; block.X += 64) { var cache = new MyStorageData(); cacheSize = new Vector3I(MathHelper.Min(content.Max.X, block.X + 63) - block.X + 1, MathHelper.Min(content.Max.Y, block.Y + 63) - block.Y + 1, MathHelper.Min(content.Max.Z, block.Z + 63) - block.Z + 1); cache.Resize(cacheSize); asteroid.Storage.ReadRange(cache, MyStorageDataTypeFlags.ContentAndMaterial, 0, block, block + cacheSize - 1); newBlock = ((minPrimary - min) + (Vector3D)(block - content.Min)).RoundToVector3I(); newAsteroid.Storage.WriteRange(cache, MyStorageDataTypeFlags.ContentAndMaterial, newBlock, newBlock + cacheSize - 1); } } } asteroid.Load(filenameSecondary); content = modelSecondary.InflatedContentBounds; for (block.Z = content.Min.Z; block.Z <= content.Max.Z; block.Z += 64) { for (block.Y = content.Min.Y; block.Y <= content.Max.Y; block.Y += 64) { for (block.X = content.Min.X; block.X <= content.Max.X; block.X += 64) { var cache = new MyStorageData(); cacheSize = new Vector3I(MathHelper.Min(content.Max.X, block.X + 63) - block.X + 1, MathHelper.Min(content.Max.Y, block.Y + 63) - block.Y + 1, MathHelper.Min(content.Max.Z, block.Z + 63) - block.Z + 1); cache.Resize(cacheSize); asteroid.Storage.ReadRange(cache, MyStorageDataTypeFlags.ContentAndMaterial, 0, block, block + cacheSize - 1); newBlock = ((minSecondary - min) + (Vector3D)(block - content.Min)).RoundToVector3I(); var newCache = new MyStorageData(); newCache.Resize(cacheSize); newAsteroid.Storage.ReadRange(newCache, MyStorageDataTypeFlags.ContentAndMaterial, 0, newBlock, newBlock + cacheSize - 1); Vector3I p; for (p.Z = 0; p.Z < cacheSize.Z; ++p.Z) { for (p.Y = 0; p.Y < cacheSize.Y; ++p.Y) { for (p.X = 0; p.X < cacheSize.X; ++p.X) { byte volume = cache.Content(ref p); byte material = cache.Material(ref p); if (volume > 0) { newCache.Material(ref p, material); } } } } newAsteroid.Storage.WriteRange(newCache, MyStorageDataTypeFlags.ContentAndMaterial, newBlock, newBlock + cacheSize - 1); } } } }
private void MergeAsteroidVolumeInto(ref MyVoxelMap newAsteroid, Vector3D min, StructureVoxelModel modelPrimary, StructureVoxelModel modelSecondary, Vector3D minPrimary, Vector3D minSecondary) { var filenameSecondary = modelSecondary.SourceVoxelFilepath ?? modelSecondary.VoxelFilepath; var filenamePrimary = modelPrimary.SourceVoxelFilepath ?? modelPrimary.VoxelFilepath; Vector3I block; Vector3I newBlock; Vector3I cacheSize; var asteroid = new MyVoxelMap(); asteroid.Load(filenameSecondary); BoundingBoxI content = modelSecondary.InflatedContentBounds; for (block.Z = content.Min.Z; block.Z <= content.Max.Z; block.Z += 64) { for (block.Y = content.Min.Y; block.Y <= content.Max.Y; block.Y += 64) { for (block.X = content.Min.X; block.X <= content.Max.X; block.X += 64) { var cache = new MyStorageData(); cacheSize = new Vector3I(MathHelper.Min(content.Max.X, block.X + 63) - block.X + 1, MathHelper.Min(content.Max.Y, block.Y + 63) - block.Y + 1, MathHelper.Min(content.Max.Z, block.Z + 63) - block.Z + 1); cache.Resize(cacheSize); asteroid.Storage.ReadRange(cache, MyStorageDataTypeFlags.ContentAndMaterial, 0, block, block + cacheSize - 1); newBlock = ((minSecondary - min) + (Vector3D)(block - content.Min)).RoundToVector3I(); newAsteroid.Storage.WriteRange(cache, MyStorageDataTypeFlags.ContentAndMaterial, newBlock, newBlock + cacheSize - 1); } } } asteroid.Load(filenamePrimary); content = modelPrimary.InflatedContentBounds; for (block.Z = content.Min.Z; block.Z <= content.Max.Z; block.Z += 64) { for (block.Y = content.Min.Y; block.Y <= content.Max.Y; block.Y += 64) { for (block.X = content.Min.X; block.X <= content.Max.X; block.X += 64) { var cache = new MyStorageData(); cacheSize = new Vector3I(MathHelper.Min(content.Max.X, block.X + 63) - block.X + 1, MathHelper.Min(content.Max.Y, block.Y + 63) - block.Y + 1, MathHelper.Min(content.Max.Z, block.Z + 63) - block.Z + 1); cache.Resize(cacheSize); asteroid.Storage.ReadRange(cache, MyStorageDataTypeFlags.ContentAndMaterial, 0, block, block + cacheSize - 1); newBlock = ((minPrimary - min) + (Vector3D)(block - content.Min)).RoundToVector3I(); var newCache = new MyStorageData(); newCache.Resize(cacheSize); newAsteroid.Storage.ReadRange(newCache, MyStorageDataTypeFlags.ContentAndMaterial, 0, newBlock, newBlock + cacheSize - 1); Vector3I p; for (p.Z = 0; p.Z < cacheSize.Z; ++p.Z) { for (p.Y = 0; p.Y < cacheSize.Y; ++p.Y) { for (p.X = 0; p.X < cacheSize.X; ++p.X) { byte volume = cache.Content(ref p); byte material = cache.Material(ref p); if (volume > 0) { byte existingVolume = newCache.Content(ref p); if (volume > existingVolume) { newCache.Content(ref p, volume); } // Overwrites secondary material with primary. newCache.Material(ref p, material); } else { // try to find cover material. Vector3I[] points = CreateTestPoints(p, cacheSize - 1); for (int i = 0; i < points.Length; i++) { byte testVolume = cache.Content(ref points[i]); if (testVolume > 0) { material = cache.Material(ref points[i]); newCache.Material(ref p, material); break; } } } } } } newAsteroid.Storage.WriteRange(newCache, MyStorageDataTypeFlags.ContentAndMaterial, newBlock, newBlock + cacheSize - 1); } } } }
public void VoxelMaterialAssetsRandom() { SpaceEngineersCore.LoadDefinitions(); var materials = SpaceEngineersCore.Resources.GetMaterialList(); Assert.IsTrue(materials.Count > 0, "Materials should exist. Has the developer got Space Engineers installed?"); var stoneMaterial = materials.FirstOrDefault(m => m.Id.SubtypeId.Contains("Stone_05")); Assert.IsNotNull(stoneMaterial, "Stone material should exist."); var goldMaterial = materials.FirstOrDefault(m => m.Id.SubtypeId.Contains("Gold")); Assert.IsNotNull(goldMaterial, "Gold material should exist."); var uraniumMaterial = materials.FirstOrDefault(m => m.Id.SubtypeId.Contains("Uraninite_01")); Assert.IsNotNull(uraniumMaterial, "Uranium material should exist."); const string fileOriginal = @".\TestAssets\Arabian_Border_7.vx2"; const string fileNewVoxel = @".\TestOutput\Arabian_Border_7_mixed.vx2"; var voxelMap = new MyVoxelMap(); voxelMap.Load(fileOriginal, materials[0].Id.SubtypeId); IList <byte> materialAssets; Dictionary <byte, long> materialVoxelCells; voxelMap.CalculateMaterialCellAssets(out materialAssets, out materialVoxelCells); Assert.AreEqual(35465, materialAssets.Count, "Asset count should be equal."); var distribution = new[] { Double.NaN, .5, .25 }; var materialSelection = new[] { SpaceEngineersCore.Resources.GetMaterialIndex(stoneMaterial.Id.SubtypeId), SpaceEngineersCore.Resources.GetMaterialIndex(goldMaterial.Id.SubtypeId), SpaceEngineersCore.Resources.GetMaterialIndex(uraniumMaterial.Id.SubtypeId) }; var newDistributiuon = new List <byte>(); int count; for (var i = 1; i < distribution.Count(); i++) { count = (int)Math.Floor(distribution[i] * materialAssets.Count); // Round down. for (var j = 0; j < count; j++) { newDistributiuon.Add(materialSelection[i]); } } count = materialAssets.Count - newDistributiuon.Count; for (var j = 0; j < count; j++) { newDistributiuon.Add(materialSelection[0]); } newDistributiuon.Shuffle(); var assetNameCount = voxelMap.CountAssets(newDistributiuon); Assert.AreEqual(3, assetNameCount.Count, "Asset Mertials count should be equal."); Assert.AreEqual(8867, assetNameCount[stoneMaterial.Id.SubtypeId], "Asset Mertials count should be equal."); Assert.AreEqual(17732, assetNameCount[goldMaterial.Id.SubtypeId], "Asset Mertials count should be equal."); Assert.AreEqual(8866, assetNameCount[uraniumMaterial.Id.SubtypeId], "Asset Mertials count should be equal."); voxelMap.SetMaterialAssets(newDistributiuon); voxelMap.CalculateMaterialCellAssets(out materialAssets, out materialVoxelCells); var cellCount = voxelMap.SumVoxelCells(); voxelMap.Save(fileNewVoxel); }
private void SubtractAsteroidVolumeFrom(ref MyVoxelMap newAsteroid, Vector3D min, StructureVoxelModel modelPrimary, StructureVoxelModel modelSecondary, Vector3D minPrimary, Vector3D minSecondary) { var filenameSecondary = modelSecondary.SourceVoxelFilepath ?? modelSecondary.VoxelFilepath; var filenamePrimary = modelPrimary.SourceVoxelFilepath ?? modelPrimary.VoxelFilepath; Vector3I coords; var asteroid = new MyVoxelMap(); asteroid.Load(filenamePrimary, SpaceEngineersCore.Resources.GetDefaultMaterialName(), true); for (coords.Z = (int)modelPrimary.ContentBounds.Min.Z; coords.Z <= modelPrimary.ContentBounds.Max.Z; coords.Z++) { for (coords.Y = (int)modelPrimary.ContentBounds.Min.Y; coords.Y <= modelPrimary.ContentBounds.Max.Y; coords.Y++) { for (coords.X = (int)modelPrimary.ContentBounds.Min.X; coords.X <= modelPrimary.ContentBounds.Max.X; coords.X++) { byte volume; string cellMaterial; asteroid.GetVoxelMaterialContent(ref coords, out cellMaterial, out volume); var newCoord = ((minPrimary - min) + ((Vector3D)coords - modelPrimary.ContentBounds.Min)).RoundToVector3I(); newAsteroid.SetVoxelContent(volume, ref newCoord); newAsteroid.SetVoxelMaterialAndIndestructibleContent(cellMaterial, 0xff, ref newCoord); } } } asteroid.Load(filenameSecondary, SpaceEngineersCore.Resources.GetDefaultMaterialName(), true); for (coords.Z = (int)modelSecondary.ContentBounds.Min.Z; coords.Z <= modelSecondary.ContentBounds.Max.Z; coords.Z++) { for (coords.Y = (int)modelSecondary.ContentBounds.Min.Y; coords.Y <= modelSecondary.ContentBounds.Max.Y; coords.Y++) { for (coords.X = (int)modelSecondary.ContentBounds.Min.X; coords.X <= modelSecondary.ContentBounds.Max.X; coords.X++) { var newCoord = ((minSecondary - min) + ((Vector3D)coords - modelSecondary.ContentBounds.Min)).RoundToVector3I(); if (Vector3I.BoxContains(Vector3I.Zero, modelPrimary.Size - 1, newCoord)) { byte volume; string cellMaterial; asteroid.GetVoxelMaterialContent(ref coords, out cellMaterial, out volume); if (volume > 0) { byte existingVolume; string existingCellMaterial; newAsteroid.GetVoxelMaterialContent(ref newCoord, out existingCellMaterial, out existingVolume); if (existingVolume - volume < 0) { volume = 0; } else { volume = (byte)(existingVolume - volume); } newAsteroid.SetVoxelContent(volume, ref newCoord); } } } } } }
public void VoxelLoadSaveVx2V1() { SpaceEngineersCore.LoadDefinitions(); var materials = SpaceEngineersCore.Resources.GetMaterialList(); Assert.IsTrue(materials.Count > 0, "Materials should exist. Has the developer got Space Engineers installed?"); const string fileOriginal = @".\TestAssets\AsteroidV1Format.vx2"; const string fileNew = @".\TestOutput\AsteroidV1Format_save.vx2"; var voxelMap = new MyVoxelMap(); voxelMap.Load(fileOriginal, materials[0].Id.SubtypeId); IList <byte> materialAssets; Dictionary <byte, long> materialVoxelCells; voxelMap.CalculateMaterialCellAssets(out materialAssets, out materialVoxelCells); Assert.AreEqual(594485, materialAssets.Count, "Asset count should be equal."); var asset0 = materialAssets.Where(c => c == 0).ToList(); Assert.AreEqual(0, asset0.Count, "asset0 count should be equal."); var asset1 = materialAssets.Where(c => c == 1).ToList(); Assert.AreEqual(0, asset1.Count, "asset1 Asset count should be equal."); var asset2 = materialAssets.Where(c => c == 2).ToList(); Assert.AreEqual(0, asset2.Count, "asset2 Asset count should be equal."); var asset3 = materialAssets.Where(c => c == 3).ToList(); Assert.AreEqual(251145, asset3.Count, "asset3 Asset count should be equal."); var asset4 = materialAssets.Where(c => c == 4).ToList(); Assert.AreEqual(0, asset4.Count, "asset4 Asset count should be equal."); var asset5 = materialAssets.Where(c => c == 5).ToList(); Assert.AreEqual(0, asset5.Count, "asset5 Asset count should be equal."); var asset6 = materialAssets.Where(c => c == 6).ToList(); Assert.AreEqual(217283, asset6.Count, "asset6 Asset count should be equal."); var asset7 = materialAssets.Where(c => c == 7).ToList(); Assert.AreEqual(237, asset7.Count, "asset7 Asset count should be equal."); var asset8 = materialAssets.Where(c => c == 8).ToList(); Assert.AreEqual(9608, asset8.Count, "asset8 Asset count should be equal."); var asset9 = materialAssets.Where(c => c == 9).ToList(); Assert.AreEqual(40801, asset9.Count, "asset9 Asset count should be equal."); var asset10 = materialAssets.Where(c => c == 10).ToList(); Assert.AreEqual(152, asset10.Count, "asset10 Asset count should be equal."); var assetNameCount = voxelMap.CountAssets(materialAssets); Assert.IsTrue(assetNameCount.Count > 0, "Contains assets."); voxelMap.Save(fileNew); var lengthOriginal = new FileInfo(fileOriginal).Length; var lengthNew = new FileInfo(fileNew).Length; Assert.AreEqual(88299, lengthOriginal, "File size must match."); Assert.AreEqual(72296, lengthNew, "File size must match."); }
public void BuildEntities(out string[] sourceVoxelFiles, out MyObjectBuilder_EntityBase[] sourceEntities) { var entities = new List <MyObjectBuilder_EntityBase>(); var sourceFiles = new List <string>(); MainViewModel.ResetProgress(0, VoxelCollection.Count); foreach (var voxelDesign in VoxelCollection) { MainViewModel.Progress++; if (string.IsNullOrEmpty(voxelDesign.VoxelFile.SourceFilename) || !MyVoxelMap.IsVoxelMapFile(voxelDesign.VoxelFile.SourceFilename)) { continue; } var asteroid = new MyVoxelMap(); string tempSourcefilename = null; switch (AsteroidFillType) { case Support.AsteroidFillType.None: asteroid.Load(voxelDesign.VoxelFile.SourceFilename, voxelDesign.MainMaterial.Value, false); tempSourcefilename = voxelDesign.VoxelFile.SourceFilename; break; case AsteroidFillType.ByteFiller: asteroid.Load(voxelDesign.VoxelFile.SourceFilename, voxelDesign.MainMaterial.Value, false); var filler = new AsteroidByteFiller(); filler.FillAsteroid(asteroid, voxelDesign); tempSourcefilename = TempfileUtil.NewFilename(MyVoxelMap.V2FileExtension); asteroid.Save(tempSourcefilename); break; } // automatically number all files, and check for duplicate filenames. var filename = MainViewModel.CreateUniqueVoxelStorageName(voxelDesign.VoxelFile.Name + MyVoxelMap.V2FileExtension, entities.ToArray()); var radius = RandomUtil.GetDouble(MinimumRange, MaximumRange); var longitude = RandomUtil.GetDouble(0, 2 * Math.PI); var latitude = RandomUtil.GetDouble(-Math.PI / 2, (Math.PI / 2) + double.Epsilon); // Test data. Place asteroids items into a circle. //radius = 500; //longitude = Math.PI * 2 * ((double)voxelDesign.Index / VoxelCollection.Count); //latitude = 0; var x = radius * Math.Cos(latitude) * Math.Cos(longitude); var z = radius * Math.Cos(latitude) * Math.Sin(longitude); var y = radius * Math.Sin(latitude); var center = new Vector3D(CenterPositionX, CenterPositionY, CenterPositionZ); var position = center + new Vector3D(x, y, z) - asteroid.BoundingContent.Center; var entity = new MyObjectBuilder_VoxelMap(position, filename) { EntityId = SpaceEngineersApi.GenerateEntityId(IDType.ASTEROID), PersistentFlags = MyPersistentEntityFlags2.CastShadows | MyPersistentEntityFlags2.InScene, StorageName = Path.GetFileNameWithoutExtension(filename), PositionAndOrientation = new MyPositionAndOrientation { Position = position, Forward = Vector3.Forward, // Asteroids currently don't have any orientation. Up = Vector3.Up } }; entities.Add(entity); sourceFiles.Add(tempSourcefilename); } sourceVoxelFiles = sourceFiles.ToArray(); sourceEntities = entities.ToArray(); }